<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="tools"
	ProjectGUID="{2D401A22-BAA4-11D5-8156-00805F852A9B}"
	Keyword="ManagedCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../../Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="4"
			CharacterSet="2"
			ManagedExtensions="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;$(SDL_image)&quot;;&quot;$(Libsigcpp)&quot;;../../libs/SDLmm/src;../../../source;&quot;$(SDL)/include&quot;;../../sdl;../../libs/getopt;../../win32/msvc"
				PreprocessorDefinitions="WIN32;_DEBUG;HEXAGON;_WIN32_;converter;_NOASM_;_SDL_"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
				DisableSpecificWarnings="4800;4018;4244;4355;4305;4786"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/lib/tools.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../../Release"
			IntermediateDirectory="Release"
			ConfigurationType="4"
			CharacterSet="2"
			ManagedExtensions="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="1"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				OptimizeForWindowsApplication="TRUE"
				AdditionalIncludeDirectories="&quot;$(SDL_image)&quot;;&quot;$(Libsigcpp)&quot;;../../libs/SDLmm/src;../../../source;&quot;$(SDL)/include&quot;;../../sdl;../../libs/getopt;../../win32/msvc"
				PreprocessorDefinitions="WIN32;NDEBUG;HEXAGON;_WIN32_;converter;_NOASM_;_SDL_"
				StringPooling="TRUE"
				MinimalRebuild="FALSE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="2"
				BufferSecurityCheck="FALSE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
				DisableSpecificWarnings="4800;4018;4244;4355;4305;4786"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/lib/tools.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath="..\..\ascstring.cpp">
			</File>
			<File
				RelativePath="..\..\basegfx.cpp">
			</File>
			<File
				RelativePath="..\..\basestrm.cpp">
			</File>
			<File
				RelativePath="..\..\buildingtype.cpp">
			</File>
			<File
				RelativePath="..\..\CLoadable.cpp">
			</File>
			<File
				RelativePath="..\..\containerbasetype.cpp">
			</File>
			<File
				RelativePath="..\lib\errorout.cpp">
			</File>
			<File
				RelativePath="..\..\gameoptions.cpp">
			</File>
			<File
				RelativePath="..\..\libs\getopt\getopt.c">
			</File>
			<File
				RelativePath="..\..\libs\getopt\getopt1.c">
			</File>
			<File
				RelativePath="..\..\sdl\graphics.cpp">
			</File>
			<File
				RelativePath="..\..\graphicset.cpp">
			</File>
			<File
				RelativePath="..\..\loadpcxc.cpp">
			</File>
			<File
				RelativePath="..\..\misc.cpp">
			</File>
			<File
				RelativePath="..\..\Named.cpp">
			</File>
			<File
				RelativePath="..\..\win32\msvc\ndir.c">
			</File>
			<File
				RelativePath="..\..\newfont.cpp">
			</File>
			<File
				RelativePath="..\..\objecttype.cpp">
			</File>
			<File
				RelativePath="..\..\palette.cpp">
			</File>
			<File
				RelativePath="..\..\Property.cpp">
			</File>
			<File
				RelativePath="..\..\PropertyGroup.cpp">
			</File>
			<File
				RelativePath="..\..\research.cpp">
			</File>
			<File
				RelativePath="..\..\sgstream.cpp">
			</File>
			<File
				RelativePath="..\..\simplestream.cpp">
			</File>
			<File
				RelativePath="..\..\stringtokenizer.cpp">
			</File>
			<File
				RelativePath="..\..\strtmesg.cpp">
			</File>
			<File
				RelativePath="..\..\terraintype.cpp">
			</File>
			<File
				RelativePath="..\..\textfile_evaluation.cpp">
			</File>
			<File
				RelativePath="..\..\textfileparser.cpp">
			</File>
			<File
				RelativePath="..\..\textfiletags.cpp">
			</File>
			<File
				RelativePath="..\..\typen.cpp">
			</File>
			<File
				RelativePath="..\..\vehicletype.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath="..\..\ascstring.h">
			</File>
			<File
				RelativePath="..\..\basegfx.h">
			</File>
			<File
				RelativePath="..\..\basestrm.h">
			</File>
			<File
				RelativePath="..\..\buildingtype.h">
			</File>
			<File
				RelativePath="..\..\CLoadable.h">
			</File>
			<File
				RelativePath="..\..\gameoptions.h">
			</File>
			<File
				RelativePath="..\..\libs\getopt\getopt.h">
			</File>
			<File
				RelativePath="..\..\sdl\graphics.h">
			</File>
			<File
				RelativePath="..\..\graphicselector.h">
			</File>
			<File
				RelativePath="..\..\graphicset.h">
			</File>
			<File
				RelativePath="..\..\misc.h">
			</File>
			<File
				RelativePath="..\..\Named.h">
			</File>
			<File
				RelativePath="..\..\win32\msvc\ndir.h">
			</File>
			<File
				RelativePath="..\..\newfont.h">
			</File>
			<File
				RelativePath="..\..\objecttype.h">
			</File>
			<File
				RelativePath="..\..\palette.h">
			</File>
			<File
				RelativePath="..\..\Property.h">
			</File>
			<File
				RelativePath="..\..\PropertyGroup.h">
			</File>
			<File
				RelativePath="..\..\sgstream.h">
			</File>
			<File
				RelativePath="..\..\strtmesg.h">
			</File>
			<File
				RelativePath="..\..\terraintype.h">
			</File>
			<File
				RelativePath="..\..\textfileparser.h">
			</File>
			<File
				RelativePath="..\..\textfiletags.h">
			</File>
			<File
				RelativePath="..\..\typen.h">
			</File>
			<File
				RelativePath="..\..\vehicletype.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;r">
		</Filter>
		<File
			RelativePath="ReadMe.txt">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
