// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2009
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#include "Wm4SoftRendererPCH.h"

#include "p_Default.sft.wmsp"
#include "p_MaterialTexture.sft.wmsp"
#include "p_PassThrough3.sft.wmsp"
#include "p_PassThrough4.sft.wmsp"
#include "p_T0s1d0T1s1d1.sft.wmsp"
#include "p_T0s1d0T1s2d0.sft.wmsp"
#include "p_T0s1d0T1s3d1.sft.wmsp"
#include "p_Texture.sft.wmsp"

#include "v_Default.sft.wmsp"
#include "v_L1a.sft.wmsp"
#include "v_L1d.sft.wmsp"
#include "v_L1p.sft.wmsp"
#include "v_L1s.sft.wmsp"
#include "v_Material.sft.wmsp"
#include "v_MaterialTexture.sft.wmsp"
#include "v_T0d2T1d2PassThrough.sft.wmsp"
#include "v_Texture.sft.wmsp"
#include "v_VertexColor3.sft.wmsp"
#include "v_VertexColor4.sft.wmsp"
