VehicleType { 
   Name = BURKE
   parent = 400 401 402 419
   ID = 584
   Description = destroyer
   Infotext = [The composition of the fleet is changing rapidly as modern ARLEIGH BURKE guided missile AEGIS destroyers enter active commissioned service. The Navy considers the newest Arleigh Burke-class destroyer to be its most capable and survivable surface combatant. The DDG 51 was the first U.S. Navy ship designed to incorporate shaping techniques to reduce radar cross-section to reduce their detectability and likelihood of being targeted by enemy weapons and sensors. Originally designed to defend against Soviet aircraft, cruise missiles, and nuclear attack submarines, this higher capability ship is to be used in high-threat areas to conduct antiair, antisubmarine, antisurface, and strike operations.]
   Armor = 1100
   picture = MK3s_burke.pcx
   Transportation ->* VehicleType.TransCruiser 
   Tank { 
      Energy = 0
      Material = 4000
      fuel = 8000
   } Tank
   FuelConsumption = 20
   Movement = 0 0 71 0 0 0 0 0
   Abilities += sonar fuel_transfer material_transfer repair_vehicle
   Weight = 4000
   Weapons { 
      Initiative = 0
      Number = 12
      Weapon0 ->* VehicleType.Ship_Gun 
      Weapon0.Ammo = 10
      Weapon0.MaxRange = 30
      Weapon0.Punch@MaxRange = 68
      Weapon0.Punch@MinRange = 80

      Weapon1 ->* VehicleType.Ship_MG
      Weapon1.MaxRange = 20
      Weapon1.Ammo = 10
      Weapon1.Punch@MaxRange = 42
      Weapon1.Punch@MinRange = 47
      
      Weapon2 ->* VehicleType.ShM
      Weapon2.Ammo = 4
      Weapon2.MaxRange = 50
      Weapon2.Punch@MaxRange = 80
      Weapon2.Punch@MinRange = 90

      Weapon3 ->* VehicleType.SSM
      Weapon3.Ammo = 4
      Weapon3.MinRange = 20
      Weapon3.MaxRange = 60
      Weapon3.Punch@MaxRange = 74
      Weapon3.Punch@MinRange = 80
      Weapon3.ReactionFireShots = 0

      Weapon4 ->* VehicleType.SAM
      Weapon4.Ammo = 6

      Weapon5 ->* VehicleType.STorp
      Weapon5.Ammo = 4
      Weapon5.Punch@MaxRange = 95
      Weapon5.Punch@MinRange = 100

      Weapon6 ->* VehicleType.SUTorp
      Weapon6.Ammo = 4
      Weapon6.Punch@MaxRange = 95
      Weapon6.Punch@MinRange = 105
      Weapon6.ReactionFireShots = 0


      Weapon7 ->* vehicleType.AmmoTorp 
      Weapon7.Ammo = 20

      Weapon8 ->* VehicleType.AmmoMG 
      Weapon8.Ammo = 40

      Weapon9 ->* vehicleType.AmmoBomb 
      Weapon9.Ammo = 20

      Weapon10 ->* vehicleType.AmmoAM 
      Weapon10.Ammo = 20

      Weapon11 ->* vehicleType.AmmoGM 
      Weapon11.Ammo = 20

   } Weapons
} VehicleType
