TerrainType { 
   Name = acid mudhole
   ID = 1025
   Weather = dry 
   dry { 
      UseGFXpics = true
      GFX_Picture = 1094
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      Movemalus = 30  30  30  30  30  30  30  25  25  30  30  30  30  30  30  30  30  30
      TerrainProperties = lowland swamp
   } dry
} TerrainType
