TerrainType { 
   Parent = 2060
   ID = 2040

   Name = Indoor_Beton

   dry { 
      Picture = t2040_indoor.pcx
      DefenseBonus = -1
      BasicJamming = -2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } dry
   light_rain { 
      Picture = t2040_lr.pcx
      DefenseBonus = -1
      BasicJamming = -2

      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } light_rain
   heavy_rain { 
      Picture = t2040_hr.pcx
      DefenseBonus = -1
      BasicJamming = -2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } heavy_rain
   few_snow { 
      Picture = t2040_fs.pcx
      DefenseBonus = -1
      BasicJamming = -2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } few_snow
   much_snow { 
      Picture = t2040_indoor.pcx
      DefenseBonus = -1
      BasicJamming = -2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } much_snow
   snow_and_ice { 
      Picture = t2040_indoor.pcx
      DefenseBonus = -1
      BasicJamming = -2
      ;           def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
      MoveMalus =  10  10  10  10  10  10  10  10  10  10  10  16  10  10  10  10  10  10
      TerrainProperties = hard_sand track_possible
   } snow_and_ice

} TerrainType
