TerrainType { 
   Name = lowland uebergang
   ID = 9
   Parent = 1201
   dry { 
      GFX_Picture = 15
   } dry
   light_rain { 
      GFX_Picture = 1910
   } light_rain
   heavy_rain { 
      GFX_Picture = 1909
   } heavy_rain
   few_snow { 
      GFX_Picture = 1908
   } few_snow
   much_snow { 
      GFX_Picture = 1005
   } much_snow
   snow_and_ice { 
      GFX_Picture = 1005
   } snow_and_ice
} TerrainType
