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## 1.9 Feedback and Bug Reporting

If you find a bug in Crystal Space there are two ways to report it to the developers. The preferred method of reporting bugs is to use the Crystal Space bug tracker:

http://trac.crystalspace3d.org/trac/CS/

Additionally, you can send a message to the main Crystal Space mailing list (see section Mailing Lists) at crystal-main@lists.sourceforge.net.

Try to give as much information as possible about the bug, including:

- Crystal Space version number. If it is a SVN snapshot then include the time that you downloaded it. If you are using SVN directly then state the revision of your working copy.
- Operating System (Windows (95, 98/SE/ME, NT4, 2000, XP), MacOS/X, Unix -- GNU/Linux, FreeBSD, etc. -- ...).
- The compiler that you used (GCC, Mingw, MSVC, ...).
- Architecture (Intel x86, AMD x86, AMD 64, SPARC, MIPS, M68K, Alpha, PowerPC, ...).
- Graphics adapter (brand/model, total on-board memory, driver version, ...).
- Video settings (color depth, resolution, Crystal Space video driver, ...).
- Description of the problem.
- Exact error message (or output of Crystal Space). If possible it would be nice to get the output of the Crystal Space application with the ``-verbose=-scf'` option specified on the command line. On Windows, if you are using a gcc based compiler and you compiled in optimize mode then you'll also need to add the ``-console'` option. If you compiled with MSVC and you build in release mode then you'll need the ``-noconsole'` option.
- How to reproduce the crash (if it is reproducible).
- A fix for the bug if available (Unified diff files are desirable).

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