VehicleType { 
   Name = defence turret
   parent = 400 401 402 422
   ID = 317
   abstract = true

   Description = defence turret
   Infotext = []
   
   Armor = 800
   View = 60
   WaitFortack = true
   Transportation { 
      MaxLoadableUnits = 6
      MaxLoadableUnitSize = 25
      MaxLoadableMass = 80
      CategoriesNOT = hoovercraft light_aircraft medium_aircraft heavy_aircraft light_ship medium_ship heavy_ship medium_tracked_vehicle heavy_tracked_vehicle medium_wheeled_vehicle heavy_wheeled_vehicle rail_vehicle
      EntranceSystemNum = 1
      EntranceSystem0 ->* VehicleType.GrIO
   } Transportation
   FuelConsumption = 200
   Weight = 450

   Tank { 
      Energy = 0
      Material = 2000
      fuel = 3000
   } Tank
   TerrainAccess ->* VehicleType.Turret_only 

   Weapons { 
      Initiative = 0
      Number = 7
      Weapon0 ->* VehicleType.Artillery 
      Weapon0.ReactionFireShots = 2
      Weapon0.MaxRange = 40
      Weapon0.Ammo = 20
      Weapon0.Punch@MaxRange = 80
      Weapon0.Punch@MinRange = 90

      Weapon1 ->* VehicleType.SAMH 
      Weapon1.Ammo = 20

      Weapon2 ->* VehicleType.Ship_MG 
      Weapon2.MaxRange = 20
      Weapon2.Ammo = 10

      Weapon3 ->* VehicleType.AmmoLM 
      Weapon3.Ammo = 10

      Weapon4 ->* VehicleType.AmmoSM 
      Weapon4.Ammo = 50

      Weapon5 ->* vehicleType.AmmoMine 
      Weapon5.Ammo = 50

      Weapon6 ->* vehicleType.AmmoMG 
      Weapon6.Ammo = 80
   } Weapons
} VehicleType
