TerrainType { 
   Name = mud + skelett
   ID = 315
   Parent = 1205
   dry { 
      GFX_Picture = 145
   } dry
   light_rain { 
      GFX_Picture = 145
   } light_rain
   heavy_rain { 
      GFX_Picture = 830
   } heavy_rain
   few_snow { 
      GFX_Picture = 605
   } few_snow
   much_snow { 
      GFX_Picture = 716
   } much_snow
   snow_and_ice { 
      GFX_Picture = 716
   } snow_and_ice
} TerrainType
