TerrainType { 
   Name = mud
   ID = 1020
   Weather = dry 
   dry { 
      UseGFXpics = true
      GFX_Picture = 290
      DefenseBonus = 6
      AttackBonus = 0
      BasicJamming = 3
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 20  20  20  20  20  20  20  15  11  20  20  20  20  20  20  20  20  30 
      TerrainProperties = hard_sand Track_possible Small_rocks 
   } dry
} TerrainType
