BuildingType { 
   Name = oiltower
   ID = 4
   InfoText = [Oelfoerderanlage für Land.]
   parent = 499
   Armor = 400
   ConstructionStages = 1
   Weather = dry few_snow much_snow snow_and_ice
   Fields = A3 A4 
   UseGFXpics = false
   Pictures { 
      dry = bld_asc_oiltower.pcx
      few_snow = bld_asc_oiltower_fs.pcx
      much_snow = bld_asc_oiltower_ms.pcx
      snow_and_ice = bld_asc_oiltower_ms.pcx
   } Pictures
   RubbleObjects = false
   Entry = A3
   Transportation { 
      MaxLoadableUnits = 2
      MaxLoadableUnitSize = 25
      MaxLoadableMass = 100
      CategoriesNOT = default hoovercraft Medium_tracked_vehicle Heavy_tracked_vehicle Medium_wheeled_vehicle Heavy_wheeled_vehicle Light_aircraft Medium_aircraft Heavy_aircraft Helicopter Light_ship Medium_ship Heavy_Ship Building|turret|object Rail_vehicle
   } Transportation
   Functions = Mining_Station
   ConstructionCost { 
      Energy = 0
      Material = 6000
      fuel = 6000
   } ConstructionCost
   MaxResourceProduction { 
      Energy = -200
      Material = 0
      fuel = 1500
   } MaxResourceProduction
   defaultProduction {
      energy = -200
      material = 
      fuel = 1500
   } defaultProduction
   ResourceExtractionEfficiency {
      Fuel = 2000
   } ResourceExtractionEfficiency
   StorageCapacity { 
      ASCmode { 
         fuel = 3000
      } ASCmode
   } StorageCapacity
} BuildingType
