TerrainType { 
   Name = hillside left
   ID = 93
   parent = 1215
   dry { 
      GFX_Picture = 215
   } dry
   light_rain { 
      GFX_Picture = 1557
   } light_rain
   heavy_rain { 
      GFX_Picture = 1556
   } heavy_rain
   few_snow {
      GFX_Picture = 680
   } few_snow
   much_snow { 
      GFX_Picture = 786
   } much_snow
   snow_and_ice ->* TerrainType.much_snow
} TerrainType
