//
// C++ Interface: IInputAdapter
//
// Description: 
//
//
// Author: Erik Hjortsberg <erik@katastrof.nu>, (C) 2005
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
//
#ifndef EMBEROGREIINPUTADAPTOR_H
#define EMBEROGREIINPUTADAPTOR_H

#include "../EmberOgrePrerequisites.h"

#include "Input.h"

#include <SDL.h>


namespace EmberOgre {


/**
@author Erik Hjortsberg
*/
class IInputAdapter
{
public:
	/**
	 *    Injects a mouse move. Returns false if the event shouldn't be processed any more.
	 * @param x 
	 * @param y 
	 * @return true if other IInputAdapters should continue handle the event, false if no more handling should happen
	 */
	virtual bool injectMouseMove(const MouseMotion& motion, bool& freezeMouse) = 0;
	/**
	 *    Injects a mouse button up event. Returns false if the event shouldn't be processed any more.
	 * @param button 
	 * @return true if other IInputAdapters should continue handle the event, false if no more handling should happen
	 */
	virtual bool injectMouseButtonUp(const Input::MouseButton& button) = 0;
	/**
	 *    Injects a mouse button down event. Returns false if the event shouldn't be processed any more.
	 * @param button 
	 * @return true if other IInputAdapters should continue handle the event, false if no more handling should happen
	 */
	virtual bool injectMouseButtonDown(const Input::MouseButton& button) = 0;
	/**
	 *    Injects a character. Returns false if the event shouldn't be processed any more.
	 * @param character 
	 * @return true if other IInputAdapters should continue handle the event, false if no more handling should happen
	 */
	virtual bool injectChar(char character) = 0;
	/**
	 *    Injects a key down event. Returns false if the event shouldn't be processed any more.
	 * @param key 
	 * @return true if other IInputAdapters should continue handle the event, false if no more handling should happen
	 */
	virtual bool injectKeyDown(const SDLKey& key) = 0;
	/**
	 *    Injects a key up event. Returns false if the event shouldn't be processed any more.
	 * @param key 
	 * @return true if other IInputAdapters should continue handle the event, false if no more handling should happen
	 */
	virtual bool injectKeyUp(const SDLKey& key) = 0;
};

}

#endif
