ObjectType { 
   ID = 1049
   Weather = dry 
   canExistBeneathBuildings = true
   visible_in_fogOfWar = true
   LinkableObjects = 
   Armor = 200
   Movemalus_plus = 20 30 30  30  40  40  40  10  5   40  40  20  40  40  40  40  40  40 
   ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
   Movemalus_abs = 
   AttackBonus_abs = -1
   AttackBonus_plus = 0
   DefenseBonus_abs = -1
   DefenseBonus_plus = 1
   Jamming_abs = -1
   Jammming_plus = 3
   Height = 113
   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } RemovalCost
   Name = water pipeline
   NoSelfChaining = true
   TerrainAccess { 
      terrain_any = Lowland Hard_sand Soft_sand very_shallow_water 
      terrain_all = 
      terrain_not =  
      terrain_kill = water deep_water lava
   } TerrainAccess
   TerrainProperties_Filter = 
   TerrainProperties_Add = Installation 
   dry { 
      UseGFXpics = true
      GFXpictures = 330 
      FlipPictures = 0 
   } dry
} ObjectType
