// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2009
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#ifndef WM4SOFTRENDERERPCH_H
#define WM4SOFTRENDERERPCH_H

#ifdef WM4_USE_PRECOMPILED_HEADERS

#include "Wm4SoftArray.h"
#include "Wm4SoftFrameBuffer.h"
#include "Wm4SoftRenderer.h"
#include "Wm4SoftResources.h"
#include "Wm4SoftSampler.h"
#include "Wm4SoftSampler1.h"
#include "Wm4SoftSampler2.h"
#include "Wm4SoftSampler3.h"
#include "Wm4SoftSamplerCube.h"
#include "Wm4SoftSamplerProj.h"
#include "Wm4SoftShaderLibrary.h"
#include "Wm4SoftShaderUtility.h"

#endif

#endif
