// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2009
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#ifndef WM4QUERY3TRATIONAL_H
#define WM4QUERY3TRATIONAL_H

#include "Wm4FoundationLIB.h"
#include "Wm4Query3.h"
#include "Wm4RVector3.h"

namespace Wm4
{

template <class Real>
class Query3TRational : public Query3<Real>
{
public:
    // The components of the input vertices are represented exactly as
    // rational values.
    Query3TRational (int iVQuantity, const Vector3<Real>* akVertex);
    virtual ~Query3TRational ();

    // run-time type information
    virtual Query::Type GetType () const;

    // Queries about the relation of a point to various geometric objects.

    virtual int ToPlane (int i, int iV0, int iV1, int iV2) const;
    virtual int ToPlane (const Vector3<Real>& rkP, int iV0, int iV1, int iV2)
        const;

    virtual int ToTetrahedron (int i, int iV0, int iV1, int iV2, int iV3)
        const;
    virtual int ToTetrahedron (const Vector3<Real>& rkP, int iV0, int iV1,
        int iV2, int iV3) const;

    virtual int ToCircumsphere (int i, int iV0, int iV1, int iV2, int iV3)
        const;
    virtual int ToCircumsphere (const Vector3<Real>& rkP, int iV0, int iV1,
        int iV2, int iV3) const;

private:
    using Query3<Real>::m_iVQuantity;
    using Query3<Real>::m_akVertex;

    // Caching for rational representations of the input.  The conversion of
    // floating-point numbers to TRational form is slow, so it is better to
    // keep track of which values have been converted.
    typedef TRational<8*sizeof(Real)> Rational;
    typedef RVector3<8*sizeof(Real)> RVector;
    mutable RVector* m_akRVertex;
    mutable bool* m_abEvaluated;

    void Convert (int iQuantity, int* aiIndex) const;

    int ToPlane (const RVector& rkRP, int iV0, int iV1, int iV2) const;
    int ToTetrahedron (const RVector& rkRP, int iV0, int iV1, int iV2,
        int iV3) const;
    int ToCircumsphere (const RVector& rkRP, int iV0, int iV1, int iV2,
        int iV3) const;

    static Rational Dot (Rational& rkX0, Rational& rkY0, Rational& rkZ0,
        Rational& rkX1, Rational& rkY1, Rational& rkZ1);

    static Rational Det3 (Rational& rkX0, Rational& rkY0, Rational& rkZ0,
        Rational& rkX1, Rational& rkY1, Rational& rkZ1, Rational& rkX2,
        Rational& rkY2, Rational& rkZ2);

    static Rational Det4 (Rational& rkX0, Rational& rkY0, Rational& rkZ0,
        Rational& rkW0, Rational& rkX1, Rational& rkY1, Rational& rkZ1,
        Rational& rkW1, Rational& rkX2, Rational& rkY2, Rational& rkZ2,
        Rational& rkW2, Rational& rkX3, Rational& rkY3, Rational& rkZ3,
        Rational& rkW3);
};

#include "Wm4Query3TRational.inl"

typedef Query3TRational<float> Query3TRationalf;
typedef Query3TRational<double> Query3TRationald;

}

#endif
