<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="mapeditor"
	ProjectGUID="{2610C66C-BB44-11D5-8156-00805F852A9B}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../.;&quot;$(SDL)/include&quot;;&quot;$(SDL_image)&quot;;../../../libs/sdlmm/src;&quot;$(SDL_mixer)&quot;;../../../libs/getopt;&quot;../../../libs/libsigc++&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG;HEXAGON,_NOASM_,FREEMAPZOOM,NEWKEYB,_WIN32_,karteneditor,_SDL_"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="0"
				BrowseInformation="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				DisableSpecificWarnings="4800;4018;4244;4355;4305;4786"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="triangulate.lib libbzip2.lib sdlevent.lib SDL.lib SDLmain.lib SDLmm.lib SDL_image.lib SDL_mixer.lib"
				OutputFile="$(OutDir)/bin/mapeditor.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="&quot;$(SDL_mixer)/VisualC/Debug&quot;;&quot;$(SDL_image)/VisualC/Debug&quot;;../../../Debug/lib;&quot;../../../libs/libsigc++/sigc++/Debug&quot;;../../../libs/SDLmm/SDLmm/Debug;&quot;$(SDL)/VisualC/SDLmain/Debug&quot;;&quot;$(SDL)/VisualC/SDL/Debug&quot;"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/bin/mapeditor.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="1"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="../.;&quot;$(SDL)/include&quot;;&quot;$(SDL_image)/include&quot;;&quot;$(SDL_mixer)&quot;;../../../libs/getopt;&quot;../../../libs/libsigc++&quot;;../../../libs/SDLmm/include"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;HEXAGON,_NOASM_,FREEMAPZOOM,NEWKEYB,_WIN32_,karteneditor,_SDL_"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="FALSE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="0"
				BrowseInformation="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				DisableSpecificWarnings="4800;4018;4244;4355;4305;4786"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="triangulate.lib libbzip2.lib sdlevent.lib SDL.lib SDLmain.lib SDLmm.lib SDL_image.lib SDL_mixer.lib"
				OutputFile="$(OutDir)/bin/mapeditor.exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="&quot;$(SDL_mixer)/VisualC/Release&quot;;&quot;$(SDL_image)/VisualC/Release&quot;;../../../Release/lib;&quot;../../../libs/libsigc++/sigc++/release&quot;;../../../libs/SDLmm/SDLmm/release;&quot;$(SDL)/VisualC/SDLmain/Release&quot;;&quot;$(SDL)/VisualC/SDL/Release&quot;"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/bin/mapeditor.pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath="..\..\..\ascstring.cpp">
			</File>
			<File
				RelativePath="..\..\..\attack.cpp">
			</File>
			<File
				RelativePath="..\..\..\basegfx.cpp">
			</File>
			<File
				RelativePath="..\..\..\basestrm.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						GeneratePreprocessedFile="0"
						ShowIncludes="FALSE"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\..\buildings.cpp">
			</File>
			<File
				RelativePath="..\..\..\buildingtype.cpp">
			</File>
			<File
				RelativePath="..\..\..\clipboard.cpp">
			</File>
			<File
				RelativePath="..\..\..\CLoadable.cpp">
			</File>
			<File
				RelativePath="..\..\..\containerbase.cpp">
			</File>
			<File
				RelativePath="..\..\..\containerbasetype.cpp">
			</File>
			<File
				RelativePath="..\..\..\dialog.cpp">
			</File>
			<File
				RelativePath="..\..\..\dlg_box.cpp">
			</File>
			<File
				RelativePath="..\..\..\edevents.cpp">
			</File>
			<File
				RelativePath="..\..\..\edgen.cpp">
			</File>
			<File
				RelativePath="..\..\..\edglobal.cpp">
			</File>
			<File
				RelativePath="..\..\..\edmain.cpp">
			</File>
			<File
				RelativePath="..\..\..\edmisc.cpp">
			</File>
			<File
				RelativePath="..\..\..\edselfnt.cpp">
			</File>
			<File
				RelativePath="..\..\..\gameevent_dialogs.cpp">
			</File>
			<File
				RelativePath="..\..\..\gameevents.cpp">
			</File>
			<File
				RelativePath="..\..\..\gameeventsystem.cpp">
			</File>
			<File
				RelativePath="..\..\..\gamemap.cpp">
			</File>
			<File
				RelativePath="..\..\..\gameoptions.cpp">
			</File>
			<File
				RelativePath="..\..\..\libs\getopt\getopt.c">
			</File>
			<File
				RelativePath="..\..\..\libs\getopt\getopt1.c">
			</File>
			<File
				RelativePath="..\..\..\graphicset.cpp">
			</File>
			<File
				RelativePath="..\..\..\itemrepository.cpp">
			</File>
			<File
				RelativePath="..\..\..\loadbi3.cpp">
			</File>
			<File
				RelativePath="..\..\..\loaders.cpp">
			</File>
			<File
				RelativePath="..\..\..\loadpcxc.cpp">
			</File>
			<File
				RelativePath="..\..\..\mapalgorithms.cpp">
			</File>
			<File
				RelativePath="..\..\..\mapdisplay.cpp">
			</File>
			<File
				RelativePath="..\..\..\mappolygons.cpp">
			</File>
			<File
				RelativePath="..\mdump.cpp">
			</File>
			<File
				RelativePath="..\..\..\messages.cpp">
			</File>
			<File
				RelativePath="..\..\..\misc.cpp">
			</File>
			<File
				RelativePath="..\..\..\music.cpp">
			</File>
			<File
				RelativePath="..\..\..\Named.cpp">
			</File>
			<File
				RelativePath="..\ndir.c">
			</File>
			<File
				RelativePath="..\..\..\networkdata.cpp">
			</File>
			<File
				RelativePath="..\..\..\newfont.cpp">
			</File>
			<File
				RelativePath="..\..\..\objecttype.cpp">
			</File>
			<File
				RelativePath="..\..\..\palette.cpp">
			</File>
			<File
				RelativePath="..\..\..\password.cpp">
			</File>
			<File
				RelativePath="..\..\..\password_dialog.cpp">
			</File>
			<File
				RelativePath="..\..\..\pd.cpp">
			</File>
			<File
				RelativePath="..\..\..\prehistoricevents.cpp">
			</File>
			<File
				RelativePath="..\..\..\Property.cpp">
			</File>
			<File
				RelativePath="..\..\..\PropertyGroup.cpp">
			</File>
			<File
				RelativePath="..\..\..\research.cpp">
			</File>
			<File
				RelativePath="..\..\..\resourcenet.cpp">
			</File>
			<File
				RelativePath="..\..\..\sgstream.cpp">
			</File>
			<File
				RelativePath="..\..\..\simplestream.cpp">
			</File>
			<File
				RelativePath="..\..\..\sdl\sound.cpp">
			</File>
			<File
				RelativePath="..\..\..\soundList.cpp">
			</File>
			<File
				RelativePath="..\..\..\spfst.cpp">
			</File>
			<File
				RelativePath="..\..\..\stack.cpp">
			</File>
			<File
				RelativePath="..\..\..\stringtokenizer.cpp">
			</File>
			<File
				RelativePath="..\..\..\strtmesg.cpp">
			</File>
			<File
				RelativePath="..\..\..\terraintype.cpp">
			</File>
			<File
				RelativePath="..\..\..\textfile_evaluation.cpp">
			</File>
			<File
				RelativePath="..\..\..\textfileparser.cpp">
			</File>
			<File
				RelativePath="..\..\..\textfiletags.cpp">
			</File>
			<File
				RelativePath="..\..\..\typen.cpp">
			</File>
			<File
				RelativePath="..\..\..\vehicle.cpp">
			</File>
			<File
				RelativePath="..\..\..\vehicletype.cpp">
			</File>
			<File
				RelativePath="..\..\..\viewcalculation.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath="..\..\..\ascstring.h">
			</File>
			<File
				RelativePath="..\..\..\attack.h">
			</File>
			<File
				RelativePath="..\..\..\basegfx.h">
			</File>
			<File
				RelativePath="..\..\..\basestrm.h">
			</File>
			<File
				RelativePath="..\..\..\buildings.h">
			</File>
			<File
				RelativePath="..\..\..\buildingtype.h">
			</File>
			<File
				RelativePath="..\..\..\CLoadable.h">
			</File>
			<File
				RelativePath="..\..\..\containerbase.h">
			</File>
			<File
				RelativePath="..\..\..\dialog.h">
			</File>
			<File
				RelativePath="..\..\..\dlg_box.h">
			</File>
			<File
				RelativePath="..\..\..\edevents.h">
			</File>
			<File
				RelativePath="..\..\..\edgen.h">
			</File>
			<File
				RelativePath="..\..\..\edglobal.h">
			</File>
			<File
				RelativePath="..\..\..\edmisc.h">
			</File>
			<File
				RelativePath="..\..\..\edselfnt.h">
			</File>
			<File
				RelativePath="..\..\..\gamemap.h">
			</File>
			<File
				RelativePath="..\..\..\gameoptions.h">
			</File>
			<File
				RelativePath="..\..\..\libs\getopt\getopt.h">
			</File>
			<File
				RelativePath="..\..\..\graphicset.h">
			</File>
			<File
				RelativePath="..\..\..\itemrepository.h">
			</File>
			<File
				RelativePath="..\..\..\loadbi3.h">
			</File>
			<File
				RelativePath="..\..\..\loaders.h">
			</File>
			<File
				RelativePath="..\..\..\mapalgorithms.h">
			</File>
			<File
				RelativePath="..\..\..\mapdisplay.h">
			</File>
			<File
				RelativePath="..\..\..\misc.h">
			</File>
			<File
				RelativePath="..\..\..\Named.h">
			</File>
			<File
				RelativePath="..\ndir.h">
			</File>
			<File
				RelativePath="..\..\..\networkdata.h">
			</File>
			<File
				RelativePath="..\..\..\newfont.h">
			</File>
			<File
				RelativePath="..\..\..\objecttype.h">
			</File>
			<File
				RelativePath="..\..\..\palette.h">
			</File>
			<File
				RelativePath="..\..\..\password.h">
			</File>
			<File
				RelativePath="..\..\..\password_dialog.h">
			</File>
			<File
				RelativePath="..\..\..\pd.h">
			</File>
			<File
				RelativePath="..\..\..\Property.h">
			</File>
			<File
				RelativePath="..\..\..\PropertyGroup.h">
			</File>
			<File
				RelativePath="..\..\..\research.h">
			</File>
			<File
				RelativePath=".\resource.h">
			</File>
			<File
				RelativePath="..\..\..\resourcenet.h">
			</File>
			<File
				RelativePath="..\..\..\sgstream.h">
			</File>
			<File
				RelativePath="..\..\..\spfst.h">
			</File>
			<File
				RelativePath="..\..\..\stack.h">
			</File>
			<File
				RelativePath="..\..\..\strtmesg.h">
			</File>
			<File
				RelativePath="..\..\..\terraintype.h">
			</File>
			<File
				RelativePath="..\..\..\textfileparser.h">
			</File>
			<File
				RelativePath="..\..\..\textfiletags.h">
			</File>
			<File
				RelativePath="..\..\..\typen.h">
			</File>
			<File
				RelativePath="..\..\..\vehicle.h">
			</File>
			<File
				RelativePath="..\..\..\vehicletype.h">
			</File>
			<File
				RelativePath="..\..\..\viewcalculation.h">
			</File>
			<File
				RelativePath="..\..\..\weather.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath=".\asc.ico">
			</File>
			<File
				RelativePath=".\mapeditor.rc">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
