/*
    Daimonin SDL client, a client program for the Daimonin MMORPG.


  Copyright (C) 2003 Michael Toennies

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The author can be reached via e-mail to daimonin@nord-com.net
*/
#if !defined(__INCLUDE_H)
#define __INCLUDE_H

#ifdef __LINUX
#include "define.h"
#endif

#include "config.h"

/* Just some handy ones I like to use */
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif

/* This is for the DevCpp IDE */
#ifndef __WIN_32
 #ifdef WIN32
  #define __WIN_32
 #endif
#endif 

typedef unsigned int    uint32;
typedef signed int      sint32;
typedef unsigned short  uint16;
typedef signed short    sint16;
typedef unsigned char   uint8;
typedef signed char     sint8;

/* ok, here we define for what we want compile */
/* later this should be insert a makefile */

#include <wrapper.h>
#ifdef INSTALL_SOUND
#include <SDL_mixer.h>
#endif


#include <zlib.h>
#include <item.h>

#include <client.h>
#include <sdlsocket.h>
#include <ignore.h>
#include <commands.h>
#include <main.h>
#include <player.h>
#include <misc.h>
#include <event.h>
#include <sound.h>
#include <book.h>
#include <map.h>
#include <sprite.h>
#include <textwin.h>
#include <inventory.h>
#include <menu.h>
#include <dialog.h>
#endif
