ObjectType { 



   ID = 2200

   Weather = dry much_snow

   visible_in_fogOfWar = true
   LinkableObjects = 

   Name = Hill North-West
   Armor = 0
   Height = 91 ;17-Aug 2003

   canExistBeneathBuildings = true

   ;                def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
   Movemalus_plus = 255  12  10   8  15  13  10   8   5 255 255   0 255 255 255 255 255 255
   Movemalus_abs = -1
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 0
   Jamming_abs = -1
   Jammming_plus = 0

   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } RemovalCost

   TerrainAccess { 
      terrain_any = Lowland  
      terrain_all = 
      terrain_not = Forest Mountains High_mountains Small_rocks Large_rocks Ditch Hillside Turret_foundation Installation River Swamp Morass very_shallow_water shallow_water water deep_water
      terrain_kill = 
   } TerrainAccess
   TerrainProperties_Filter = [very_shallow_water shallow_water water deep_water
                               Lowland hard_sand soft_sand
                               small_rocks large_rocks forest
                               mud morass swamp
                               track_possible]
   TerrainProperties_Add = Mountains

   dry { 
      UseGFXpics = false
      picture = o2200.pcx 1
   } dry

   much_snow { 
      UseGFXpics = false
      picture = o2200_ms.pcx 1
   } much_snow

} ObjectType
