ObjectType { 
   ID = 7
   Weather = dry 
   visible_in_fogOfWar = false
   LinkableObjects = 
   Armor = 0
   Movemalus_plus = 
   Movemalus_abs = 
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 0
   Jamming_abs = -1
   Jammming_plus = 0
   Height = 3
   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } RemovalCost
   Name = track
   NoSelfChaining = false
   lifetime = 3
   TerrainAccess { 
      terrain_any = Lowland road Hard_sand Soft_sand Mountains Ditch Hillside Installation Frozen_water 
      terrain_all = 
      terrain_not = 
      terrain_kill = very_shallow_water shallow_water water deep_water river lava 
   } TerrainAccess
   TerrainProperties_Filter = 
   TerrainProperties_Add = 
   dry { 
      UseGFXpics = true
      GFXpictures = 1590 1591 1592 1593 1592 1594 1613 1595 1591 1596 1594 1597 1593 1597 1595 1598 1592 1594 1599 1600 1601 1602 1603 1604 1593 1597 1600 1605 1606 1607 1608 1609 1592 1593 1601 1606 1599 1600 1603 1608 1594 1597 1602 1607 1600 1605 1604 1609 1613 1595 1603 1608 1603 1604 1610 1611 1595 1598 1604 1609 1608 1609 1611 1612 
      FlipPictures = 0 0 0 0 2 0 0 0 2 0 2 0 2 2 2 0 3 1 0 0 0 0 0 0 3 3 3 0 0 0 0 0 1 1 2 2 1 1 2 2 3 1 2 2 2 1 2 2 1 1 3 3 1 1 0 0 3 1 3 3 1 1 2 0 
      DisplayMethod = shadow
   } dry
   NetBehaviour = KeepOrientation
} ObjectType
