VehicleType { 
   abstract = true
   Name = sniper
   ID = 205
   parent = 400 401 402 410 
   Description = sniper
   Infotext = []
   Armor = 170
   View = 35
   Jamming += 10
   Picture = I_SNIPER.pcx
   Movement = 0 0 0 44 0 0 0 0 
   Weapons { 
      Initiative = 0
      Number = 2
      Weapon0 ->* VehicleType.Sniper
      Weapon0.Name = Scharfschützengewehr
       
      Weapon1 ->* VehicleType.MG_Trooper
      Weapon1.Name = Pistole
   } Weapons
} VehicleType
