VehicleType { 
   abstract = true
   Name = paratrooper
   ID = 207
   parent = 400 401 402 410
   Description = paratrooper
   Infotext = []
   Armor = 150
;   Picture = I_PARA.pcx
   Abilities += paratrooper mine_layer view_mines 
   Movement = 0 0 0 42 0 0 0 0 
   Weapons { 
      Initiative = 0
      Number = 3
      Weapon0 ->* VehicleType.MG30low
      Weapon0.Name = Maschinenpistole
      Weapon1 ->* VehicleType.MineWeapon
      Weapon1.Ammo = 4
      Weapon1.Name = Tellermine 
      Weapon2 ->* VehicleType.C4small
      Weapon2.Ammo = 4
      Weapon2.Name = Sprengstoff
   } Weapons
} VehicleType
