VehicleType { 
   Name = SKJOLD
   parent = 400 401 402 493 420
   ID = 590
   Description = patrol boat
   Infotext = [The Skjold class of missile fast patrol boats is characterised by its speed, reduced signatures, small size with heavy weapon load and its littoral combat capability. The Skjold ("Shield") has an air-cushioned catamaran hull (surface effect) which, with waterjet propulsion, provides high speed and manoeuvrability.

The first of class ship, KNM Skjold (P-960), was commissioned in April 1999. The Norwegian government approved the build of five more Skjold class vessels in June 2002. Contract negotiations were concluded in July 2003. The series of ships will be constructed at the Umoe Mandal shipyard and are planned for delivery from 2006 to 2009.

In September 2002, the ship completed a 13-month deployment in the USA, allowing the US Navy to study the Skjold class concept. The ship participated in a series of naval exercises and a number of tests with US Navy research establishments NAVSEA and the Office of Naval Research. This was the result of a bilateral agreement in which the US Navy reviewed the Skjold capabilities and performance as part of their transformational activities including Littoral Combat Ship (LCS) development.

]
   Armor = 650
   jamming = 41
   picture = MK3s_skjold.pcx
   Transportation ->* VehicleType.TransLowTrooper2 
   Tank { 
      Energy = 0
      Material = 1000
      fuel = 2500
   } Tank
   FuelConsumption = 16
   Height = floating ground_level 
   Movement = 0 0 70 91 0 0 0 0
   TerrainAccess ->* VehicleType.nodeepwatership_terrain
   Abilities += fuel_transfer material_transfer move_after_attack jam_only_own_field
   Weight = 1000
   Weapons { 
      Initiative = 0
      Number = 8
      Weapon0 ->* VehicleType.Ship_Gun 
      Weapon0.Ammo = 10
      Weapon0.Punch@MaxRange = 58
      Weapon0.Punch@MinRange = 67

      Weapon1 ->* VehicleType.ShM
      Weapon1.Ammo = 6
      Weapon1.MaxRange = 30
      Weapon1.Punch@MaxRange = 72
      Weapon1.Punch@MinRange = 72

      Weapon2. ->* VehicleType.smSAM
      Weapon2.Ammo = 2

      Weapon3 ->* VehicleTYpe.AmmoMine
      Weapon3.Ammo = 10
      
      Weapon4 ->* VehicleType.AmmoMG 
      Weapon4.Ammo = 30

      Weapon5 ->* vehicleType.AmmoBomb 
      Weapon5.Ammo = 10

      Weapon6 ->* vehicleType.AmmoAM 
      Weapon6.Ammo = 10

      Weapon7 ->* vehicleType.AmmoGM 
      Weapon7.Ammo = 10

   } Weapons
} VehicleType
