TerrainType { 
   Name = hard sand
   ID = 167
   Weather = dry few_snow much_snow 
   dry { 
      UseGFXpics = true
      GFX_Picture = 200
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 12  12  12  12  13  14  14  11  10  12  12  12  12  12  12  12  12  11
      TerrainProperties = hard_sand track_possible
   } dry
   few_snow { 
      UseGFXpics = true
      GFX_Picture = 665
       DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 5
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 13  13  13  13  14  14  15  12  10  13  13  13  13  13  13  13  13  11
      TerrainProperties = hard_sand snow track_possible
   } few_snow
   much_snow { 
      UseGFXpics = true
      GFX_Picture = 771
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 10
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 18  18  18  18  18  18  18  15  12  18  18  18  18  18  18  18  18  12
      TerrainProperties = hard_sand Deep_snow track_possible
   } much_snow
} TerrainType
