TerrainType { 
   Name = water deep blue
   ID = 302
   parent = 1208
   dry { 
      GFX_Picture = 97
      TerrainProperties = Deep_water 
   } dry
   few_snow { 
      GFX_Picture = 97
      TerrainProperties = Deep_water 
   } few_snow
   much_snow { 
      GFX_Picture = 1885
     TerrainProperties = Deep_water Track_possible pack_ice 
   } much_snow
   snow_and_ice {
      GFX_Picture = 1701
     TerrainProperties = Deep_water Track_possible frozen_water 
   } snow_and_ice
} TerrainType
