//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers

This file is part of EDuke32

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
//-------------------------------------------------------------------------

#include "duke3d.h"
#include "osd.h"

#ifdef RENDERTYPEWIN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif

extern char pow2char[];

extern int everyothertime;
static int which_palookup = 9;
int g_NumPalettes;
short spritecache[MAXTILES][3];

static char precachehightile[2][MAXTILES>>3];
static int  precachecount;

extern char *duke3dgrpstring;
extern int leveltexttime;

static void tloadtile(int tilenume, int type)
{
    if ((picanm[tilenume]&63) < 1)
    {
        if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
        gotpic[tilenume>>3] |= pow2char[tilenume&7];
        precachehightile[(unsigned char)type][tilenume>>3] |= pow2char[tilenume&7];
        return;
    }

    {
        int i,j;

        if ((picanm[tilenume]&192)==192)
        {
            i = tilenume - (picanm[tilenume]&63);
            j = tilenume;
        }
        else
        {
            i = tilenume;
            j = tilenume + (picanm[tilenume]&63);
        }
        for (;i<=j;i++)
        {
            if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++;
            gotpic[i>>3] |= pow2char[i&7];
            precachehightile[(unsigned char)type][i>>3] |= pow2char[i&7];
        }
    }
}

static void cachespritenum(int i)
{
    char maxc;
    int j;

    if (ud.monsters_off && badguy(&sprite[i])) return;

    maxc = 1;

    if (spritecache[PN][0] == PN)
        for (j = PN; j <= spritecache[PN][1]; j++)
            tloadtile(j,1);

    switch (dynamictostatic[PN])
    {
    case HYDRENT__STATIC:
        tloadtile(BROKEFIREHYDRENT,1);
        for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
        break;
    case TOILET__STATIC:
        tloadtile(TOILETBROKE,1);
        for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
        break;
    case STALL__STATIC:
        tloadtile(STALLBROKE,1);
        for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
        break;
    case RUBBERCAN__STATIC:
        maxc = 2;
        break;
    case TOILETWATER__STATIC:
        maxc = 4;
        break;
    case FEMPIC1__STATIC:
        maxc = 44;
        break;
    case LIZTROOP__STATIC:
    case LIZTROOPRUNNING__STATIC:
    case LIZTROOPSHOOT__STATIC:
    case LIZTROOPJETPACK__STATIC:
    case LIZTROOPONTOILET__STATIC:
    case LIZTROOPDUCKING__STATIC:
        for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
        for (j=HEADJIB1;j<LEGJIB1+3;j++) tloadtile(j,1);
        maxc = 0;
        break;
    case WOODENHORSE__STATIC:
        maxc = 5;
        for (j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
        break;
    case NEWBEAST__STATIC:
    case NEWBEASTSTAYPUT__STATIC:
        maxc = 90;
        break;
    case BOSS1__STATIC:
    case BOSS2__STATIC:
    case BOSS3__STATIC:
        maxc = 30;
        break;
    case OCTABRAIN__STATIC:
    case OCTABRAINSTAYPUT__STATIC:
    case COMMANDER__STATIC:
    case COMMANDERSTAYPUT__STATIC:
        maxc = 38;
        break;
    case RECON__STATIC:
        maxc = 13;
        break;
    case PIGCOP__STATIC:
    case PIGCOPDIVE__STATIC:
        maxc = 61;
        break;
    case SHARK__STATIC:
        maxc = 30;
        break;
    case LIZMAN__STATIC:
    case LIZMANSPITTING__STATIC:
    case LIZMANFEEDING__STATIC:
    case LIZMANJUMP__STATIC:
        for (j=LIZMANHEAD1;j<LIZMANLEG1+3;j++) tloadtile(j,1);
        maxc = 80;
        break;
    case APLAYER__STATIC:
        maxc = 0;
        if (ud.multimode > 1)
        {
            maxc = 5;
            for (j = 1420;j < 1420+106; j++) tloadtile(j,1);
        }
        break;
    case ATOMICHEALTH__STATIC:
        maxc = 14;
        break;
    case DRONE__STATIC:
        maxc = 10;
        break;
    case EXPLODINGBARREL__STATIC:
    case SEENINE__STATIC:
    case OOZFILTER__STATIC:
        maxc = 3;
        break;
    case NUKEBARREL__STATIC:
    case CAMERA1__STATIC:
        maxc = 5;
        break;
        // caching of HUD sprites for weapons that may be in the level
    case CHAINGUNSPRITE__STATIC:
        for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
        break;
    case RPGSPRITE__STATIC:
        for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
        break;
    case FREEZESPRITE__STATIC:
        for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
        break;
    case GROWSPRITEICON__STATIC:
    case SHRINKERSPRITE__STATIC:
        for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
        break;
    case HBOMBAMMO__STATIC:
    case HEAVYHBOMB__STATIC:
        for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
        break;
    case TRIPBOMBSPRITE__STATIC:
        for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
        break;
    case SHOTGUNSPRITE__STATIC:
        tloadtile(SHOTGUNSHELL,1);
        for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
        break;
    case DEVISTATORSPRITE__STATIC:
        for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
        break;

    }

    for (j = PN; j < (PN+maxc); j++) tloadtile(j,1);
}

static void cachegoodsprites(void)
{
    int i,j;

    for (i=0;i<MAXTILES;i++)
    {
        if (spriteflags[i] & SPRITE_FLAG_PROJECTILE)
            tloadtile(i,1);
        if (spritecache[i][0] == i && spritecache[i][2])
            for (j = i; j <= spritecache[i][1]; j++)
                tloadtile(j,1);
    }
    tloadtile(BOTTOMSTATUSBAR,1);
    if (ud.multimode > 1)
        tloadtile(FRAGBAR,1);

    tloadtile(VIEWSCREEN,1);

    for (i=STARTALPHANUM;i<ENDALPHANUM+1;i++) tloadtile(i,1);
    for (i=BIGALPHANUM; i<BIGALPHANUM+82; i++) tloadtile(i,1);
    for (i=MINIFONT;i<MINIFONT+63;i++) tloadtile(i,1);

    for (i=FOOTPRINTS;i<FOOTPRINTS+3;i++) tloadtile(i,1);

    for (i = BURNING; i < BURNING+14; i++) tloadtile(i,1);
    for (i = BURNING2; i < BURNING2+14; i++) tloadtile(i,1);

    for (i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++) tloadtile(i,1);

    for (i = FIRSTGUN; i < FIRSTGUN+3 ; i++) tloadtile(i,1);
    for (i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++) tloadtile(i,1);

    for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);

    for (i = COOLEXPLOSION1; i < COOLEXPLOSION1+21 ; i++) tloadtile(i,1);

    tloadtile(BULLETHOLE,1);
    tloadtile(BLOODPOOL,1);
    for (i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++) tloadtile(i,1);

    for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
    for (i = SHOTSPARK1; i < (SHOTSPARK1+4); i++) tloadtile(i,1);

    for (i = BLOOD; i < (BLOOD+4); i++) tloadtile(i,1);
    for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
    for (i = JIBS6; i < (JIBS6+8); i++) tloadtile(i,1);

    for (i = SCRAP1; i < (SCRAP1+29); i++) tloadtile(i,1);

    tloadtile(FIRELASER,1);
    for (i=FORCERIPPLE; i<(FORCERIPPLE+9); i++) tloadtile(i,1);

    for (i=MENUSCREEN; i<DUKECAR; i++) tloadtile(i,1);

    for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
    for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
    for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
    for (i=GROWSPARK; i<GROWSPARK+4; i++) tloadtile(i,1);
    for (i=SHRINKEREXPLOSION; i<SHRINKEREXPLOSION+4; i++) tloadtile(i,1);
    for (i=MORTER; i<MORTER+4; i++) tloadtile(i,4);
    for (i=0; i<=60; i++) tloadtile(i,1);
}

static int getsound(unsigned int num)
{
    short fp = -1;
    int   l;

    if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
    if (ud.config.FXDevice < 0) return 0;

    if (!g_sounds[num].filename) return 0;
    if (g_sounds[num].filename1)fp = kopen4loadfrommod(g_sounds[num].filename1,loadfromgrouponly);
    if (fp == -1)fp = kopen4loadfrommod(g_sounds[num].filename,loadfromgrouponly);
    if (fp == -1)
    {
        initprintf("Sound '%s' not found\n",g_sounds[num].filename);
        return 0;
    }

    l = kfilelength(fp);
    g_sounds[num].soundsiz = l;

    if ((ud.level_number == 0 && ud.volume_number == 0 && (num == 189 || num == 232 || num == 99 || num == 233 || num == 17)) ||
            (l < 12288))
    {
        g_sounds[num].lock = 199;
        allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
        if (g_sounds[num].ptr != NULL)
            kread(fp, g_sounds[num].ptr , l);
    }
    kclose(fp);
    return 1;
}

static void precachenecessarysounds(void)
{
    int i, j;

    if (ud.config.FXDevice < 0) return;
    j = 0;

    for (i=0;i<MAXSOUNDS;i++)
        if (g_sounds[i].ptr == 0)
        {
            j++;
            if ((j&7) == 0)
            {
                handleevents();
                getpackets();
            }
            getsound(i);
        }
}

static void dofrontscreens(char *statustext)
{
    int i=0,j;

    if (ud.recstat != 2)
    {
        if (!statustext)
        {
            //g_player[myconnectindex].ps->palette = palette;
            setgamepalette(g_player[myconnectindex].ps, palette, 1);    // JBF 20040308
            fadepal(0,0,0, 0,64,7);
            i = ud.screen_size;
            ud.screen_size = 0;
            vscrn();
            clearview(0L);
        }

        SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
        OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
        j = GetGameVarID(g_iReturnVarID, -1, -1);
        rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
        if (j > MAXTILES-1)
        {
            nextpage();
            return;
        }
        if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
        {
            menutext(160,90,0,0,"LOADING USER MAP");
            gametextpal(160,90+10,boardfilename,14,2);
        }
        else
        {
            menutext(160,90,0,0,"LOADING");
            if (map[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
                menutext(160,90+16+8,0,0,map[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
        }

        if (statustext) gametext(160,180,statustext,0,2+8+16);

        OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
        nextpage();

        if (!statustext)
        {
            fadepal(0,0,0, 63,0,-7);

            KB_FlushKeyboardQueue();
            ud.screen_size = i;
        }
    }
    else
    {
        if (!statustext)
        {
            clearview(0L);
            //g_player[myconnectindex].ps->palette = palette;
            //palto(0,0,0,0);
            setgamepalette(g_player[myconnectindex].ps, palette, 0);    // JBF 20040308
        }
        SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
        OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
        j = GetGameVarID(g_iReturnVarID, -1, -1);
        rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
        if (j > MAXTILES-1)
        {
            nextpage();
            return;
        }
        menutext(160,105,0,0,"LOADING...");
        if (statustext) gametext(160,180,statustext,0,2+8+16);
        OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
        nextpage();
    }
}

extern void SetCrosshairColor(int r, int g, int b);
extern palette_t crosshair_colors;

void cacheit(void)
{
    int i,j,pc=0;
    int tc;
    unsigned int starttime, endtime;

    if (ud.recstat == 2)
        return;

    MUSIC_Pause();
    if (map[MAXVOLUMES*MAXLEVELS+2].musicfn1)
    {
        MUSIC_StopSong();
        playmusic(&env_music_fn[2][0],MAXVOLUMES*MAXLEVELS+2); // loadmus
    }

    starttime = getticks();

    precachenecessarysounds();

    cachegoodsprites();

    for (i=0;i<numwalls;i++)
    {
        tloadtile(wall[i].picnum, 0);

        if (wall[i].overpicnum >= 0)
        {
            tloadtile(wall[i].overpicnum, 0);
        }
    }

    for (i=0;i<numsectors;i++)
    {
        tloadtile(sector[i].floorpicnum, 0);
        tloadtile(sector[i].ceilingpicnum, 0);
        if (sector[i].ceilingpicnum == LA)  // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WTF??!??!?!?
        {
            tloadtile(LA+1, 0);
            tloadtile(LA+2, 0);
        }

        j = headspritesect[i];
        while (j >= 0)
        {
            if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
                cachespritenum(j);
            j = nextspritesect[j];
        }
    }

    tc = totalclock;
    j = 0;

    for (i=0;i<MAXTILES;i++)
    {
        if (!(i&7) && !gotpic[i>>3])
        {
            i+=7;
            continue;
        }
        if (gotpic[i>>3] & pow2char[i&7])
        {
            if (waloff[i] == 0)
                loadtile((short)i);

#if defined(POLYMOST) && defined(USE_OPENGL)
            if (ud.config.useprecache)
            {
                int k;

                if (precachehightile[0][i>>3] & pow2char[i&7])
                    for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
                        polymost_precache(i,k,0);

                if (precachehightile[1][i>>3] & pow2char[i&7])
                    for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
                        polymost_precache(i,k,1);
            }
#endif
            j++;
            pc++;
        }
        else continue;

        if ((j&7) == 0)
        {
            handleevents();
            getpackets();
        }
        if (totalclock - tc > TICRATE/4)
        {
            sprintf(tempbuf,"Loading resources... %d%%\n",min(100,100*pc/precachecount));
            dofrontscreens(tempbuf);
            tc = totalclock;
        }
    }

    clearbufbyte(gotpic,sizeof(gotpic),0L);

    endtime = getticks();
    OSD_Printf("Cache time: %dms\n", endtime-starttime);
}

void xyzmirror(int i,int wn)
{
    //if (waloff[wn] == 0) loadtile(wn);
    setviewtotile(wn,tilesizy[wn],tilesizx[wn]);

    drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT);
    display_mirror = 1;
    animatesprites(SX,SY,SA,65536L);
    display_mirror = 0;
    drawmasks();

    setviewback();
    squarerotatetile(wn);
    invalidatetile(wn,-1,255);
}

void vscrn(void)
{
    int i, j, ss, x1, x2, y1, y2;

    if (ud.screen_size < 0) ud.screen_size = 0;
    if (ud.screen_size > 64) ud.screen_size = 64;
    if (ud.screen_size == 0) flushperms();

    ss = max(ud.screen_size-8,0);

    x1 = scale(ss,xdim,160);
    x2 = xdim-x1;

    y1 = ss;
    y2 = 200;
    if (ud.screen_size > 0 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_FRAGBAR) && ud.multimode > 1)
    {
        j = 0;
        for (i=connecthead;i>=0;i=connectpoint2[i])
            if (i > j) j = i;

        if (j >= 1) y1 += 8;
        if (j >= 4) y1 += 8;
        if (j >= 8) y1 += 8;
        if (j >= 12) y1 += 8;
    }

    if (ud.screen_size >= 8 && !(getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode))
        y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));

    y1 = scale(y1,ydim,200);
    y2 = scale(y2,ydim,200);

    setview(x1,y1,x2-1,y2-1);

    GetCrosshairColor();
    SetCrosshairColor(crosshair_colors.r, crosshair_colors.g, crosshair_colors.b);

    pub = NUMPAGES;
    pus = NUMPAGES;
}

void pickrandomspot(int snum)
{
    player_struct *p = g_player[snum].ps;
    int i=snum,j,k;
    unsigned int dist,pdist = -1;

    if (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_FIXEDRESPAWN))
    {
        i = TRAND%numplayersprites;
        if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDMSPAWN)
        {
            for (j=0;j<ud.multimode;j++)
            {
                if (j != snum && g_player[j].ps->team == p->team && sprite[g_player[j].ps->i].extra > 0)
                {
                    for (k=0;k<numplayersprites;k++)
                    {
                        dist = FindDistance2D(g_player[j].ps->posx-g_PlayerSpawnPoints[k].ox,g_player[j].ps->posy-g_PlayerSpawnPoints[k].oy);
                        if (dist < pdist)
                            i = k, pdist = dist;
                    }
                    break;
                }
            }
        }
    }

    p->bobposx = p->oposx = p->posx = g_PlayerSpawnPoints[i].ox;
    p->bobposy = p->oposy = p->posy = g_PlayerSpawnPoints[i].oy;
    p->oposz = p->posz = g_PlayerSpawnPoints[i].oz;
    p->ang = g_PlayerSpawnPoints[i].oa;
    p->cursectnum = g_PlayerSpawnPoints[i].os;
}

static void resetplayerstats(int snum)
{
    player_struct *p = g_player[snum].ps;

    ud.show_help        = 0;
    ud.showallmap       = 0;
    p->dead_flag        = 0;
    p->wackedbyactor    = -1;
    p->falling_counter  = 0;
    p->quick_kick       = 0;
    p->subweapon        = 0;
    p->last_full_weapon = 0;
    p->ftq              = 0;
    p->fta              = 0;
    p->tipincs          = 0;
    p->buttonpalette    = 0;
    p->actorsqu         =-1;
    p->invdisptime      = 0;
    p->refresh_inventory= 0;
    p->last_pissed_time = 0;
    p->holster_weapon   = 0;
    p->pycount          = 0;
    p->pyoff            = 0;
    p->opyoff           = 0;
    p->loogcnt          = 0;
    p->angvel           = 0;
    p->weapon_sway      = 0;
    //    p->select_dir       = 0;
    p->extra_extra8     = 0;
    p->show_empty_weapon= 0;
    p->dummyplayersprite=-1;
    p->crack_time       = 0;
    p->hbomb_hold_delay = 0;
    p->transporter_hold = 0;
    p->wantweaponfire  = -1;
    p->hurt_delay       = 0;
    p->footprintcount   = 0;
    p->footprintpal     = 0;
    p->footprintshade   = 0;
    p->jumping_toggle   = 0;
    p->ohoriz = p->horiz= 140;
    p->horizoff         = 0;
    p->bobcounter       = 0;
    p->on_ground        = 0;
    p->player_par       = 0;
    p->return_to_center = 9;
    p->airleft          = 15*26;
    p->rapid_fire_hold  = 0;
    p->toggle_key_flag  = 0;
    p->access_spritenum = -1;
    if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_ACCESSATSTART))
        p->got_access = 7;
    else p->got_access      = 0;
    p->random_club_frame= 0;
    pus = 1;
    p->on_warping_sector = 0;
    p->spritebridge      = 0;
    p->sbs          = 0;
    p->palette = (char *) &palette[0];

    if (p->steroids_amount < 400)
    {
        p->steroids_amount = 0;
        p->inven_icon = 0;
    }
    p->heat_on =            0;
    p->jetpack_on =         0;
    p->holoduke_on =       -1;

    p->look_ang          = 512 - ((ud.level_number&1)<<10);

    p->rotscrnang        = 0;
    p->orotscrnang       = 1;   // JBF 20031220
    p->newowner          =-1;
    p->jumping_counter   = 0;
    p->hard_landing      = 0;
    p->posxv             = 0;
    p->posyv             = 0;
    p->poszv             = 0;
    fricxv            = 0;
    fricyv            = 0;
    p->somethingonplayer =-1;
    p->one_eighty_count  = 0;
    p->cheat_phase       = 0;

    p->on_crane          = -1;

    if ((aplWeaponWorksLike[p->curr_weapon][snum] == PISTOL_WEAPON) &&
            (aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]))
        p->kickback_pic  = aplWeaponTotalTime[p->curr_weapon][snum]+1;
    else p->kickback_pic = 0;

    p->weapon_pos        = 6;
    p->walking_snd_toggle= 0;
    p->weapon_ang        = 0;

    p->knuckle_incs      = 1;
    p->fist_incs = 0;
    p->knee_incs         = 0;
    p->jetpack_on        = 0;
    p->reloading        = 0;

    p->movement_lock     = 0;

    setpal(p);
    OnEvent(EVENT_RESETPLAYER, p->i, snum, -1);
}

void resetweapons(int snum)
{
    int weapon;
    player_struct *p = g_player[snum].ps;

    for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
        p->gotweapon[weapon] = 0;
    for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
        p->ammo_amount[weapon] = 0;

    p->weapon_pos = 6;
    p->kickback_pic = 5;
    p->curr_weapon = PISTOL_WEAPON;
    p->gotweapon[PISTOL_WEAPON] = 1;
    p->gotweapon[KNEE_WEAPON] = 1;
    p->ammo_amount[PISTOL_WEAPON] = 48;
    p->gotweapon[HANDREMOTE_WEAPON] = 1;
    p->last_weapon = -1;

    p->show_empty_weapon= 0;
    p->last_pissed_time = 0;
    p->holster_weapon = 0;
    OnEvent(EVENT_RESETWEAPONS, p->i, snum, -1);
}

void resetinventory(int snum)
{
    player_struct *p = g_player[snum].ps;

    p->inven_icon       = 0;
    p->boot_amount = 0;
    p->scuba_on =           0;
    p->scuba_amount =         0;
    p->heat_amount        = 0;
    p->heat_on = 0;
    p->jetpack_on =         0;
    p->jetpack_amount =       0;
    p->shield_amount =      start_armour_amount;
    p->holoduke_on = -1;
    p->holoduke_amount =    0;
    p->firstaid_amount = 0;
    p->steroids_amount = 0;
    p->inven_icon = 0;
    OnEvent(EVENT_RESETINVENTORY, p->i, snum, -1);
}

static void resetprestat(int snum,int g)
{
    player_struct *p = g_player[snum].ps;
    int i;

    spriteqloc = 0;
    for (i=0;i<spriteqamount;i++) spriteq[i] = -1;

    p->hbomb_on          = 0;
    p->cheat_phase       = 0;
    p->pals_time         = 0;
    p->toggle_key_flag   = 0;
    p->secret_rooms      = 0;
    p->max_secret_rooms  = 0;
    p->actors_killed     = 0;
    p->max_actors_killed = 0;
    p->lastrandomspot = 0;
    p->weapon_pos = 6;
    p->kickback_pic = 5;
    p->last_weapon = -1;
    p->weapreccnt = 0;
    p->interface_toggle_flag = 0;
    p->show_empty_weapon= 0;
    p->holster_weapon = 0;
    p->last_pissed_time = 0;

    p->one_parallax_sectnum = -1;
    p->visibility = ud.const_visibility;

    screenpeek              = myconnectindex;
    numanimwalls            = 0;
    numcyclers              = 0;
    animatecnt              = 0;
    parallaxtype            = 0;
    randomseed              = 17L;
    ud.pause_on             = 0;
    ud.camerasprite         =-1;
    ud.eog                  = 0;
    tempwallptr             = 0;
    camsprite               =-1;
    earthquaketime          = 0;

    numinterpolations = 0;
    startofdynamicinterpolations = 0;

    if (((g&MODE_EOL) != MODE_EOL && numplayers < 2) || (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && numplayers > 1))
    {
        resetweapons(snum);
        resetinventory(snum);
    }
    else if (p->curr_weapon == HANDREMOTE_WEAPON)
    {
        p->ammo_amount[HANDBOMB_WEAPON]++;
        p->curr_weapon = HANDBOMB_WEAPON;
    }

    p->timebeforeexit   = 0;
    p->customexitsound  = 0;

}

static void setupbackdrop(short sky)
{
    short i;

    for (i=0;i<MAXPSKYTILES;i++) pskyoff[i]=0;

    if (parallaxyscale != 65536L)
        parallaxyscale = 32768;

    switch (dynamictostatic[sky])
    {
    case CLOUDYOCEAN__STATIC:
        parallaxyscale = 65536L;
        break;
    case MOONSKY1__STATIC :
        pskyoff[6]=1;
        pskyoff[1]=2;
        pskyoff[4]=2;
        pskyoff[2]=3;
        break;
    case BIGORBIT1__STATIC: // orbit
        pskyoff[5]=1;
        pskyoff[6]=2;
        pskyoff[7]=3;
        pskyoff[2]=4;
        break;
    case LA__STATIC:
        parallaxyscale = 16384+1024;
        pskyoff[0]=1;
        pskyoff[1]=2;
        pskyoff[2]=1;
        pskyoff[3]=3;
        pskyoff[4]=4;
        pskyoff[5]=0;
        pskyoff[6]=2;
        pskyoff[7]=3;
        break;
    }

    pskybits=3;
}

static void prelevel(char g)
{
    int i, nexti, j, startwall, endwall, lotaglist;
    int lotags[MAXSPRITES];
    int switchpicnum;


    clearbufbyte(show2dsector,sizeof(show2dsector),0L);
    clearbufbyte(show2dwall,sizeof(show2dwall),0L);
    clearbufbyte(show2dsprite,sizeof(show2dsprite),0L);

    resetprestat(0,g);
    numclouds = 0;

    for (i=0;i<numsectors;i++)
    {
        sector[i].extra = 256;

        switch (sector[i].lotag)
        {
        case 20:
        case 22:
            if (sector[i].floorz > sector[i].ceilingz)
                sector[i].lotag |= 32768;
            continue;
        }

        if (sector[i].ceilingstat&1)
        {
            if (waloff[sector[i].ceilingpicnum] == 0)
            {
                if (sector[i].ceilingpicnum == LA)
                    for (j=0;j<5;j++)
                        tloadtile(sector[i].ceilingpicnum+j, 0);
            }
            setupbackdrop(sector[i].ceilingpicnum);

            if (sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
                clouds[numclouds++] = i;

            if (g_player[0].ps->one_parallax_sectnum == -1)
                g_player[0].ps->one_parallax_sectnum = i;
        }

        if (sector[i].lotag == 32767) //Found a secret room
        {
            g_player[0].ps->max_secret_rooms++;
            continue;
        }

        if (sector[i].lotag == -1)
        {
            g_player[0].ps->exitx = wall[sector[i].wallptr].x;
            g_player[0].ps->exity = wall[sector[i].wallptr].y;
            continue;
        }
    }

    i = headspritestat[0];
    while (i >= 0)
    {
        nexti = nextspritestat[i];
        ResetActorGameVars(i);
        LoadActor(i);
        OnEvent(EVENT_LOADACTOR, i, -1, -1);
        if (sprite[i].lotag == -1 && (sprite[i].cstat&16))
        {
            g_player[0].ps->exitx = SX;
            g_player[0].ps->exity = SY;
        }
        else switch (dynamictostatic[PN])
            {
            case GPSPEED__STATIC:
                sector[SECT].extra = SLT;
                deletesprite(i);
                break;

            case CYCLER__STATIC:
                if (numcyclers >= MAXCYCLERS)
                {
                    Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
                    gameexit(tempbuf);
                }
                cyclers[numcyclers][0] = SECT;
                cyclers[numcyclers][1] = SLT;
                cyclers[numcyclers][2] = SS;
                cyclers[numcyclers][3] = sector[SECT].floorshade;
                cyclers[numcyclers][4] = SHT;
                cyclers[numcyclers][5] = (SA == 1536);
                numcyclers++;
                deletesprite(i);
                break;

            case SECTOREFFECTOR__STATIC:
            case ACTIVATOR__STATIC:
            case TOUCHPLATE__STATIC:
            case ACTIVATORLOCKED__STATIC:
            case MUSICANDSFX__STATIC:
            case LOCATORS__STATIC:
            case MASTERSWITCH__STATIC:
            case RESPAWN__STATIC:
                sprite[i].cstat = 0;
                break;
            }
        i = nexti;
    }

    for (i=0;i < MAXSPRITES;i++)
    {
        if (sprite[i].statnum < MAXSTATUS)
        {
            if (PN == SECTOREFFECTOR && SLT == 14)
                continue;
            spawn(-1,i);
        }
    }

    for (i=0;i < MAXSPRITES;i++)
        if (sprite[i].statnum < MAXSTATUS)
        {
            if (PN == SECTOREFFECTOR && SLT == 14)
                spawn(-1,i);
        }

    lotaglist = 0;

    i = headspritestat[0];
    while (i >= 0)
    {
        switch (dynamictostatic[PN-1])
        {
        case DIPSWITCH__STATIC:
        case DIPSWITCH2__STATIC:
        case PULLSWITCH__STATIC:
        case HANDSWITCH__STATIC:
        case SLOTDOOR__STATIC:
        case LIGHTSWITCH__STATIC:
        case SPACELIGHTSWITCH__STATIC:
        case SPACEDOORSWITCH__STATIC:
        case FRANKENSTINESWITCH__STATIC:
        case LIGHTSWITCH2__STATIC:
        case POWERSWITCH1__STATIC:
        case LOCKSWITCH1__STATIC:
        case POWERSWITCH2__STATIC:
            for (j=0;j<lotaglist;j++)
                if (SLT == lotags[j])
                    break;

            if (j == lotaglist)
            {
                lotags[lotaglist] = SLT;
                lotaglist++;
                if (lotaglist > MAXSPRITES-1)
                    gameexit("\nToo many switches.");

                j = headspritestat[3];
                while (j >= 0)
                {
                    if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
                        hittype[j].temp_data[0] = 1;
                    j = nextspritestat[j];
                }
            }
            break;
        }
        i = nextspritestat[i];
    }

    mirrorcnt = 0;

    for (i = 0; i < numwalls; i++)
    {
        walltype *wal;
        wal = &wall[i];

        if (wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
        {
            j = wal->nextsector;

            if (mirrorcnt > 63)
                gameexit("\nToo many mirrors (64 max.)");
            if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
            {
                sector[j].ceilingpicnum = MIRROR;
                sector[j].floorpicnum = MIRROR;
                mirrorwall[mirrorcnt] = i;
                mirrorsector[mirrorcnt] = j;
                mirrorcnt++;
                continue;
            }
        }

        if (numanimwalls >= MAXANIMWALLS)
        {
            Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS);
            gameexit(tempbuf);
        }

        animwall[numanimwalls].tag = 0;
        animwall[numanimwalls].wallnum = 0;
        switchpicnum = wal->overpicnum;
        if ((wal->overpicnum > W_FORCEFIELD)&&(wal->overpicnum <= W_FORCEFIELD+2))
        {
            switchpicnum = W_FORCEFIELD;
        }
        switch (dynamictostatic[switchpicnum])
        {
        case FANSHADOW__STATIC:
        case FANSPRITE__STATIC:
            wall->cstat |= 65;
            animwall[numanimwalls].wallnum = i;
            numanimwalls++;
            break;

        case W_FORCEFIELD__STATIC:
            if (wal->overpicnum==W_FORCEFIELD__STATIC)
                for (j=0;j<3;j++)
                    tloadtile(W_FORCEFIELD+j, 0);
            if (wal->shade > 31)
                wal->cstat = 0;
            else wal->cstat |= 85+256;


            if (wal->lotag && wal->nextwall >= 0)
                wall[wal->nextwall].lotag =
                    wal->lotag;

        case BIGFORCE__STATIC:

            animwall[numanimwalls].wallnum = i;
            numanimwalls++;

            continue;
        }

        wal->extra = -1;

        switch (dynamictostatic[wal->picnum])
        {
        case WATERTILE2__STATIC:
            for (j=0;j<3;j++)
                tloadtile(wal->picnum+j, 0);
            break;

        case TECHLIGHT2__STATIC:
        case TECHLIGHT4__STATIC:
            tloadtile(wal->picnum, 0);
            break;
        case W_TECHWALL1__STATIC:
        case W_TECHWALL2__STATIC:
        case W_TECHWALL3__STATIC:
        case W_TECHWALL4__STATIC:
            animwall[numanimwalls].wallnum = i;
            //                animwall[numanimwalls].tag = -1;
            numanimwalls++;
            break;
        case SCREENBREAK6__STATIC:
        case SCREENBREAK7__STATIC:
        case SCREENBREAK8__STATIC:
            for (j=SCREENBREAK6;j<SCREENBREAK9;j++)
                tloadtile(j, 0);
            animwall[numanimwalls].wallnum = i;
            animwall[numanimwalls].tag = -1;
            numanimwalls++;
            break;

        case FEMPIC1__STATIC:
        case FEMPIC2__STATIC:
        case FEMPIC3__STATIC:

            wal->extra = wal->picnum;
            animwall[numanimwalls].tag = -1;
            if (ud.lockout)
            {
                if (wal->picnum == FEMPIC1)
                    wal->picnum = BLANKSCREEN;
                else wal->picnum = SCREENBREAK6;
            }

            animwall[numanimwalls].wallnum = i;
            animwall[numanimwalls].tag = wal->picnum;
            numanimwalls++;
            break;

        case SCREENBREAK1__STATIC:
        case SCREENBREAK2__STATIC:
        case SCREENBREAK3__STATIC:
        case SCREENBREAK4__STATIC:
        case SCREENBREAK5__STATIC:

        case SCREENBREAK9__STATIC:
        case SCREENBREAK10__STATIC:
        case SCREENBREAK11__STATIC:
        case SCREENBREAK12__STATIC:
        case SCREENBREAK13__STATIC:
        case SCREENBREAK14__STATIC:
        case SCREENBREAK15__STATIC:
        case SCREENBREAK16__STATIC:
        case SCREENBREAK17__STATIC:
        case SCREENBREAK18__STATIC:
        case SCREENBREAK19__STATIC:

            animwall[numanimwalls].wallnum = i;
            animwall[numanimwalls].tag = wal->picnum;
            numanimwalls++;
            break;
        }
    }

    //Invalidate textures in sector behind mirror
    for (i=0;i<mirrorcnt;i++)
    {
        startwall = sector[mirrorsector[i]].wallptr;
        endwall = startwall + sector[mirrorsector[i]].wallnum;
        for (j=startwall;j<endwall;j++)
        {
            wall[j].picnum = MIRROR;
            wall[j].overpicnum = MIRROR;
        }
    }
}

void newgame(int vn,int ln,int sk)
{
    player_struct *p = g_player[0].ps;
    int i;

    handleevents();
    getpackets();

    if (globalskillsound >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
    {
        while (issoundplaying(-1,globalskillsound))
        {
            handleevents();
            getpackets();
        }
    }

    globalskillsound = -1;

    waitforeverybody();
    ready2send = 0;

    if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_FLAG_SCORESHEET))
        dobonus(1);

    if (ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0)
    {
        playmusic(&env_music_fn[1][0],MAXVOLUMES*MAXLEVELS+1);

        flushperms();
        setview(0,0,xdim-1,ydim-1);
        clearview(0L);
        nextpage();

        playanm("vol41a.anm",6);
        clearview(0L);
        nextpage();

        playanm("vol42a.anm",7);
        playanm("vol43a.anm",9);
        clearview(0L);
        nextpage();

        FX_StopAllSounds();
    }

    show_shareware = 26*34;

    ud.level_number =   ln;
    ud.volume_number =  vn;
    ud.player_skill =   sk;
    ud.secretlevel =    0;
    ud.from_bonus = 0;
    parallaxyscale = 0;

    ud.last_level = -1;
    lastsavedpos = -1;
    p->zoom            = 768;
    p->gm              = 0;

    //AddLog("Newgame");
    ResetGameVars();

    InitGameVarPointers();

    ResetSystemDefaults();

    for (i=0;i<(MAXVOLUMES*MAXLEVELS);i++)
        if (map[i].savedstate)
        {
            Bfree(map[i].savedstate);
            map[i].savedstate = NULL;
        }

    if (ud.m_coop != 1)
    {
        for (i=0;i<MAX_WEAPONS;i++)
        {
            if (aplWeaponWorksLike[i][0]==PISTOL_WEAPON)
            {
                p->curr_weapon = i;
                p->gotweapon[i] = 1;
                p->ammo_amount[i] = 48;
            }
            else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
                p->gotweapon[i] = 1;
            else if (aplWeaponWorksLike[i][0]==HANDREMOTE_WEAPON)
                p->gotweapon[i] = 1;
        }
        p->last_weapon = -1;
    }

    display_mirror =        0;

    if (ud.multimode > 1)
    {
        if (numplayers < 2)
        {
            connecthead = 0;
            for (i=0;i<MAXPLAYERS;i++) connectpoint2[i] = i+1;
            connectpoint2[ud.multimode-1] = -1;
        }
    }
    else
    {
        connecthead = 0;
        connectpoint2[0] = -1;
    }
    OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek, -1);
}

int getteampal(int team)
{
    switch (team)
    {
    case 0:
        return 3;
    case 1:
        return 10;
    case 2:
        return 11;
    case 3:
        return 12;
    }
    return 0;
}

static void resetpspritevars(char g)
{
    short i, j, nexti,circ;
//    int firstx,firsty;
    spritetype *s;
    char aimmode[MAXPLAYERS],autoaim[MAXPLAYERS],weaponswitch[MAXPLAYERS];
    STATUSBARTYPE tsbar[MAXPLAYERS];

    EGS(g_player[0].ps->cursectnum,g_player[0].ps->posx,g_player[0].ps->posy,g_player[0].ps->posz,
        APLAYER,0,0,0,g_player[0].ps->ang,0,0,0,10);

    if (ud.recstat != 2) for (i=0;i<ud.multimode;i++)
        {
            aimmode[i] = g_player[i].ps->aim_mode;
            autoaim[i] = g_player[i].ps->auto_aim;
            weaponswitch[i] = g_player[i].ps->weaponswitch;
            if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
            {
                for (j=0;j<MAX_WEAPONS;j++)
                {
                    tsbar[i].ammo_amount[j] = g_player[i].ps->ammo_amount[j];
                    tsbar[i].gotweapon[j] = g_player[i].ps->gotweapon[j];
                }

                tsbar[i].shield_amount = g_player[i].ps->shield_amount;
                tsbar[i].curr_weapon = g_player[i].ps->curr_weapon;
                tsbar[i].inven_icon = g_player[i].ps->inven_icon;

                tsbar[i].firstaid_amount = g_player[i].ps->firstaid_amount;
                tsbar[i].steroids_amount = g_player[i].ps->steroids_amount;
                tsbar[i].holoduke_amount = g_player[i].ps->holoduke_amount;
                tsbar[i].jetpack_amount = g_player[i].ps->jetpack_amount;
                tsbar[i].heat_amount = g_player[i].ps->heat_amount;
                tsbar[i].scuba_amount = g_player[i].ps->scuba_amount;
                tsbar[i].boot_amount = g_player[i].ps->boot_amount;
            }
        }

    resetplayerstats(0);

    for (i=1;i<ud.multimode;i++)
        memcpy(g_player[i].ps,g_player[0].ps,sizeof(player_struct));

    if (ud.recstat != 2)
        for (i=0;i<ud.multimode;i++)
        {
            g_player[i].ps->aim_mode = aimmode[i];
            g_player[i].ps->auto_aim = autoaim[i];
            g_player[i].ps->weaponswitch = weaponswitch[i];
            if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
            {
                for (j=0;j<MAX_WEAPONS;j++)
                {
                    g_player[i].ps->ammo_amount[j] = tsbar[i].ammo_amount[j];
                    g_player[i].ps->gotweapon[j] = tsbar[i].gotweapon[j];
                }
                g_player[i].ps->shield_amount = tsbar[i].shield_amount;
                g_player[i].ps->curr_weapon = tsbar[i].curr_weapon;
                g_player[i].ps->inven_icon = tsbar[i].inven_icon;

                g_player[i].ps->firstaid_amount = tsbar[i].firstaid_amount;
                g_player[i].ps->steroids_amount= tsbar[i].steroids_amount;
                g_player[i].ps->holoduke_amount = tsbar[i].holoduke_amount;
                g_player[i].ps->jetpack_amount = tsbar[i].jetpack_amount;
                g_player[i].ps->heat_amount = tsbar[i].heat_amount;
                g_player[i].ps->scuba_amount= tsbar[i].scuba_amount;
                g_player[i].ps->boot_amount = tsbar[i].boot_amount;
            }
        }

    numplayersprites = 0;
    circ = 2048/ud.multimode;

    which_palookup = 9;
    j = connecthead;
    i = headspritestat[10];
    while (i >= 0)
    {
        nexti = nextspritestat[i];
        s = &sprite[i];

        if (numplayersprites == MAXPLAYERS)
            gameexit("\nToo many player sprites (max 16.)");

        /*        if (numplayersprites == 0)
                {
                    firstx = g_player[0].ps->posx;
                    firsty = g_player[0].ps->posy;
                }*/

        g_PlayerSpawnPoints[(unsigned char)numplayersprites].ox = s->x;
        g_PlayerSpawnPoints[(unsigned char)numplayersprites].oy = s->y;
        g_PlayerSpawnPoints[(unsigned char)numplayersprites].oz = s->z;
        g_PlayerSpawnPoints[(unsigned char)numplayersprites].oa = s->ang;
        g_PlayerSpawnPoints[(unsigned char)numplayersprites].os = s->sectnum;

        numplayersprites++;
        if (j >= 0)
        {
            s->owner = i;
            s->shade = 0;
            s->xrepeat = 42;
            s->yrepeat = 36;
            s->cstat = 1+256;
            s->xoffset = 0;
            s->clipdist = 64;

            if ((g&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
            {
                g_player[j].ps->last_extra = g_player[j].ps->max_player_health;
                s->extra = g_player[j].ps->max_player_health;
                g_player[j].ps->runspeed = dukefriction;
            }
            else s->extra = g_player[j].ps->last_extra;

            s->yvel = j;

            if (!g_player[j].pcolor && ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM))
            {
                if (s->pal == 0)
                {
                    int k = 0;

                    for (;k<ud.multimode;k++)
                    {
                        if (which_palookup == g_player[k].ps->palookup)
                        {
                            which_palookup++;
                            if (which_palookup >= 17)
                                which_palookup = 9;
                            k=0;
                        }
                    }
                    g_player[j].pcolor = s->pal = g_player[j].ps->palookup = which_palookup++;
                    if (which_palookup >= 17)
                        which_palookup = 9;
                }
                else g_player[j].pcolor = g_player[j].ps->palookup = s->pal;
            }
            else
            {
                int k = g_player[j].pcolor;

                if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
                {
                    k = getteampal(g_player[j].pteam);
                    g_player[j].ps->team = g_player[j].pteam;
                }
                s->pal = g_player[j].ps->palookup = k;
            }

            g_player[j].ps->i = i;
            g_player[j].ps->frag_ps = j;
            hittype[i].owner = i;

            hittype[i].bposx = g_player[j].ps->bobposx = g_player[j].ps->oposx = g_player[j].ps->posx =        s->x;
            hittype[i].bposy = g_player[j].ps->bobposy = g_player[j].ps->oposy = g_player[j].ps->posy =        s->y;
            hittype[i].bposz = g_player[j].ps->oposz = g_player[j].ps->posz =        s->z;
            g_player[j].ps->oang  = g_player[j].ps->ang  =        s->ang;

            updatesector(s->x,s->y,&g_player[j].ps->cursectnum);

            j = connectpoint2[j];

        }
        else deletesprite(i);
        i = nexti;
    }
}

static inline void clearfrags(void)
{
    int i = 0;

    while (i<ud.multimode)
    {
        g_player[i].ps->frag = g_player[i].ps->fraggedself = 0, i++;
        clearbufbyte(&g_player[i].frags[0],MAXPLAYERS<<1,0L);
    }
}

void resettimevars(void)
{
    vel = svel = angvel = horiz = 0;

    totalclock = 0L;
    cloudtotalclock = 0L;
    ototalclock = 0L;
    lockclock = 0L;
    ready2send = 1;
    leveltexttime = 85;
}

void waitforeverybody()
{
    int i;

    if (numplayers < 2) return;
    packbuf[0] = 250;
    for (i=connecthead;i>=0;i=connectpoint2[i])
    {
        if (i != myconnectindex) sendpacket(i,packbuf,1);
        if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
    }
    g_player[myconnectindex].playerreadyflag++;

    while (1)
    {
#ifdef _WIN32
        Sleep(10);
#else
        usleep(10);
#endif
        sampletimer();
        handleevents();
        AudioUpdate();

        if (quitevent || keystatus[1]) gameexit("");

        getpackets();

        for (i=connecthead;i>=0;i=connectpoint2[i])
        {
            if (g_player[i].playerreadyflag < g_player[myconnectindex].playerreadyflag) break;
            if ((!networkmode) && (myconnectindex != connecthead))
            {
                i = -1;
                break;
            } //slaves in M/S mode only wait for master

        }
        if (i < 0) return;
    }
}

extern int jump_input;

void clearfifo(void)
{
    int i = 0;

    syncvaltail = 0L;
    syncvaltottail = 0L;
    syncstat = 0;
    bufferjitter = 1;
    mymaxlag = otherminlag = 0;
    jump_input = 0;

    movefifoplc = movefifosendplc = fakemovefifoplc = 0;
    avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
    otherminlag = mymaxlag = 0;

    clearbufbyte(&loc,sizeof(input_t),0L);
    clearbufbyte(&inputfifo,sizeof(input_t)*MOVEFIFOSIZ*MAXPLAYERS,0L);
    for (;i<MAXPLAYERS;i++)
    {
//      Bmemset(g_player[i].inputfifo,0,sizeof(g_player[i].inputfifo));
        if (g_player[i].sync != NULL)
            Bmemset(g_player[i].sync,0,sizeof(input_t));
        Bmemset(&g_player[i].movefifoend,0,sizeof(g_player[i].movefifoend));
        Bmemset(&g_player[i].syncvalhead,0,sizeof(g_player[i].syncvalhead));
        Bmemset(&g_player[i].myminlag,0,sizeof(g_player[i].myminlag));
        g_player[i].vote = 0;
        g_player[i].gotvote = 0;
    }
    //    clearbufbyte(playerquitflag,MAXPLAYERS,0x01);
}

void resetmys(void)
{
    myx = omyx = g_player[myconnectindex].ps->posx;
    myy = omyy = g_player[myconnectindex].ps->posy;
    myz = omyz = g_player[myconnectindex].ps->posz;
    myxvel = myyvel = myzvel = 0;
    myang = omyang = g_player[myconnectindex].ps->ang;
    myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
    myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
    mycursectnum = g_player[myconnectindex].ps->cursectnum;
    myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
    myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
    myonground = g_player[myconnectindex].ps->on_ground;
    myhardlanding = g_player[myconnectindex].ps->hard_landing;
    myreturntocenter = g_player[myconnectindex].ps->return_to_center;
}

extern int voting, vote_map, vote_episode;

void getlevelfromfilename(const char *fn, char *volume, char *level)
{
    for (*volume=0;*volume<MAXVOLUMES;(*volume)++)
    {
        for (*level=0;*level<MAXLEVELS;(*level)++)
        {
            if (map[(*volume*MAXLEVELS)+*level].filename != NULL)
                if (!Bstrcasecmp(fn, map[(*volume*MAXLEVELS)+*level].filename))
                    break;
        }
        if (*level != MAXLEVELS)
            break;
    }
}

int enterlevel(int g)
{
    int i;
    char levname[BMAX_PATH];

    ready2send = 1; // HACK: fetch any leftover p2p sync packets
    KB_ClearKeysDown();
    handleevents();
    getpackets();
    waitforeverybody();
    ready2send = 0;

    vote_map = vote_episode = voting = -1;

    if ((g&MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
    ud.respawn_monsters = ud.m_respawn_monsters;
    ud.respawn_items    = ud.m_respawn_items;
    ud.respawn_inventory    = ud.m_respawn_inventory;
    ud.monsters_off = ud.m_monsters_off;
    ud.coop = ud.m_coop;
    ud.marker = ud.m_marker;
    ud.ffire = ud.m_ffire;
    ud.noexits = ud.m_noexits;

    if ((g&MODE_DEMO) == 0 && ud.recstat == 2)
        ud.recstat = 0;

    FX_StopAllSounds();
    clearsoundlocks();
    FX_SetReverb(0);

    if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
    {
        char volume, level;

        Bcorrectfilename(boardfilename,0);

        getlevelfromfilename(boardfilename,&volume,&level);

        if (level != MAXLEVELS)
        {
            ud.level_number = ud.m_level_number = level;
            ud.volume_number = ud.m_volume_number = volume;
            boardfilename[0] = 0;
        }
    }

    if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL || map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename == NULL)
    {
        if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
        {
            if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename == NULL)
                map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename = Bcalloc(BMAX_PATH,sizeof(char));
            if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL)
            {
                map[(ud.volume_number*MAXLEVELS)+ud.level_number].name = Bcalloc(16,sizeof(char));
                Bsprintf(map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,"USER MAP");
            }
        }
        else
        {
            OSD_Printf(OSDTEXT_RED "Map E%dL%d not defined!\n",ud.volume_number+1,ud.level_number+1);
            return 1;
        }
    }

    i = ud.screen_size;
    ud.screen_size = 0;
    dofrontscreens(NULL);
    vscrn();
    ud.screen_size = i;

    if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
    {
        Bstrcpy(levname, boardfilename);
        Bsprintf(apptitle,"%s - %s - " APPNAME,levname,duke3dgrpstring);
    }
    else Bsprintf(apptitle,"%s - %s - " APPNAME,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,duke3dgrpstring);

    Bstrcpy(tempbuf,apptitle);
    wm_setapptitle(tempbuf);

    if (!VOLUMEONE)
    {
        if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
        {
            if (loadboard(boardfilename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
            {
                OSD_Printf(OSD_ERROR "Map '%s' not found!\n",boardfilename);
                //gameexit(tempbuf);
                return 1;
            }

            {
                char *p;
                strcpy(levname, boardfilename);
                p = Bstrrchr(levname,'.');
                if (!p) strcat(levname,".mhk");
                else
                {
                    p[1]='m';
                    p[2]='h';
                    p[3]='k';
                    p[4]=0;
                }
                if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
            }
        }
        else if (loadboard(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
        {
            OSD_Printf(OSD_ERROR "Map %s not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
            //gameexit(tempbuf);
            return 1;
        }
        else
        {
            char *p;
            strcpy(levname, map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
            p = Bstrrchr(levname,'.');
            if (!p) strcat(levname,".mhk");
            else
            {
                p[1]='m';
                p[2]='h';
                p[3]='k';
                p[4]=0;
            }
            if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
        }

    }
    else
    {

        i = strlen(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
        copybufbyte(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,&levname[0],i);
        levname[i] = 255;
        levname[i+1] = 0;

        if (loadboard(levname,1,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
        {
            OSD_Printf(OSD_ERROR "Map '%s' not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
            //gameexit(tempbuf);
            return 1;
        }
        else
        {
            char *p;
            p = Bstrrchr(levname,'.');
            if (!p) strcat(levname,".mhk");
            else
            {
                p[1]='m';
                p[2]='h';
                p[3]='k';
                p[4]=0;
            }
            if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
        }
    }

    precachecount = 0;
    clearbufbyte(gotpic,sizeof(gotpic),0L);
    clearbufbyte(precachehightile, sizeof(precachehightile), 0l);
    //clearbufbyte(hittype,sizeof(hittype),0l); // JBF 20040531: yes? no?

    prelevel(g);

    allignwarpelevators();
    resetpspritevars(g);

    cachedebug = 0;
    automapping = 0;

    cacheit();

    if (ud.recstat != 2)
    {
        music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
        if (map[(unsigned char)music_select].musicfn != NULL)
            playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
    }

    if ((g&MODE_GAME) || (g&MODE_EOL))
        g_player[myconnectindex].ps->gm = MODE_GAME;
    else if (g&MODE_RESTART)
    {
        if (ud.recstat == 2)
            g_player[myconnectindex].ps->gm = MODE_DEMO;
        else g_player[myconnectindex].ps->gm = MODE_GAME;
    }

    if ((ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART)
        opendemowrite();

    if (VOLUMEONE)
    {
        if (ud.level_number == 0 && ud.recstat != 2) FTA(40,g_player[myconnectindex].ps);
    }

    for (i=connecthead;i>=0;i=connectpoint2[i])
        switch (dynamictostatic[sector[sprite[g_player[i].ps->i].sectnum].floorpicnum])
        {
        case HURTRAIL__STATIC:
        case FLOORSLIME__STATIC:
        case FLOORPLASMA__STATIC:
            resetweapons(i);
            resetinventory(i);
            g_player[i].ps->gotweapon[PISTOL_WEAPON] = 0;
            g_player[i].ps->ammo_amount[PISTOL_WEAPON] = 0;
            g_player[i].ps->curr_weapon = KNEE_WEAPON;
            g_player[i].ps->kickback_pic = 0;
            break;
        }

    //PREMAP.C - replace near the my's at the end of the file

    resetmys();

    //g_player[myconnectindex].ps->palette = palette;
    //palto(0,0,0,0);
    setgamepalette(g_player[myconnectindex].ps, palette, 0);    // JBF 20040308

    setpal(g_player[myconnectindex].ps);
    flushperms();

    everyothertime = 0;
    global_random = 0;

    ud.last_level = ud.level_number+1;

    clearfifo();

    for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];

    restorepalette = 1;

    flushpackets();
    waitforeverybody();

    palto(0,0,0,0);
    vscrn();
    clearview(0L);
    drawbackground();
    displayrooms(myconnectindex,65536);

    for (i=0;i<ud.multimode;i++)
        clearbufbyte(&g_player[i].playerquitflag,1,0x01010101);
    g_player[myconnectindex].ps->over_shoulder_on = 0;

    clearfrags();

    resettimevars();  // Here we go

    //Bsprintf(g_szBuf,"ENTERLEVEL L=%d V=%d",ud.level_number, ud.volume_number);
    //AddLog(g_szBuf);
    // variables are set by pointer...

    Bmemcpy(&currentboardfilename[0],&boardfilename[0],BMAX_PATH);

    OnEvent(EVENT_ENTERLEVEL, -1, -1, -1);
    OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n",ud.volume_number+1,ud.level_number+1,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name);
    return 0;
}

void FreeMapState(int mapnum)
{
    int j;

    for (j=0;j<iGameVarCount;j++)
    {
        if (aGameVars[j].dwFlags & GAMEVAR_FLAG_NORESET) continue;
        if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERPLAYER)
        {
            if (map[mapnum].savedstate->vars[j])
                Bfree(map[mapnum].savedstate->vars[j]);
        }
        else if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERACTOR)
        {
            if (map[mapnum].savedstate->vars[j])
                Bfree(map[mapnum].savedstate->vars[j]);
        }
    }
    Bfree(map[mapnum].savedstate);
    map[mapnum].savedstate = NULL;
}

