TerrainType { 
   Name = BI3 coast
   ID = 147
   parent  = 1208
   dry { 
      GFX_Picture = 108
      TerrainProperties = Shallow_water
   } dry
   few_snow ->* terraintype.dry
   much_snow { 
      GFX_Picture = 1062
      TerrainProperties = Shallow_water pack_ice 
   } much_snow
   snow_and_ice {
      GFX_Picture = 969
      TerrainProperties = Shallow_water frozen_water track_possible 
   } snow_and_ice
} TerrainType
