TerrainType { 
   Name = Swamp
   ID = 2100
   Weather = dry light_rain heavy_rain few_snow much_snow snow_and_ice
   dry { 
      UseGFXpics = false
      Picture = t2100.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 20
      TerrainProperties = Swamp
   } dry
   light_rain { 
      UseGFXpics = false
      Picture = t2100_lr.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 20
      TerrainProperties = Swamp
   } light_rain
   heavy_rain { 
      UseGFXpics = false
      Picture = t2100_hr.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 20
      TerrainProperties = Swamp
   } heavy_rain
   few_snow { 
      UseGFXpics = false
      Picture = t2100_fs.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 20
      TerrainProperties = Swamp snow
   } few_snow
   much_snow { 
      UseGFXpics = false
      Picture = t2100_ms.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 20
      TerrainProperties = Swamp deep_snow
   } much_snow
   snow_and_ice { 
      UseGFXpics = false
      Picture = t2100_ms.pcx
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 20
      TerrainProperties = Swamp deep_snow
   } snow_and_ice

} TerrainType
