ObjectType { 
   ID = 1078
   Weather = dry 
   visible_in_fogOfWar = true
   LinkableObjects = 
   Armor = 1000
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
   Movemalus_abs = 25 25  25  25  25  25  25  20  25  25  25  25  25  25  25  25  25  25
   Movemalus_plus =  
   AttackBonus_abs = -1
   AttackBonus_plus = 1
   DefenseBonus_abs = -1
   DefenseBonus_plus = 1
   Jamming_abs = -1
   Jammming_plus = 10
   Height = 117
   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } RemovalCost
   Name = installation
   NoSelfChaining = true
   TerrainAccess { 
      terrain_any = Shallow_water Lowland High_mountains Water Deep_water Hard_sand Soft_sand Small_rocks Mountains Very_shallow_water Large_rocks Ditch Hillside Turret_foundation Frozen_water 
      terrain_all = 
      terrain_not = 
      terrain_kill = lava
   } TerrainAccess
   TerrainProperties_Filter = Shallow_water Lowland Swamp Forest High_mountains Road Railroad Runway Water Deep_water Hard_sand Soft_sand Small_rocks Mud Snow Deep_snow Mountains Very_shallow_water Large_rocks Ditch Hillside Turret_foundation Morass Frozen_water 
   TerrainProperties_Add = Installation 
   dry { 
      UseGFXpics = true
      GFXpictures = 1125 
      FlipPictures = 0 
   } dry
} ObjectType
