VehicleType { 
   Name = IMPACT
   parent = 400 401 402 414 498
   ID = 21
   Description = Fighter-Bomber
   Infotext = [Fighter/Bombers combine ground assault with air defense. While
              a Fighter/Bomber cannot stand up to a Heavy Fighter, it has
              sufficient means of defending itself. If you need a convoy taken
              out, and cannot afford to wait for escorts, the Fighter/Bomber
              is the ideal choice.]
   Armor = 310
   picture = Mk1a_impact.pcx
   Tank { 
      Energy = 0
      Material = 0
      fuel = 2200
   } Tank
   FuelConsumption = 21
   Movement = 0 0 0 60 180 180 0 0 
   Weight = 80
   Weapons { 
      Initiative = 0
      Number = 4
      Weapon0 ->* VehicleType.smAAM 
      Weapon0.Ammo = 4
      Weapon0.Punch@MaxRange = 67
      Weapon0.Punch@MinRange = 67

      Weapon1. ->* VehicleType.Air_MG 
      Weapon1.Ammo = 10
      Weapon1.Punch@MaxRange = 42
      Weapon1.Punch@MinRange = 42

      Weapon2 ->* VehicleType.smASM 
      Weapon2.Ammo = 4
      Weapon2.Punch@MaxRange = 69
      Weapon2.Punch@MinRange = 69

      Weapon3 ->* VehicleType.medBomb 
      Weapon3.Ammo = 4
      Weapon3.Punch@MaxRange = 80
      Weapon3.Punch@MinRange = 80
   } Weapons
} VehicleType
