// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2009
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

//----------------------------------------------------------------------------
inline float DeformableBall::GetDuration () const
{
    return m_fDuration;
}
//----------------------------------------------------------------------------
inline float DeformableBall::GetPeriod () const
{
    return m_fPeriod;
}
//----------------------------------------------------------------------------
inline float DeformableBall::GetMinActive () const
{
    return m_fMinActive;
}
//----------------------------------------------------------------------------
inline float DeformableBall::GetMaxActive () const
{
    return m_fMaxActive;
}
//----------------------------------------------------------------------------
inline bool& DeformableBall::DoAffine ()
{
    return m_bDoAffine;
}
//----------------------------------------------------------------------------
inline TriMeshPtr& DeformableBall::Mesh ()
{
    return m_spkMesh;
}
//----------------------------------------------------------------------------
inline float DeformableBall::GetAmplitude (float fTime)
{
    return m_fDeformMult*(fTime-m_fMinActive)*(m_fMaxActive-fTime);
}
//----------------------------------------------------------------------------
