/*!
 This file allows one to specify what datatypes to use for various kinds
 of eye candy elements.  Float works well enough in most situations.
 */

#include "../platform.h"

// T Y P E D E F S ////////////////////////////////////////////////////////////

typedef float coord_t;
typedef GLfloat color_t;
typedef float alpha_t;
typedef float energy_t;
typedef float light_t;
typedef float percent_t;
typedef float angle_t;
typedef float interval_t;

///////////////////////////////////////////////////////////////////////////////

