BuildingType {
   abstract = true
   Name = building parent
   Infotext = 
   ConstructionStages = 1
   Weather = dry
   visible_in_fogOfWar = false
   Fields = A1 
   ID = 499
   Armor = 10000
   View = 20
   Jamming = 0
   Transportation { 
      MaxLoadableUnits = 10
      MaxLoadableUnitSize = 500
      MaxLoadableMass = 1000
      CategoriesNOT = default medium_ship heavy_ship light_aircraft medium_aircraft heavy_aircraft
      EntranceSystemNum = 1
      EntranceSystem0 {
        Mode = In out docking
        UnitHeightAbs = floating ground_level 
        UnitHeightRel = -100
        ContainerHeight = floating ground_level
        CategoriesNOT = 
        DockingHeightAbs = floating ground_level 
        DockingHeightRel = -100 
        DisableAttack = false
      } EntranceSystem0
   } Transportation
   Functions = 
   Techlevel = 0
   MaxResearch = 0
   TerrainAccess { 
      terrain_any = Lowland Hard_sand Soft_sand very_shallow_water 
      terrain_all = 
      terrain_not = railroad large_rocks swamp
      terrain_kill = lava water deep_water river
   } TerrainAccess
   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
   } ConstructionCost
   MaxResourceProduction { 
      Energy = 0
      Material = 0
      fuel = 0
   } MaxResourceProduction
   defaultProduction {
      energy = 0
      material = 0
      fuel = 0
   } defaultProduction
   StorageCapacity { 
      BImode { 
         Energy = 100000
         Material = 100000
         fuel = 100000
      } BImode
      ASCmode { 
         Energy = 0
         Material = 300
         fuel = 300
      } ASCmode
   } StorageCapacity
   Height = ground_level 
   ExternalLoading = 
} BuildingType


