// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2009
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#ifndef TYPES2_H
#define TYPES2_H

#include "Edge2.h"
#include "Wm4Vector2.h"
using namespace Wm4;

#include <map>
#include <vector>
using namespace std;

// vertices
typedef map<Vector2d,int> VMap;
typedef map<Vector2d,int>::iterator VIterator;
typedef map<Vector2d,int>::const_iterator VCIterator;
typedef vector<Vector2d> VArray;

// edges
typedef map<Edge2,int> EMap;
typedef map<Edge2,int>::iterator EIterator;
typedef map<Edge2,int>::const_iterator ECIterator;
typedef vector<Edge2> EArray;

#endif
