## Public API Reference

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Here is a list of all documented class members with links to the class documentation for each member:

### - a -

- Abort() : iQuestSequence
- accumulated_elapsed : celPcCameraCommon
- Activate() : iPcCommandInput
- ActivateRegion() : iPcZoneManager
- ActivateTrigger() : iQuestTrigger
- Add() : iCelPropertyClassList, iCelDataBuffer, iCelEntityList
- AddAction() : iCelDataBuffer
- AddAxis() : iPcMechanicsThrusterController
- AddBalancedGroup() : iPcMechanicsThrusterController
- AddBodyToGroup() : iPcMechanicsSystem
- AddChangePropertyReward() : iQuestManager
- AddChild() : iPcInventoryListener
- AddConstraint() : iPcMovable
- AddData() : iCelDataBuffer
- AddDebugPrintReward() : iQuestManager
- AddDelay() : iQuestSequenceFactory
- AddEntity() : iPcInventory, iCelInventorySpace, iCelInventorySpaceSlot, iCelEntityTracker, iCelLocalEntitySet, celStandardLocalEntitySet
- AddEntityRemoveCallback() : iCelPlLayer
- AddEntityTemplateType() : iPcSpawn
- AddEntityType() : iPcSpawn
- AddEventHandler() : iBillboard
- AddForceDuration() : iPcMechanicsObject, iPcMechanicsSystem
- AddForceFrame() : iPcMechanicsObject, iPcMechanicsSystem
- AddForceOnce() : iPcMechanicsObject
- AddForceTagged() : iPcMechanicsObject, iPcMechanicsSystem
- AddGravityCallback() : iPcLinearMovement
- AddIBase() : iCelDataBuffer
- AddInventoryListener() : iPcInventory
- AddInventoryReward() : iQuestManager
- AddMeshSelectListener() : iPcMeshSelect
- AddMessage() : iCelEntityTemplate
- AddNewEntityCallback() : iCelPlLayer
- AddNewStateReward() : iQuestManager
- AddParameter() : iActionQuestRewardFactory, iMessageQuestRewardFactory
- AddPathNode() : iMovePathQuestSeqOpFactory
- AddPersistentData() : iCelPersistentDataList, celStandardPersistentDataList
- AddPriority() : iCelRuleBase
- AddPropertyChangeCallback() : iCelPropertyClass
- AddPropertyListener() : iPcProperties
- AddRewardFactory() : iQuestTriggerResponseFactory
- AddRule() : iPcRules
- AddScope() : iCelPlLayer
- AddSeqOpFactory() : iQuestSequenceFactory
- AddSequenceCallback() : iQuestSequence
- AddSequenceFinishReward() : iQuestManager
- AddSequenceReward() : iQuestManager
- AddThruster() : iPcMechanicsBalancedGroup
- AddToGroup() : iPcMechanicsObject
- AddToInventory() : iPcCharacteristics
- AddTriggerListener() : iPcTrigger
- AddVelocity() : iPcLinearMovement
- AdjustForCollisions() : iPcCollisionDetection
- AllowCollisionDetection() : iCelCameraMode
- ApplyForce() : iPcGravity
- ApplyPermanentForce() : iPcGravity
- ApplyThrust() : iPcMechanicsThrusterController
- AreEventsEnabled() : iPcBillboard
- AssociateEntity() : iCelRegion
- AttachCameraMode() : iPcNewCamera
- AttachColliderBox() : iPcMechanicsObject
- AttachColliderCylinder() : iPcMechanicsObject
- AttachColliderMesh() : iPcMechanicsObject
- AttachColliderPlane() : iPcMechanicsObject
- AttachColliderSphere() : iPcMechanicsObject
- AttachEntity() : iCelPlLayer
- AuthorizePlayer() : celGameServerManager
- AutoRun() : iPcActorMove
- AvailableThrust() : iPcMechanicsBalancedGroup, iPcMechanicsThruster
- AvailableThrustForce() : iPcMechanicsBalancedGroup