#include "duke3d.h"
#include "build.h"
#include "namesdyn.h"

void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
{
    short ac;

    if (ch == 32) return;
    ac = ch-'!'+STARTALPHANUM;
    if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;

    rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
}

void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
{
    short ac;

    for (x = (x<<3)+x; len>0; len--, ch++, x++)
    {
        if (*ch == 32)
        {
            x+=5;
            continue;
        }
        ac = *ch-'!'+STARTALPHANUM;
        if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;

        rotatesprite(x<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
        if (*ch >= '0' && *ch <= '9') x+=8;
        else x += tilesizx[ac];
    }
}

void GAME_drawosdcursor(int x, int y, int type, int lastkeypress)
{
    short ac;

    if (type) ac = SMALLFNTCURSOR;
    else ac = '_'-'!'+STARTALPHANUM;

    if (!((GetTime()-lastkeypress) & 0x40l))
        rotatesprite(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16, 0, 0, xdim-1, ydim-1);
}

int GAME_getcolumnwidth(int w)
{
    return w/9;
}

int GAME_getrowheight(int w)
{
    return w>>3;
}

void GAME_onshowosd(int shown)
{
    vscrn();
    if (numplayers == 1)
        if ((shown && !ud.pause_on) || (!shown && ud.pause_on))
            KB_KeyDown[sc_Pause] = 1;
}

//#define BGTILE 311
//#define BGTILE 1156
#define BGTILE 1141	// BIGHOLE
#define BORDTILE 3250	// VIEWBORDER
#define BITSTH 1+32+8+16	// high translucency
#define BITSTL 1+8+16	// low translucency
#define BITS 8+16+64		// solid
#define SHADE 16
#define PALETTE 4
void GAME_clearbackground(int c, int r)
{
    int x, y, xsiz, ysiz, tx2, ty2;
    int daydim, bits;

    UNREFERENCED_PARAMETER(c);

    if (getrendermode() < 3) bits = BITS;
    else bits = BITSTL;

    daydim = r<<3;

    xsiz = tilesizx[BGTILE];
    tx2 = xdim/xsiz;
    ysiz = tilesizy[BGTILE];
    ty2 = daydim/ysiz;

    for (x=0;x<=tx2;x++)
        for (y=0;y<=ty2;y++)
            rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);

    xsiz = tilesizy[BORDTILE];
    tx2 = xdim/xsiz;
    ysiz = tilesizx[BORDTILE];

    for (x=0;x<=tx2;x++)
        rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
}

