VehicleType { 
   Name = BAYNUNAH
   parent = 400 401 402 419
   ID = 582
   Description = corvette
   Infotext = [BAYNUNAH MISSILE CORVETTE DESIGN
The design of the corvette is being be carried out jointly by CMN and ADSB and will be a derivative of CMN's BR70 70m corvette design with a deep Vee hard chine hull. A low draught allows the corvette to operate in shallow waters. Emphasis is directed to good seakeeping characteristics and manoeuvrability. The light corvettes will be substantially larger than the New Generation Combattante I, the Um Almaradim Class patrol vessels supplied to Kuwait from 1998 to 2000. The Baynunah corvettes will incorporate a stealthy superstructure, a helicopter landing deck and a hangar.
]
   Armor = 850
   jamming = 10
   picture = MK3s_baynunah.pcx
   Transportation ->* VehicleType.TransCruiserSmall 
   Tank { 
      Energy = 0
      Material = 1500
      fuel = 3000
   } Tank
   FuelConsumption = 20
   Movement = 0 0 71 0 0 0 0 0
   Abilities += jam_only_own_field fuel_transfer material_transfer repair_vehicle
   Weight = 2000
   Weapons { 
      Initiative = 0
      Number = 9
      Weapon0 ->* VehicleType.Ship_Gun 
      Weapon0.Ammo = 10
      Weapon0.Punch@MaxRange = 62
      Weapon0.Punch@MinRange = 70

      Weapon1 ->* VehicleType.Ship_MG
      Weapon1.Ammo = 10
      
      Weapon2 ->* VehicleType.SSM
      Weapon2.Ammo = 6
      Weapon2.MaxRange = 30
      Weapon2.Punch@MaxRange = 70
      Weapon2.Punch@MinRange = 75

      Weapon3 ->* VehicleType.SAM
      Weapon3.Ammo = 6
      Weapon3.Punch@MaxRange = 66
      Weapon3.Punch@MinRange = 70

      Weapon4 ->* vehicleType.AmmoTorp 
      Weapon4.Ammo = 10

      Weapon5 ->* VehicleType.AmmoMG 
      Weapon5.Ammo = 40

      Weapon6 ->* vehicleType.AmmoBomb 
      Weapon6.Ammo = 20

      Weapon7 ->* vehicleType.AmmoAM 
      Weapon7.Ammo = 20

      Weapon8 ->* vehicleType.AmmoGM 
      Weapon8.Ammo = 20

   } Weapons
} VehicleType
