VehicleType {
   Name = twice gun artillery
   abstract = true
   ID = 253
   parent = 400 401 402 405
   Description = twice gun artillery
   Infotext = []
;   Picture = g_comaiii.pcx
   WreckageObject = 402

   Armor = 350
   Weight = 55
   WaitFortack = true
   Tank { 
      Energy = 0
      Material = 0
      fuel = 735
   } Tank
   FuelConsumption = 17
   Movement = 0 0 0 30 0 0 0 0 
   TerrainAccess { 
      terrain_not = forest small_rocks large_rocks swamp morass deep_snow
   } TerrainAccess
   Weapons { 
      Initiative = 0
      Number = 2
      Weapon0 ->* VehicleType.Artillery 
      Weapon0.MaxRange = 60
      Weapon0.MinRange = 30
      Weapon0.Ammo = 5
      Weapon0.Punch@MaxRange = 80
      Weapon0.Punch@MinRange = 90
      Weapon1 ->* VehicleType.Artillery 
      Weapon1.MaxRange = 60
      Weapon1.MinRange = 30
      Weapon1.Ammo = 5
      Weapon1.Punch@MaxRange = 80
      Weapon1.Punch@MinRange = 90
   } Weapons
} VehicleType
