TerrainType { 
   Name = BI3 coast
   ID = 138
   parent = 1210
   dry { 
      GFX_Picture = 99
   } dry
   light_rain { 
      GFX_Picture = 1077
   } light_rain
   heavy_rain { 
      GFX_Picture = 1087
   } heavy_rain
   few_snow { 
      GFX_Picture = 1031
   } few_snow
   much_snow { 
      GFX_Picture = 1053
   } much_snow
   snow_and_ice { 
      GFX_Picture = 959
   } snow_and_ice
} TerrainType
