TerrainType { 
   Name = rubber dark
   ID = 320
   Parent = 1212
   dry { 
      GFX_Picture = 312
   } dry
   light_rain { 
      GFX_Picture = 1807
   } light_rain
   heavy_rain { 
      GFX_Picture = 1806
   } heavy_rain
   few_snow { 
      GFX_Picture = 1805
   } few_snow
   much_snow { 
      GFX_Picture = 0870
   } much_snow
   snow_and_ice { 
      GFX_Picture = 0870
   } snow_and_ice
} TerrainType
