// Generally useful ;)
BUILTIN_CONSTANT(bool, true)
BUILTIN_CONSTANT(bool, false)
// Light types
BUILTIN_CONSTANT(int, CS_LIGHT_POINTLIGHT)
BUILTIN_CONSTANT(int, CS_LIGHT_DIRECTIONAL)
BUILTIN_CONSTANT(int, CS_LIGHT_SPOTLIGHT)
// Light attenuation types
BUILTIN_CONSTANT(int, CS_ATTN_NONE)
BUILTIN_CONSTANT(int, CS_ATTN_LINEAR)
BUILTIN_CONSTANT(int, CS_ATTN_INVERSE)
BUILTIN_CONSTANT(int, CS_ATTN_REALISTIC)
BUILTIN_CONSTANT(int, CS_ATTN_CLQ)
// Fog modes
BUILTIN_CONSTANT(int, CS_FOG_MODE_NONE)
BUILTIN_CONSTANT(int, CS_FOG_MODE_LINEAR)
BUILTIN_CONSTANT(int, CS_FOG_MODE_EXP)
BUILTIN_CONSTANT(int, CS_FOG_MODE_EXP2)
BUILTIN_CONSTANT(int, CS_FOG_MODE_CRYSTALSPACE)
