// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2008
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#include "PhysicsModule.h"
using namespace Wm4;

//----------------------------------------------------------------------------
PhysicsModule::PhysicsModule (int iSlices, int iRows, int iCols, float fStep,
    float fViscosity)
    :
    MassSpringVolume3f(iSlices,iRows,iCols,fStep)
{
    m_fViscosity = fViscosity;
}
//----------------------------------------------------------------------------
PhysicsModule::~PhysicsModule ()
{
}
//----------------------------------------------------------------------------
float& PhysicsModule::Viscosity ()
{
    return m_fViscosity;
}
//----------------------------------------------------------------------------
Vector3f PhysicsModule::ExternalAcceleration (int i, float, const Vector3f*,
    const Vector3f* akVelocity)
{
    Vector3f kAcceleration = -m_fViscosity*akVelocity[i];
    return kAcceleration;
}
//----------------------------------------------------------------------------
