// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.1 (2006/10/28)

int g_iTemplateVC80Length = 1503;
char* g_aacTemplateVC80[1503] =
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"	ProjectGUID=\"\"",
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"	Keyword=\"Win32Proj\">",
"	<Platforms>",
"		<Platform",
"			Name=\"Win32\"",
"		/>",
"	</Platforms>",
"	<ToolFiles>",
"	</ToolFiles>",
"	<Configurations>",
"		<Configuration",
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"			OutputDirectory=\"Debug\\VC80\"",
"			IntermediateDirectory=\"Debug\\VC80\"",
"			ConfigurationType=\"1\"",
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"			/>",
"			<Tool",
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"			<Tool",
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"			<Tool",
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"			/>",
"			<Tool",
"				Name=\"VCMIDLTool\"",
"			/>",
"			<Tool",
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"				Optimization=\"0\"",
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"			/>",
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"			<Tool",
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"				AdditionalDependencies=\"Wm4Foundation80d.lib Wm4Graphics80d.lib Wm4Physics80d.lib Wm4Imagics80d.lib Wm4Dx9Renderer80d.lib Wm4Dx9Application80d.lib\"",
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"				AdditionalLibraryDirectories=\"..\\..\\SDK\\Library\\Release\"",
"				GenerateDebugInformation=\"true\"",
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"			<Tool",
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"				OutputFile=\"PROJECTNAME_VC80WglDebDyn.exe\"",
"				LinkIncremental=\"2\"",
"				AdditionalLibraryDirectories=\"..\\..\\SDK\\Library\\DebugDLL\"",
"				GenerateDebugInformation=\"true\"",
"				ProgramDatabaseFile=\"$(OutDir)/PROJECTNAME_VC80WglDebDyn.pdb\"",
"				SubSystem=\"2\"",
"				EntryPointSymbol=\"mainCRTStartup\"",
"				TargetMachine=\"1\"",
"			/>",
"			<Tool",
"				Name=\"VCALinkTool\"",
"			/>",
"			<Tool",
"				Name=\"VCManifestTool\"",
"			/>",
"			<Tool",
"				Name=\"VCXDCMakeTool\"",
"			/>",
"			<Tool",
"				Name=\"VCBscMakeTool\"",
"			/>",
"			<Tool",
"				Name=\"VCFxCopTool\"",
"			/>",
"			<Tool",
"				Name=\"VCAppVerifierTool\"",
"			/>",
"			<Tool",
"				Name=\"VCWebDeploymentTool\"",
"			/>",
"			<Tool",
"				Name=\"VCPostBuildEventTool\"",
"			/>",
"		</Configuration>",
"		<Configuration",
"			Name=\"Wgl Release DLL|Win32\"",
"			OutputDirectory=\"ReleaseDLL\\VC80\"",
"			IntermediateDirectory=\"ReleaseDLL\\VC80\"",
"			ConfigurationType=\"1\"",
"			CharacterSet=\"2\"",
"			>",
"			<Tool",
"				Name=\"VCPreBuildEventTool\"",
"			/>",
"			<Tool",
"				Name=\"VCCustomBuildTool\"",
"			/>",
"			<Tool",
"				Name=\"VCXMLDataGeneratorTool\"",
"			/>",
"			<Tool",
"				Name=\"VCWebServiceProxyGeneratorTool\"",
"			/>",
"			<Tool",
"				Name=\"VCMIDLTool\"",
"			/>",
"			<Tool",
"				Name=\"VCCLCompilerTool\"",
"				AdditionalIncludeDirectories=\"..\\..\\SDK\\Include\"",
"				PreprocessorDefinitions=\"WIN32;NDEBUG;_WINDOWS;WM4_FOUNDATION_DLL_IMPORT;WM4_GRAPHICS_DLL_IMPORT;WM4_PHYSICS_DLL_IMPORT;WM4_IMAGICS_DLL_IMPORT;WM4_RENDERER_DLL_IMPORT\"",
"				RuntimeLibrary=\"2\"",
"				UsePrecompiledHeader=\"0\"",
"				WarningLevel=\"3\"",
"				Detect64BitPortabilityProblems=\"true\"",
"				DebugInformationFormat=\"3\"",
"			/>",
"			<Tool",
"				Name=\"VCManagedResourceCompilerTool\"",
"			/>",
"			<Tool",
"				Name=\"VCResourceCompilerTool\"",
"			/>",
"			<Tool",
"				Name=\"VCPreLinkEventTool\"",
"			/>",
"			<Tool",
"				Name=\"VCLinkerTool\"",
"				AdditionalDependencies=\"Wm4Foundation80.lib Wm4Graphics80.lib Wm4Physics80.lib Wm4Imagics80.lib Wm4WglRenderer80.lib Wm4WglApplication80.lib\"",
"				OutputFile=\"PROJECTNAME_VC80WglRelDyn.exe\"",
"				LinkIncremental=\"1\"",
"				AdditionalLibraryDirectories=\"..\\..\\SDK\\Library\\ReleaseDLL\"",
"				GenerateDebugInformation=\"true\"",
"				ProgramDatabaseFile=\"$(OutDir)/PROJECTNAME_VC80WglRelDyn.pdb\"",
"				SubSystem=\"2\"",
"				OptimizeReferences=\"2\"",
"				EnableCOMDATFolding=\"2\"",
"				EntryPointSymbol=\"mainCRTStartup\"",
"				TargetMachine=\"1\"",
"			/>",
"			<Tool",
"				Name=\"VCALinkTool\"",
"			/>",
"			<Tool",
"				Name=\"VCManifestTool\"",
"			/>",
"			<Tool",
"				Name=\"VCXDCMakeTool\"",
"			/>",
"			<Tool",
"				Name=\"VCBscMakeTool\"",
"			/>",
"			<Tool",
"				Name=\"VCFxCopTool\"",
"			/>",
"			<Tool",
"				Name=\"VCAppVerifierTool\"",
"			/>",
"			<Tool",
"				Name=\"VCWebDeploymentTool\"",
"			/>",
"			<Tool",
"				Name=\"VCPostBuildEventTool\"",
"			/>",
"		</Configuration>",
"	</Configurations>",
"	<References>",
"	</References>",
"	<Files>",
"		<Filter",
"			Name=\"Source Files\"",
"			Filter=\"cpp;c\"",
"			UniqueIdentifier=\"{4FC737F1-C7A5-4376-A066-2A32D752A2FF}\"",
"			>",
"			<File",
"				RelativePath=\".\\PROJECTNAME.cpp\"",
"				>",
"			</File>",
"		</Filter>",
"		<Filter",
"			Name=\"Header Files\"",
"			Filter=\"h\"",
"			UniqueIdentifier=\"{93995380-89BD-4b04-88EB-625FBE52EBFB}\"",
"			>",
"			<File",
"				RelativePath=\".\\PROJECTNAME.h\"",
"				>",
"			</File>",
"		</Filter>",
"		<Filter",
"			Name=\"Inline Files\"",
"			Filter=\"inl\"",
"			>",
"		</Filter>",
"		<Filter",
"			Name=\"Shader Files\"",
"			Filter=\"cg;wmsp\"",
"			>",
"		</Filter>",
"	</Files>",
"	<Globals>",
"	</Globals>",
"</VisualStudioProject>"
};
