VehicleType { 
   abstract = true
   Name = light attack trooper
   parent = 400 401 410
   ID = 201
   Description = light attack trooper
   Infotext = []
   Armor = 180
   picture = I_shock.pcx
   Abilities += mine_layer view_mines
   Movement = 0 0 0 48 0 0 0 0 
   Weapons { 
      Initiative = 0
      Number = 2
      Weapon0 ->* VehicleType.MG35low
      Weapon0.Name = Maschinengewehr

      Weapon1 ->* VehicleType.MineWeapon
      Weapon1.Name = Tellermine 
   } Weapons
} VehicleType

