engine/cgame
- bloom rendering

engine/shared
- matrix math
- improved tokenizer

engine/client
- OpenAL sound system
- Ogg Vorbis audio file format support

engine/renderer
- new extension GL_ARB_transpose_matrix
- new extension GL_ARB_vertex_program
- new extension GL_ARB_shader_objects
- new extension GL_ARB_vertex_shader
- new extension GL_ARB_fragment_shader
- new extension GL_ARB_shading_language_100
- new extension GL_EXT_texture_filter_anisotropic
- new extension GL_EXT_framebuffer_object
- new extension GL_ARB_texture_cube_map
- new extension GL_EXT_stencil_wrap
- new extension GL_EXT_stencil_two_side
- GLSL rendering capabilities in renderer backend
- tangent space calculations for normal mapping rendering techniques
- directional specular bump mapping
- basic DooM 3 material keyword support
- DooM 3 skybox support
- cubemap texture support
- cubemap based reflection mapping
- cubemap based refraction mapping
- cubemap based dispersion mapping
- dynamic lights use Doom3 style lighting attenuation
- heatHaze post process effect
- bloom post process effect
- anisotropic texture filtering
- zfail stencil shadows
- skeletal animation via MD5 models
- deluxe mapping: N dot L based lightmapping supported by q3map2

engine/q3_ui
- bloom rendering game option
- anisotropic filter value slider in graphics options
- openal checkbox in sound options