TerrainType { 
   Parent = 2060
   ID = 2902

   ; Name = Between 2062-2030

   dry { 
      Picture = t2902.pcx
   } dry

   light_rain { 
      Picture = t2902_lr.pcx
      BasicJamming = 2
   } light_rain

   heavy_rain { 
      Picture = t2902_hr.pcx
      AttackBonus = 0
      BasicJamming = 4
   } heavy_rain

   few_snow { 
      Picture = t2902_fs.pcx
      DefenseBonus = -1
   } few_snow

   much_snow { 
      Picture = t2060ms.pcx
      DefenseBonus = 0
      AttackBonus = 2
   } much_snow

   snow_and_ice { 
      Picture = t2060ms.pcx
      DefenseBonus = 0
      AttackBonus = 2
   } snow_and_ice

} TerrainType
