ObjectType { 



   ID = 2043
   GroupID = 10

   Weather = dry much_snow

   Name = bushes
   Armor = 0
   Height = 100 ;17-Aug 2003

   visible_in_fogOfWar = true
   LinkableObjects = 


   ;                def lTr mTr hvT lWh mWh hWh tro rlv mdA mdS BTO liA hvA liS hvS Hli hov
   Movemalus_plus =  10   1   1   1   2   2   2   0   0   0   0   0   0   0   0   0   0   2
   Movemalus_abs = -1
   AttackBonus_abs = -1
   AttackBonus_plus = 1
   DefenseBonus_abs = -1
   DefenseBonus_plus = 1
   Jamming_abs = -1
   Jammming_plus = 1

   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = 25
      fuel = 15
      Movement = 0
   } RemovalCost

   TerrainAccess { 
      terrain_any = lowland hard_sand mud
      terrain_all = 
      terrain_not = lava soft_sand morass swamp hillside very_shallow_water shallow_water water deep_water river ditch forest turret_foundation Installation mountains high_mountains
      terrain_kill = 
   } TerrainAccess
   TerrainProperties_Filter = 
   TerrainProperties_Add = small_rocks

   dry { 
      UseGFXpics = false
      picture = o2043.pcx 1
   } dry
   much_snow { 
      UseGFXpics = false
      picture = o2043ms.pcx 1
   } much_snow

} ObjectType
