VehicleType {
   Name = heavy artillery
   abstract = true
   ID = 252
   parent = 400 401 402 405
   Description = heavy artillery
   Infotext = []
;   Picture = g_comaii.pcx
   WreckageObject = 402

   Armor = 380
   Weight = 45
   WaitFortack = true
   Abilities += move_after_attack
   Tank { 
      Energy = 0
      Material = 0
      fuel = 750
   } Tank
   FuelConsumption = 16
   Movement = 0 0 0 30 0 0 0 0 
   TerrainAccess { 
      terrain_not = forest small_rocks large_rocks swamp morass deep_snow
   } TerrainAccess
   Weapons { 
      Initiative = 0
      Number = 1
      Weapon0 ->* VehicleType.Artillery 
      Weapon0.MaxRange = 60
      Weapon0.MinRange = 30
      Weapon0.Ammo = 8
      Weapon0.Punch@MaxRange = 80
      Weapon0.Punch@MinRange = 100
   } Weapons
} VehicleType
