/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2006 Robert Beckebans <trebor_7@users.sourceforge.net>

This file is part of XreaL source code.

XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

/*****************************************************************************
 * name:		be_aas_debug.h
 *
 * desc:		AAS
 *
 * $Archive: /source/code/botlib/be_aas_debug.h $
 *
 *****************************************************************************/

//clear the shown debug lines
void            AAS_ClearShownDebugLines(void);

//
void            AAS_ClearShownPolygons(void);

//show a debug line
void            AAS_DebugLine(vec3_t start, vec3_t end, int color);

//show a permenent line
void            AAS_PermanentLine(vec3_t start, vec3_t end, int color);

//show a permanent cross
void            AAS_DrawPermanentCross(vec3_t origin, float size, int color);

//draw a cross in the plane
void            AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);

//show a bounding box
void            AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);

//show a face
void            AAS_ShowFace(int facenum);

//show an area
void            AAS_ShowArea(int areanum, int groundfacesonly);

//
void            AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);

//draw a cros
void            AAS_DrawCross(vec3_t origin, float size, int color);

//print the travel type
void            AAS_PrintTravelType(int traveltype);

//draw an arrow
void            AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);

//visualize the given reachability
void            AAS_ShowReachability(struct aas_reachability_s *reach);

//show the reachable areas from the given area
void            AAS_ShowReachableAreas(int areanum);
