TerrainType { 
   Parent = 3000
   ID = 2000

   Name = Deep Seawater
   dry { 
      Picture = t2000.pcx
      TerrainProperties = Deep_water 
   } dry
   light_rain { 
      Picture = t2000.pcx
      TerrainProperties = Deep_water 
   } light_rain
   heavy_rain { 
      Picture = t2000_hr.pcx
      TerrainProperties = Deep_water 
   } heavy_rain
   few_snow { 
      Picture = t2000.pcx
      TerrainProperties = Deep_water
   } few_snow
   much_snow { 
      Picture = t2000.pcx
      TerrainProperties = Deep_water
   } much_snow
   snow_and_ice { 
      Picture = t2000_ice.pcx
      TerrainProperties = Deep_water Frozen_water
   } snow_and_ice

} TerrainType
