VehicleType {
   abstract = true 
   Name = LIGHT SHIP
   parent = 400 401 402
   ID = 420
   Description = patrol boat
   Infotext = []
   Armor = 800
   View = 30
   Picture = s_tide.pcx
   WreckageObject = 441
   Height = floating 
   Jamming = 0
   WaitFortack = false
   Tank { 
      Energy = 0
      Material = 0
      fuel = 2733
   } Tank
   FuelConsumption = 17
   Abilities = MoveDuringReactionFire
   Movement = 0 0 81 0 0 0 0 0 
   Category = light_ship
   MaxSurvivableStorm = 180
   ResourceDrillingRange = 0
   SelfRepairRate = 0
   Weight = 200
   TerrainAccess ->* VehicleType.smallship_terrain
   Construction { 
      Buildings = 
      Vehicles = 
      Objects = 
   } Construction
   Weapons { 
      Initiative = 0
      Number = 2
      Weapon0 ->* VehicleType.Ship_Gun 
         Ammo = 10
         Punch@MaxRange = 55
         Punch@MinRange = 69

      Weapon1 ->* VehicleType.Ship_MG
      Weapon1.Ammo = 10

   } Weapons
} VehicleType
