TerrainType { 
   Parent = 2030
   ID = 2930

   ; Name = Between 2030-2081

   dry { 
      Picture = t2930_soft_kaibeton.pcx
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  13  13  13  13  13  13  13  11  10  13 255  16  13  13 255 255  13  10
   } dry

   light_rain { 
      Picture = t2930_lr.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = -1
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  17  14  16  15  16  19  17  13  10  20 255  16  20  20 255 255  20  11
   } light_rain

   heavy_rain { 
      Picture = t2930_hr.pcx
      DefenseBonus = 1
      AttackBonus = 0
      BasicJamming = 2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  20  24  19  17  34  26  24  15  12  30 255  16  30  30 255 255  30  12
   } heavy_rain

   few_snow { 
      Picture = t2930_fs.pcx
      DefenseBonus = -2
      AttackBonus = 0
      BasicJamming = -1
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  13  14  13  13  14  13  13  11  10  14 255  16  14  14 255 255  14  10
   } few_snow

} TerrainType
