BuildingType {
   Name = airport
   ID = 10
   parent = 499
   Infotext = [Produktionsanlage für Flugzeuge incl. Munitionsproduktion, Reparatur und Wiederverwertung.]
   Armor = 700
   ConstructionStages = 1
   Weather = dry 
   Fields = A2 A3 A4 B3 
   UseGFXpics = false
   Pictures { 
      dry = bld_ASC_airport.pcx
      few_snow = bld_asc_airport.pcx
      much_snow = bld_asc_airport.pcx
      snow_and_ice = bld_asc_airport_hs.pcx
   } Pictures
   RubbleObjects = false
;   RubbleObjects = true
;   rubble {
;      A2 = 76
;      A3 = 77
;      A4 = 78
;      B3 = 76
;   } rubble
   Entry = A4
   Transportation { 
      MaxLoadableUnits = 6
      MaxLoadableUnitSize = 2000
      MaxLoadableMass = 1000000
      CategoriesNOT = hoovercraft light_tracked_vehicle Medium_tracked_vehicle Heavy_tracked_vehicle light_wheeled_vehicle Medium_wheeled_vehicle Heavy_wheeled_vehicle Light_ship Medium_ship Heavy_Ship Rail_vehicle building|turret|object
   } Transportation
   Functions = Vehicle_Production Ammo_Production Repair_Facility Recycling
   ConstructionCost { 
      Energy = 0
      Material = 9000
      fuel = 9000
   } ConstructionCost
   Height = ground_level 
   ExternalLoading =  
} BuildingType
