VehicleType { 
   abstract = true
   Name = SAM BUNKER
   ID = 223
   parent = 400 401 402 403
   Description = air-defence bunker
   Infotext = [ ]
   Armor = 700
   view = 60
   Picture = b_sambunker.pcx
   Movement = 0 0 0 0 0 0 0 0 
   Weight = 290
   TerrainAccess ->* VehicleType.Turret_lowland 
   Weapons { 
      Initiative = 0
      Number = 3
      Weapon0 ->* VehicleType.SAMB 
      Weapon0.Ammo = 20

      Weapon1 ->* VehicleType.AirMiniGun

      Weapon2 ->* VehicleType.Def_MG 
   } Weapons
} VehicleType
