TerrainType { 
   Name = kai- harbour parent
   abstract = true
   ID = 1207
   Weather = dry few_snow much_snow snow_and_ice 
   dry { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 20 20  20  20  20  20  20  20  10  20  12  11  20  20  12  12  20  10
      TerrainProperties = Harbour Water 
   } dry
   few_snow { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 2
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 20 20  20  20  20  20  20  20  10  20  12  11  20  20  12  12  20  10
      TerrainProperties = Harbour Water 
   } few_snow
   much_snow { 
      UseGFXpics = true
      GFX_Picture = 996
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 4
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 25 25  25  25  25  25  25  25  12  25  14  12  25  25  16  12  25  25
      TerrainProperties = Harbour Water pack_ice 
   } much_snow
   snow_and_ice { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 4
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 13 13  13  13  14  14  14  12  12  20  22  16  20  20  22  22  20  11 
      TerrainProperties = Harbour Water Track_possible Snow frozen_water
   } snow_and_ice
} TerrainType