2009-JAN-10: Release 1.8.0

Here are some of the changes:
1. Horses and support for running.
2. A few new items.
3. Improvements over the UI.
4. Bug fixes.
5. Some 2d, 3d and animation artwork improvements (bigger textures, some broken objects fixed, etc.)
6. Some harvestible resources have been moved around a little.


2008-JUL-16: Release 1.7.0

1. Sky/better 3rd person view.
2. Better minimap (alt+m).
3. Improved weather effects.
4. Context menu for many GUI elements (right click on windows, bars, etc.)
5. Many other smaller improvements and bug fixes.
6. New weapon and armor (not available in the game yet).
7. New eye candy effects.
8. Map bug fixes & a few new additions


2008-MAR-29: Release 1.6.0

1. Many bug fixes.
2. Archery (bows and crossbows). The new archery items will be buyable from the NPC next week, and they will be makable in a few weeks.
3. Better water reflections, if supported by your hardware.
4. The player and monster models are now rendered by the GPU, if supported by the hardware.
5. Many speed improvements, smoother camera and actor animations.
6. Various GUI improvements (some of them need to be manually activated, unless if you are using the el.ini provided with the download).


2007-NOV-26: Release 1.5.0

1. A brand new sound engine, which makes a big difference to the gameplay. The sound pack needs to be downloaded in order to enjoy the sound, but if you like the game, we strongly encourage you to do so.
2. A new skill, tailoring.
3. Landmines and caltrops are now working.
4. Many new books and items.
5. 300 storage slots (rather than 200)
6. A brand new file system, which allows for more flexibility and speed.
7. Many bug fixes, GUI improvements, and so on.
8. A new server menu system which will allow for better interaction with the environment, once we finish the server side implementation.
9. Some new NPCs.
10. Minimap (not fully functional yet). Alt+m


2007-JUN-03: Release 1.4.0

1. One new skill (engineering). The new formulas will be posted soon.
2. Eye candy special effects.
3. A new 3d file format, should improve the game performance.
4. Many misc improvements.
5. Bug fixes.
6. A new storage category (hazardous items). There are two special storagers that can deal with those items, one in each continent.
7. New animals and monsters.
8. A few new maps, and map fixes.


2006-AUG-29: Release 1.3.2

1. A new map in the gold cave (Made by Ravenod)
2. 2 new armors (the augmented leather torso and pants)
3. Quite a few new items (all the 'new' armors and swords now have a rare version, and the new summoning books)
4. 3 new summonable monsters (Arctic Chimeran, Yeti and Giant).
5. The interguild command now requires a guildrank of 6, to prevent abuse.
6. Fixed a very rare bug where you could die twice if you were poisoned during the last hit. That bug has been there for almost 3 years now, and I just found out about it today.
7. Some client bugfixes.


....


09-02-04
Reduced CPU usage when game is not being dsiplayed (minimized, etc)
Added additional network polling into draw_scene() and display_actors() to reduce resyncs

06-22-04
Total revamp of windows handling to use a single window manager interface

04-19-04
Changes needed to support -DNEW_VERSION better

04-14-04
The cache option (-DCACHE_SYSTEM) has been working well in combination with VA's and releasing unused memory. VA is still a memory hog, but better.
Needs more testing by users with & without VA now.

03-30-04
Added #faq to dump faq.txt to the console
Changed #mem to work without -DDEBUG if -DCACHE_SYSTEM, but only do detail dumps on debug
Checked VC vs DevC++ changes
Have windows use configdir & data dir, but just deault to current
MD2 with VA now limits how many VA's it'll create in a single frame based on use_vertex_array setting

03-27-04
Added code for caching with basic LRU support for E3D & MD2

03-25-04
E3D's dynamically load arrays when displayed instead of at map load (kills map change lag)
Fixed camera angle memory

03-24-04
non-Windows clients will now store config and logs in ~/.elc/
VA support for actors now dynamically build the arrays

03-19-04
Added caps_filter support
Memorize camera position, angle, and zoom in el.cfg
Added version number to el.cfg to prevent problems in version changes

03-18-04
Added hack to prevent music crashes with high-optimization

03-10-04
Initial support for VA lists id -DUSE_VERTEXTARRYS defined

03-08-04
Added music player

03-05-04
Added sit_lock options to EL.ini to prevent walking if your sitting

03-02-04
Added username & password to el.ini and disabled by default
Activated GL error checking in several places when DEBUG defined
Makefile.linux change to help compiles on 'default' systems
Added no_alpha_sat flag to reduce GL errors on some broken drivers, automatically set in particles.c

02-24-04
FreeBSD port

02-12-04
Trade window now support RightClick to get description
Made NPC dialog text not click through to playing area
Manu screen now remembers what you are trying to make

02-05-04
Added name_text_size and chat_text_size to el.ini to adjust the font sizes

02-02-04
Fixed name tag & healthbar positioning issues
Name & healthbar no longer zoom
Name & healthbar now use the same routine for both actor types

01-29-04
Added zoom in/out feature.

01-27-04
Resync reduction for long actions

01-18-04
Sound engine changed to OpenAL

01-17-04
Fixed particles  so the aren't visible below ground level or under bridges
Fixed particle adding in update_ to add correctly and avoid excess looping
The cursor no longer automatically switched to Fight on a corpse
Fixed timing issues for actor animation
SIN()/COS() optimizations for shadows

01-12-04
Removed excess screen size change message in windowed mode

01-10-04
Fix console history buffer ofverlow bug
Fixed another timing issue in particle system, added additional mutexs
Fixed recent chat scrolling bug

01-07-04
Added in PM autocomplete
Added button and ini option to disable FPS display
