TerrainType { 
   Name = Turret Foundation
   ID = 1018
   Weather = dry 
   dry { 
      UseGFXpics = true
      GFX_Picture = 571
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 8
      MoveMalus = 19 
      TerrainProperties = Turret_foundation 
   } dry
} TerrainType
