ObjectType { 
   Name = forest
   ID = 181
   groupID = 10
   TechAdapterRequired = o181
   Weather = dry much_snow snow_and_ice
   visible_in_fogOfWar = true
   LinkableObjects = 
   Armor = 500
   ;                def lTr mTr hvT lWh mWh hWh tro rlv mAC mSh BTO lAC hAC lSh hSh Hli hov
   Movemalus_plus = 10  13  13  13  14  14  14  6   1   20  14  0  20  20  14  14  20  20
   Movemalus_abs = -1 
   AttackBonus_abs = -1
   AttackBonus_plus = 1
   DefenseBonus_abs = -1
   DefenseBonus_plus = 1
   Jamming_abs = -1
   Jammming_plus = 7
   Height = 115
   ConstructionCost { 
      Energy = 0
      Material = 1200
      fuel = 100
      Movement = 35
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = -300
      fuel = 20
      Movement = 15
   } RemovalCost
   NetBehaviour = NetToSelf NetToBorder
   growthRate = 0.10
   TerrainAccess { 
      terrain_any = Lowland Soft_sand hard_sand very_shallow_water 
      terrain_all = 
      terrain_not = road swamp large_rocks railroad snow deep_snow road runway forest bridge
      terrain_kill = water deep_water river lava
   } TerrainAccess
   TerrainProperties_Filter = railroad runway 
   TerrainProperties_Add = Forest 
   dry { 
      UseGFXpics = false
      picture = ob_forest.pcx 64
      ImageReference =  -1 
      FlipPictures   =  0 
   } dry
   much_snow { 
      UseGFXpics = false
      picture = ob_forest_snow.pcx 64
      ImageReference =  -1 
      FlipPictures   =  0 
   } much_snow
   snow_and_ice { 
      UseGFXpics = false
      picture = ob_forest_snow.pcx 64
      ImageReference =  -1 
      FlipPictures   =  0 
   } snow_and_ice
} ObjectType
