ObjectType { 

   ID = 2098
   GroupID = 7

   Weather = dry 

   Name = defensive turret foundation
   Armor = 500
   Height = 118

   visible_in_fogOfWar = false
   LinkableObjects = 


   ;                def lTr mTr hvT lWh mWh hWh tro rlv mAC mSh BTO lAC hAC lSh hSh Hli hov
   Movemalus_plus = 0
   Movemalus_abs =  20  20  20  20  20  20  20  20  30  20  30  20  20  20  30  30  15  30
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 3
   Jamming_abs = -1
   Jammming_plus = 5

   ConstructionCost { 
      Energy = 0
      Material = 1000
      fuel = 300
      Movement = 30
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = -250
      fuel = 100
      Movement = 12
   } RemovalCost

   TerrainAccess { 
      terrain_any = lowland hard_sand soft_sand hillside 
      terrain_all = 
      terrain_not = forest road railroad runway ditch bridge
      terrain_kill = water deep_water pack_ice river lava
   } TerrainAccess
   TerrainProperties_Filter = [Shallow_water very_shallow_water pack_ice river frozen_water
                               Lowland Hard_sand Soft_sand
                               Swamp mud morass
                               forest installation
                               track_possible harbour
                               small_rocks large_rocks hillside mountains High_mountains
                               road railroad runway ditch]
   TerrainProperties_Add = turret_foundation 
   dry { 
      UseGFXpics = false
      picture = ob_2098_turret.pcx 1
   } dry
} ObjectType
