TerrainType { 
   Name = building wreck
   ID = 312
   parent = 1211
   Weather = dry heavy_rain few_snow much_snow snow_and_ice
   dry { 
      GFX_Picture = 142
   } dry
   heavy_rain { 
      GFX_Picture = 827
   } heavy_rain
   few_snow { 
      GFX_Picture = 602
   } few_snow
   much_snow { 
      GFX_Picture = 713
   } much_snow
   snow_and_ice { 
      GFX_Picture = 713
   } snow_And_ice
} TerrainType
