TerrainType { 
   Name = hs rocks
   ID = 161
   parent = 1213
   dry { 
      GFX_Picture = 172
   } dry
   light_rain { 
      GFX_Picture = 1553
   } light_rain
   heavy_rain { 
      GFX_Picture = 1552
   } heavy_rain
   few_snow {
      GFX_Picture = 637
   } few_snow
   much_snow { 
      GFX_Picture = 743
   } much_snow
   snow_and_ice ->* TerrainType.much_snow
} TerrainType
