TerrainType { 
   Name = pipe leftend
   ID = 289
   parent = 1217
   dry { 
      GFX_Picture = 153
   } dry
   light_rain { 
      GFX_Picture = 1559
   } light_rain
   heavy_rain { 
      GFX_Picture = 1558
   } heavy_rain
   few_snow { 
      GFX_Picture = 618
   } few_snow
   much_snow { 
      GFX_Picture = 724
   } much_snow
   snow_and_ice ->* TerrainType.much_snow
} TerrainType
