TerrainType { 
   Name = muell rechts
   ID = 227
   parent = 1216
   dry { 
      GFX_Picture = 208
   } dry
   light_rain ->* TerrainType.dry
   heavy_rain ->* TerrainType.dry
   few_snow {
      GFX_Picture = 673
   } few_snow
   much_snow { 
      GFX_Picture = 779
   } much_snow
   snow_and_ice ->* TerrainType.much_snow
} TerrainType
