TerrainType { 
   Name = BI3 coast
   ID = 143
   parent =1209
   dry { 
      GFX_Picture = 104
   } dry
   light_rain { 
      GFX_Picture = 1082
   } light_rain
   heavy_rain { 
      GFX_Picture = 1090
   } heavy_rain
   few_snow { 
      GFX_Picture = 1034
   } few_snow
   much_snow { 
      GFX_Picture = 1058
   } much_snow
   snow_and_ice { 
      GFX_Picture = 964
   } snow_and_ice
} TerrainType
