ObjectType { 
   ID = 417
   GroupID = 13
   parent = 499
   Weather = dry 
   visible_in_fogOfWar = false
   LinkableObjects = 
   Armor = 100
   Movemalus_plus = 1
   Movemalus_abs = -1
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 0
   Jamming_abs = -1
   Jammming_plus = 
   Height = 117
   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = -100
      fuel = 0
      Movement = 5
   } RemovalCost
   Name = trooper weapon
   NoSelfChaining = false
   TerrainAccess { 
      terrain_any = road runway Lowland Hard_sand Soft_sand Mountains high_mountains Very_shallow_water Hillside turret_foundation ditch
      terrain_all = 
      terrain_not =  
      terrain_kill = shallow_water Water Deep_water river Lava  
   } TerrainAccess
   TerrainProperties_Filter =  
   TerrainProperties_Add =  
   dry { 
      UseGFXpics = false
      picture = _wreck_417_trooper.pcx 1
      flippicture = -1
   } dry
} ObjectType
