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Demon battle version .95
Written by Kevin Jenkins using the Demo RakNet engine
January 16, 2003
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Go to http://www.rakkar.org/demonbattle for the latest updates, instructions, etc.
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Feel free to distribute this zip as you wish, however all files must be included.
RakNetDemo.dll is used under license and may not be distributed or used outside this program.
Feel free to modify or replace the sound, image, or model files as long as the relevant credits are retained.

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Requirements
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Requires DirectX 9
Requires a mouse
Multiplayer requires ports 60003 (Server, UDP) and 60004 (Client, UDP) to be open in case you are behind a firewall.

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How to play
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Two castles.  Two angry greater demons.  Hordes of lesser demons.  One giant battle.

Left click to shoot.  Hold down the button to shoot farther.
Right click to summon a demon.

Demons kill each other and the enemy castle.  Fireballs hurt only demons, but are cheaper to cast and give you some mana if they kill an enemy demon.

When the level up icon appears click it or hit the middle mouse button to gain a level.  Then click on the name of the perk you want to take or hit the corresponding number key.
The perk description is at the bottom of the screen.

The game ends when one of the castles is destroyed.

Hit F2 to swap between windowed and full screen mode, and to set your resolution.

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Credits
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Programmer, Designer
Kevin Jenkins

3D Programming Advice, Multiplayer testing
Jason Zisk

Host, Join, Instructions backdrops used with permission by
Leilah Wendell (www.westgatenecromantic.net)

Credits and Main page backdrops used with permission by
Mike Bohatch (www.eyesofchaos.com)

Castle model used with permission by
Terry Casper (www.amazing3d.com)

Landscape texture donated from
Jeff Birns

Bauul model (summoned demons) downloaded from fileplanet.  Created by
Brian "EvilBastard" Collins

CD 2000 model (mouse cursor) downloaded from fileplanet.  Created by
Jonn Gorden

Game icon from
http://www.entity.cc

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Contact info
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I'm rather reluctant to give out this address because spammers might get it... but anyway you can email me at rakkar@rakkar.org with bugs, suggestions, comments, or whatever.