ObjectType { 
   Name = Spike Wreckage
   ID = 440
   parent = 499
   Armor = 110
   Movemalus_plus = 2
   RemovalCost { 
      Energy = 0
      Material = -500
      fuel = 50
      Movement = 20
   } RemovalCost
   dry { 
      picture = MK1v_surveyor_w.pcx 1
   } dry
} ObjectType
