TerrainType { 
   Name = BI3 coast
   ID = 145
   parent = 1209
   dry { 
      GFX_Picture = 106
   } dry
   light_rain { 
      GFX_Picture = 1084
    } light_rain
   heavy_rain { 
      GFX_Picture = 1092
   } heavy_rain
   few_snow { 
      GFX_Picture = 1036
   } few_snow
   much_snow { 
      GFX_Picture = 1060
   } much_snow
   snow_and_ice { 
      GFX_Picture = 0966
   } snow_and_ice
} TerrainType
