ObjectType { 



   ID = 2099
   GroupID = 8

   Name = Razor Wire

   Weather = dry much_snow snow_and_ice

   visible_in_fogOfWar = false

   Height = 119 ;17-Aug 2003
   Armor = 600

   LinkableObjects = 
   NetBehaviour = NetToSelf NetToBorder AutoBorder

   ;                def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
   Movemalus_abs = -1
   Movemalus_plus =  50  10   7   5 120 100  80  50  35  50  50  50  50  50  50  50  50 100
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 0
   Jamming_abs = -1
   Jammming_plus = 0

   ConstructionCost { 
      Energy = 0
      Material = 85
      fuel = 30
      Movement = 25
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = -60
      fuel = 30
      Movement = 35
   } RemovalCost

   TerrainAccess { 
      terrain_any = Lowland Hard_sand Soft_sand hillside frozen_water very_shallow_water river
      terrain_all = 
      terrain_not = [Lava Morass Swamp Shallow_water Water Deep_water Pack_ice Ditch Pipeline Small_rocks
                     Large_rocks Forest Turret_foundation Installation Mountains High_mountains]
      terrain_kill = Shallow_water Water Deep_water Lava Pack_ice
   } TerrainAccess
   TerrainProperties_Filter = 
   TerrainProperties_Add = installation

   dry { 
      UseGFXpics = false
      picture = ob_2099_stacheldraht_dry.pcx 64
      ImageReference =  [-1 -1 -1 -1  2 -1 -1 -1  1 -1  5 -1  3 11  7 -1  2  5 -1 -1 -1 -1 -1 -1  3 11 19 -1
                         -1 -1 -1 -1  2  3 20 28 18 19 22 30  5 11 21 29 19 27 23 31  6  7 22 30 22 23 -1 -1
                          7 15 23 31 30 31 55 -1]
      FlipPictures   =  [ 0  0  0  0  2  0  0  0  2  0  2  0  2  2  2  0  3  1  0  0  0  0  0  0  3  3  3  0
                          0  0  0  0  1  1  2  2  1  1  2  2  3  1  2  2  2  1  2  2  1  1  3  3  1  1  0  0
                          3  1  3  3  1  1  2  0]
   } dry
   much_snow { 
      UseGFXpics = false
      picture = ob_2099_stacheldraht_ms.pcx 64
      ImageReference =  [-1 -1 -1 -1  2 -1 -1 -1  1 -1  5 -1  3 11  7 -1  2  5 -1 -1 -1 -1 -1 -1  3 11 19 -1
                         -1 -1 -1 -1  2  3 20 28 18 19 22 30  5 11 21 29 19 27 23 31  6  7 22 30 22 23 -1 -1
                          7 15 23 31 30 31 55 -1]
      FlipPictures   =  [ 0  0  0  0  2  0  0  0  2  0  2  0  2  2  2  0  3  1  0  0  0  0  0  0  3  3  3  0
                          0  0  0  0  1  1  2  2  1  1  2  2  3  1  2  2  2  1  2  2  1  1  3  3  1  1  0  0
                          3  1  3  3  1  1  2  0]
   } much_snow
   snow_and_ice { 
      UseGFXpics = false
      picture = ob_2099_stacheldraht_ms.pcx 64
      ImageReference =  [-1 -1 -1 -1  2 -1 -1 -1  1 -1  5 -1  3 11  7 -1  2  5 -1 -1 -1 -1 -1 -1  3 11 19 -1
                         -1 -1 -1 -1  2  3 20 28 18 19 22 30  5 11 21 29 19 27 23 31  6  7 22 30 22 23 -1 -1
                          7 15 23 31 30 31 55 -1]
      FlipPictures   =  [ 0  0  0  0  2  0  0  0  2  0  2  0  2  2  2  0  3  1  0  0  0  0  0  0  3  3  3  0
                          0  0  0  0  1  1  2  2  1  1  2  2  3  1  2  2  2  1  2  2  1  1  3  3  1  1  0  0
                          3  1  3  3  1  1  2  0]
   } snow_and_ice

} ObjectType
