VehicleType { 
   abstract = true
   Name = SAM TURRET
   ID = 222
   parent = 400 401 402 422
   Description = air-defence turret
   Infotext = []
   Armor = 600
   view = 50
   Picture = b_samturret.pcx
   Weight = 290
   TerrainAccess ->* VehicleType.Turret_only 
   Weapons { 
      Initiative = 0
      Number = 2
      Weapon0 ->* VehicleType.SAMT 
      Weapon0.Ammo = 12

      Weapon1 ->* VehicleType.AirMiniGun 
      Weapon1.Ammo = 10
      Weapon1.Reactionfireshots = 1
   } Weapons
} VehicleType
