VehicleType { 
   Name = REHA
   parent = 400 401 402 418
   ID = 81
   Description = super carrier
   Infotext = [Aircraft Carriers are very expensive floating airbases. It allows
              for an aerial campaign into enemy territory, by eliminating
              the need for aircraft to return to base. A Carrier may refuel,
              repair and rearm any aircraft that can land on it. Due to their
              size, some large airplanes can not land on Carriers. The Carrier
              itself has some weapons, but they are not suited for heavy combat.]
   Armor = 2000
   View = 60
   picture = MK1s_reha.pcx
   WreckageObject = 481
   Transportation ->* VehicleType.TransHvyCarrier 
   Tank { 
      Energy = 0
      Material = 30000
      fuel = 55000
   } Tank
   FuelConsumption = 49
   Abilities += repair_vehicle fuel_transfer material_transfer self_repairing icebreaker sonar
   TerrainAccess ->* VehicleType.very_bigship_terrain 
   Movement = 0 0 40 0 0 0 0 0 
   SelfRepairRate = 8
   Weight = 12000
   TerrainAccess { 
      terrain_any = Water Deep_water
      terrain_not = forest large_rocks small_rocks
   } TerrainAccess
   Weapons { 
      Initiative = -30
      Number = 6
      Weapon0 ->* VehicleType.Ship_Flak 
      Weapon0.Type = cannon ammo_transfer shootable 
      Weapon0.Ammo = 150

      Weapon1 ->* VehicleType.SAMH 
      Weapon1.Type = air_missile ammo_transfer shootable 
      Weapon1.MaxRange = 60
      Weapon1.Ammo = 150

      Weapon2 ->* VehicleType.AmmoSM 
      Weapon2.Ammo = 150

      Weapon3 ->* VehicleType.AmmoTorp 
      Weapon3.Ammo = 150

      Weapon4 ->* VehicleType.AmmoBomb 
      Weapon4.Ammo = 150

      Weapon5 ->* VehicleType.AmmoMG 
      Weapon5.Ammo = 150
   } Weapons
} VehicleType
