ObjectType { 
   name = pipeline
   canExistBeneathBuildings = false
   ID = 3
   groupID = 6
   Weather = dry
   visible_in_fogOfWar = false
   LinkableObjects = 30 996
   Armor = 200
   Movemalus_abs = -1
   ;                def lTr mTr hvT lWh mWh hWh tro rlv mAC mSh BTO lAC hAC lSh hSh Hli hov
   Movemalus_plus = 10  10  10  10  10  10  10  3   2   10  10  0   10  10  10  10  10  10
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 0
   Jamming_abs = -1
   Jammming_plus = 5
   Height = 114
   ConstructionCost { 
      Energy = 0
      Material = 150
      fuel = 80
      Movement = 11
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = -100
      fuel = 30
      Movement = 5
   } RemovalCost
   NetBehaviour = NetToSelf AutoBorder NetToBuilding
   TerrainAccess { 
      terrain_any = Lowland Hard_sand Soft_sand frozen_water
      terrain_all = 
      terrain_not = runway forest large_rocks swamp bridge pipeline railroad
      terrain_kill = shallow_water water deep_water lava river
   } TerrainAccess
   TerrainProperties_Filter =
   TerrainProperties_Add = Pipeline bridge
   dry { 
      UseGFXpics = false
      picture = ob_PIPELINE_dry.pcx 64
   } dry
   light_rain { 
      UseGFXpics = false
      picture = PIPELINE_dry.pcx 64
   } light_rain
   heavy_rain { 
      UseGFXpics = false
      picture = PIPELINE_dry.pcx 64
   } heavy_rain
   few_snow { 
      UseGFXpics = false
      picture = PIPELINE_dry.pcx 64
   } few_snow
   much_snow { 
      UseGFXpics = false
      picture = PIPELINE_dry.pcx 64
   } much_snow
} ObjectType
