TerrainType { 
   Name = mud
   ID = 22
   parent = 1205
   dry { 
      GFX_Picture = 150
   } dry
   light_rain { 
      GFX_Picture = 812
   } light_rain
   heavy_rain { 
      GFX_Picture = 844
   } heavy_rain
   few_snow { 
      GFX_Picture = 610
   } few_snow
   much_snow { 
      GFX_Picture = 721
   } much_snow
   snow_and_ice { 
      GFX_Picture = 721
   } snow_and_ice
} TerrainType
