 Technology {
   name = "Mobile Air Defence Program"
   ; begin Technology
   infotext = "Mobile Air Defence Program"
   id = 101906
   researchpoints = 0
   
   techlevel = 0
   ; the idea behind techlevel is that it makes it easier to start a multiplayer map by 
   ; grouping technologies into techlevels. If you start a map with techlevel 3 all technologies
   ; with a techlevel of 3 or less will be available to the players without any research
   
   requireEvent = false
   ; this technology can only be researched after a specific event enabling this tech has been triggered
   ; usually false
   
   TechnologiesRequired = 101913
   ; this technology depends on the technologies with ID 122 and 123   
   
   BlockingTechnologies = 101905,101908
   ; if technology 127 has been researched, this technology will not be researchable any more
   
   BlockingOtherTechnologies = 
  
   RequireAllListedTechnologies = true
   ; if set to yes then this technology is only researchable after all requirements listed 
   ; in TechnologiesRequired are availabe (in this example 122 AND 123); 
   ; if set to no only one of the TechnologiesRequired (either 122 OR 123, or both) must be available   RelatedUnitID = 20
   ; if  RelatedUnitID is specified, a "unit info" link will appear in the ChooseTechnology dialog
   ; which opens the VehicleType Information dialog for the unit specified here. This is
   ; useful if a technology is prerequisite for a specific unit (this wouldn't make much sense for a technology "laser weapons")
} Technology 