TerrainType { 
   Name = coast vsw parent
   ID = 1209
   Weather = dry light_rain heavy_rain few_snow much_snow snow_and_ice
   abstract = true
   dry { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 15  22  22  22  22  22  22  12  10  22  12  11  22  22  12  12  22  10
      TerrainProperties = Very_shallow_water 
   } dry
   light_rain { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 1
 ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 15  22  22  22  22  22  22  15  10  22  12  11  22  22  12  12  22  10
      TerrainProperties = Very_shallow_water 
   } light_rain
   heavy_rain { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 3
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 25  25  25  25  25  25  25  25  11  25  14  11  25  25  14  14  25  25
      TerrainProperties = Very_shallow_water 
   } heavy_rain
   few_snow { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 2
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 25  25  25  25  25  25  25  25  11  25  14  11  25  25  14  14  25  25
      TerrainProperties = Very_shallow_water 
   } few_snow
   much_snow { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 4
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 30  30  30  30  30  30  30  30  11  30  20  12  30  30  19  18  30  30
      TerrainProperties = Very_shallow_water Pack_ice snow
   } much_snow
   snow_and_ice { 
      UseGFXpics = true
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 4
  ;              def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus = 13  13  13  13  14  14  14  12  12 14  22  16  14  14  22  22  14  12
      TerrainProperties = Very_shallow_water frozen_water track_possible snow
   } snow_and_ice
} TerrainType