VehicleType { 
   Name = FIX
   ID = 39
   parent = 400 401 402 419
   Description = repair and build ship
   Infotext = 
   Armor = 800
   picture = MK1s_fix.pcx
   WreckageObject = 439
   View = 30
   Transportation ->* VehicleType.TransTurretBig
   Tank { 
      Energy = 0
      Material = 20000
      fuel = 29000
   } Tank
   FuelConsumption = 28
   Abilities = construct_vehicles repair_vehicle self_repairing fuel_transfer material_transfer manual_resource_drilling construct_specific_buildings 
   Movement = 0 0 60 0 0 0 0 0 
   ResourceDrillingRange = 4
   SelfRepairRate = 10
   Weight = 822
   Construction { 
      Buildings = 13 14 16 17 18 19
      Vehicles = 56 61 95
      Objects = 995 996 997 998 999 1000 44 30 3
      ObjectGroupsRemovable = 1 2 3 4 6 7 8 10 11 13 15
   } Construction
   Weapons { 
      Initiative = 0
      Number = 9
      Weapon0 ->* VehicleType.ServiceGround 

      Weapon1 ->* VehicleType.Ship_MG 
      Weapon1.MaxRange = 20
      Weapon1.Ammo = 12
      Weapon1.Punch@MinRange = 50

      Weapon2 ->* VehicleType.AmmoCannon 
      Weapon2.Ammo = 50

      Weapon3 ->* vehicleType.AmmoTorp 
      Weapon3.Ammo = 30

      Weapon4 ->* VehicleType.AmmoSM 
      Weapon4.Ammo = 30

      Weapon5 ->* VehicleType.AmmoLM 
      Weapon5.Ammo = 30

      Weapon6 ->* VehicleTYpe.AmmoBomb 
      Weapon6.Ammo = 30

      Weapon7 ->* VehicleType.AmmoMine 
      Weapon7.Ammo = 30

      Weapon8 ->* VehicleType.AmmoMG
      Weapon8.Ammo = 50
   } Weapons
} VehicleType
