/* imesh.h -- Generated automatically; do not edit. */
#ifndef __IMESH_H__
#define __IMESH_H__
/*
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/**\file 
 * Directory master header. This header file includes all headers in a
 * subdirectory of the top Crystal Space include directory.
 */
#include "cssysdef.h"
#include "imesh/bezier.h"
#include "imesh/emit.h"
#include "imesh/explode.h"
#include "imesh/fire.h"
#include "imesh/fountain.h"
#include "imesh/genmesh.h"
#include "imesh/gmeshanim.h"
#include "imesh/gmeshskel.h"
#include "imesh/haze.h"
#include "imesh/instmesh.h"
#include "imesh/lghtng.h"
#include "imesh/lighting.h"
#include "imesh/nullmesh.h"
#include "imesh/object.h"
#include "imesh/objmodel.h"
#include "imesh/particle.h"
#include "imesh/particles.h"
#include "imesh/partsys.h"
#include "imesh/protomesh.h"
#include "imesh/rain.h"
#include "imesh/skeleton.h"
#include "imesh/snow.h"
#include "imesh/spiral.h"
#include "imesh/sprite2d.h"
#include "imesh/sprite3d.h"
#include "imesh/spritecal3d.h"
#include "imesh/terrain.h"
#include "imesh/thing.h"
#endif /* __IMESH_H__ */

