TerrainType { 
   Parent = 2060
   ID = 2030

   Name = Kai

   dry { 
      Picture = t2030_kaibeton.pcx
      DefenseBonus = -1
      BasicJamming = -2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } dry
   light_rain { 
      Picture = t2030_lr.pcx
      DefenseBonus = 0
      BasicJamming = -2

      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  12  11  11  11  12  12  12  10  11  10  10  16  10  10  10  10  10  11
      TerrainProperties = hard_sand track_possible
   } light_rain
   heavy_rain { 
      Picture = t2030_hr.pcx
      DefenseBonus = 1
      BasicJamming = 1
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  14  13  13  13  14  14  14  11  13  13  13  16  13  13  13  13  13  14
      TerrainProperties = hard_sand track_possible
   } heavy_rain
   few_snow { 
      Picture = t2030_fs.pcx
      DefenseBonus = -1
      BasicJamming = -1

      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  11  12  11  11  12  11  11  11  10  12 255  16  12  12 255 255  12  10
      TerrainProperties = snow hard_sand track_possible
   } few_snow
   much_snow { 
      Picture = t2030ms.pcx
      BasicJamming = 2

      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  15  22  20  17  21  17  15  16  14  25 255  16  25  25 255 255  25  12
      TerrainProperties = deep_snow hard_sand track_possible
   } much_snow
   snow_and_ice { 
      Picture = t2030ms.pcx
      BasicJamming = 2

      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  15  22  20  17  21  17  15  16  14  25 255  15  25  25 255 255  25  12
      TerrainProperties = deep_snow hard_sand track_possible
   } snow_and_ice

} TerrainType
