// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2009
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#ifndef WM4APPRGAUSSPOINTSFIT3_H
#define WM4APPRGAUSSPOINTSFIT3_H

#include "Wm4FoundationLIB.h"
#include "Wm4Box3.h"

namespace Wm4
{

// Fit points with a Gaussian distribution.  The center is the mean of the
// points, the axes are the eigenvectors of the covariance matrix, and the
// extents are the eigenvalues of the covariance matrix and are returned in
// increasing order.  The quantites are stored in a Box3<Real> just to have a
// single container.
template <class Real> WM4_FOUNDATION_ITEM
Box3<Real> GaussPointsFit3 (int iQuantity, const Vector3<Real>* akPoint);

}

#endif
