/* iengine.h -- Generated automatically; do not edit. */
#ifndef __IENGINE_H__
#define __IENGINE_H__
/*
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/**\file 
 * Directory master header. This header file includes all headers in a
 * subdirectory of the top Crystal Space include directory.
 */
#include "cssysdef.h"
#include "iengine/camera.h"
#include "iengine/campos.h"
#include "iengine/collectn.h"
#include "iengine/engine.h"
#include "iengine/fview.h"
#include "iengine/halo.h"
#include "iengine/imposter.h"
#include "iengine/light.h"
#include "iengine/lightmgr.h"
#include "iengine/lod.h"
#include "iengine/material.h"
#include "iengine/mesh.h"
#include "iengine/meshgen.h"
#include "iengine/movable.h"
#include "iengine/objwatch.h"
#include "iengine/portal.h"
#include "iengine/portalcontainer.h"
#include "iengine/region.h"
#include "iengine/renderloop.h"
#include "iengine/rendersteps/icontainer.h"
#include "iengine/rendersteps/igeneric.h"
#include "iengine/rendersteps/ilightiter.h"
#include "iengine/rendersteps/irenderstep.h"
#include "iengine/rendersteps/irsfact.h"
#include "iengine/rview.h"
#include "iengine/scenenode.h"
#include "iengine/sector.h"
#include "iengine/shadcast.h"
#include "iengine/shadows.h"
#include "iengine/sharevar.h"
#include "iengine/texture.h"
#include "iengine/viscull.h"
#endif /* __IENGINE_H__ */

