BuildingType { 
   Name = Mining Station
   ID = 1
   parent = 499
   InfoText = [ Bergwerk, Materialfoerderung]
   Armor = 600
   ConstructionStages = 1
   Weather = dry
   Fields = A2 A3 A4 B3 
   UseGFXpics = false
   Pictures { 
      dry = bld_asc_mine2.pcx
      few_snow = bld_asc_mine_fs.pcx
      much_snow = bld_asc_mine_ms.pcx
      snow_and_ice = bld_asc_mine_ms.pcx
   } Pictures
   RubbleObjects = false
   Entry = A2
   Transportation { 
      MaxLoadableUnits = 3
      MaxLoadableUnitSize = 100
      MaxLoadableMass = 1000
      CategoriesNOT = heavy_tracked_vehicle light_aircraft medium_aircraft heavy_aircraft helicopter hoovercraft light_ship heavy_ship medium_ship
   } Transportation
   Functions = Mining_Station
   TerrainAccess { 
      terrain_any = Lowland road runway Hard_sand Soft_sand hillside mountains high_mountains very_shallow_water  
      terrain_all = 
      terrain_not = 
      terrain_kill = lava river water deep_water
   } TerrainAccess
   ConstructionCost { 
      Energy = 0
      Material = 8000
      fuel = 8000
   } ConstructionCost
   MaxResourceProduction { 
      Energy = -400
      Material = 2000
      fuel = 0
   } MaxResourceProduction
   defaultProduction {
      energy = -400
      material = 2000
      fuel = 
   } defaultProduction
   ResourceExtractionEfficiency {
      Material = 2000
   } ResourceExtractionEfficiency
   StorageCapacity { 
      ASCmode { 
         Energy = 0
         Material = 4000
         fuel = 0
      } ASCmode
   } StorageCapacity
} BuildingType
