VehicleType { 
   Name = CVX
   parent = 400 401 402 418
   ID = 569
   Description =  aircraft carrier
   Infotext = [CVNX-2 will be the culmination of the evolutionary carrier design program started with CVN-76. Key features of CVNX-2 will include an electromagnetic aircraft launching system that will have reduced manpower and maintenance as well as lower wind over deck requirements for aircraft launch and recovery. This system will also extend aircraft life, as peak loads on the airframe will be reduced. This design utilizes technology similar to that used by European rail systems to propel ‘bullet’ trains. The benefits will be freeing the catapults from dependence on ship-generated steam, as well as an increase in available energy and a major reduction in both weight and volume. Consideration had been given to an internal combustion catapult that would utilize a combination of JP-5 and an oxidizer to propel the launch assist mechanism. A drawback to this system was the separate storage and piping systems required for the oxidizer, as well as the drain on JP-5 resources. CVNX-2 will be designed with modular architecture and systems that are reconfigurable to provide operational flexibility. CVNX-2 will have an advanced armor system to improve her combat survivability. Commercial systems will be adapted for use in ship operations, habitability, mooring, and maneuvering. An advanced weapons information management system will automate the process of weapons inventory control, weapons movement, and weapons deployment from the magazine to the aircraft. The long-term goals with CVNX-2 envision additional reductions in total operating costs and manpower requirements.]
   Armor = 1500
   View = 60
   picture = MK3s_cvx.pcx
   WreckageObject = 414
   Transportation ->* VehicleType.TransMedCarrier 
   Tank { 
      Energy = 0
      Material = 30000
      fuel = 45000
   } Tank
   FuelConsumption = 42
   Abilities += repair_vehicle fuel_transfer material_transfer self_repairing sonar
   Movement = 0 0 61 0 0 0 0 0 
   TerrainAccess ->* VehicleType.very_bigship_terrain 
   SelfRepairRate = 5
   Weight = 10000
   Weapons { 
      Number = 6
      Weapon0 ->* VehicleType.SAMH 
      Weapon0.ReactionFireShots = 3
      Weapon0.Type = air_missile ammo_transfer shootable 
      Weapon0.MaxRange = 60
      Weapon0.Ammo = 100

      Weapon1 ->* VehicleType.AmmoCannon 
      Weapon1.Ammo = 100

      Weapon2 ->* VehicleType.AmmoGM 
      Weapon2.Ammo = 100

      Weapon3 ->* VehicleType.AmmoTorp 
      Weapon3.Ammo = 100

      Weapon4 ->* VehicleType.AmmoBomb 
      Weapon4.Ammo = 100

      Weapon5 ->* vehicleType.AmmoMG 
      Weapon5.Ammo = 200
   } Weapons
} VehicleType
