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><head><title>glMultiTexCoordARB</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glMultMatrix.3G.xml" title="glMultMatrix"/><link rel="next" href="glNewList.3G.xml" title="glNewList"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glMultiTexCoordARB</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glMultMatrix.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glNewList.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glMultiTexCoordARB.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glMultiTexCoordARB.3G-name"/><h2>Name</h2><p>glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB, glMultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB, glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB, glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB, glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB, glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB, glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB, glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB, glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB, glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB, glMultiTexCoord4ivARB, glMultiTexCoord4svARB &#8212; set the current texture coordinates</p></div><div class="refsynopsisdiv"><a name="glMultiTexCoordARB.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glMultiTexCoord1dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLdouble <i><tt>s</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord1fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLfloat <i><tt>s</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord1iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLint <i><tt>s</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord1sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLshort <i><tt>s</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLdouble <i><tt>s</tt></i>, GLdouble <i><tt>t</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLfloat <i><tt>s</tt></i>, GLfloat <i><tt>t</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLint <i><tt>s</tt></i>, GLint <i><tt>t</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLshort <i><tt>s</tt></i>, GLshort <i><tt>t</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLdouble <i><tt>s</tt></i>, GLdouble <i><tt>t</tt></i>, GLdouble <i><tt>r</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLfloat <i><tt>s</tt></i>, GLfloat <i><tt>t</tt></i>, GLfloat <i><tt>r</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLint <i><tt>s</tt></i>, GLint <i><tt>t</tt></i>, GLint <i><tt>r</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLshort <i><tt>s</tt></i>, GLshort <i><tt>t</tt></i>, GLshort <i><tt>r</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLdouble <i><tt>s</tt></i>, GLdouble <i><tt>t</tt></i>, GLdouble <i><tt>r</tt></i>, GLdouble <i><tt>q</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLfloat <i><tt>s</tt></i>, GLfloat <i><tt>t</tt></i>, GLfloat <i><tt>r</tt></i>, GLfloat <i><tt>q</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLint <i><tt>s</tt></i>, GLint <i><tt>t</tt></i>, GLint <i><tt>r</tt></i>, GLint <i><tt>q</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLshort <i><tt>s</tt></i>, GLshort <i><tt>t</tt></i>, GLshort <i><tt>r</tt></i>, GLshort <i><tt>q</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glMultiTexCoordARB.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glMultiTexCoord1dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord1fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord1iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord1sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4dARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, <i><tt>q</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4fARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, <i><tt>q</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4iARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, <i><tt>q</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4sARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, <i><tt>q</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glMultiTexCoordARB.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>target</tt></i></span></dt><dd>
						Specifies texture unit whose coordinates should be modified. The number of texture units is implementation
						dependent, but must be at least two. Must be one of <tt>GL_TEXTURE</tt><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
								<mml:mi>i</mml:mi>
							</mml:math><span class="bold"><b>_ARB</b></span> where 0 &#8804; <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
								<mml:mi>i</mml:mi>
							</mml:math> &lt; <tt>GL_MAX_TEXTURE_UNITS_ARB</tt>, which is an implementation-dependent
						value.
					</dd><dt><span class="term"><i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, <i><tt>q</tt></i></span></dt><dd>
						Specify <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, and
						<i><tt>q</tt></i> texture coordinates for <i><tt>target</tt></i> texture unit. Not all
						parameters are present in all forms of the command.
					</dd></dl></div></div><div class="refsynopsisdiv"><a name="glMultiTexCoordARB.3G-c_spec-v"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glMultiTexCoord1dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLdouble *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord1fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLfloat *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord1ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLint *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord1svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLshort *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLdouble *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLfloat *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLint *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord2svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLshort *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLdouble *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLfloat *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLint *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord3svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLshort *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLdouble *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLfloat *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLint *<i><tt>v</tt></i>);</code></td></tr><tr><td valign="top"><code>void <tt>glMultiTexCoord4svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, const GLshort *<i><tt>v</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glMultiTexCoordARB.3G-python_spec-v"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glMultiTexCoord1dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord1fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord1ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord1svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord2svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord3svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4dvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4fvARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4ivARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glMultiTexCoord4svARB</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>v</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glMultiTexCoordARB.3G-parameters-v"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>target</tt></i></span></dt><dd>
						Specifies texture unit whose coordinates should be modified. The number of texture units is implementation
						dependent, but must be at least two. Must be one of <tt>GL_TEXTURE</tt><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
								<mml:mi>i</mml:mi>
							</mml:math><span class="bold"><b>_ARB</b></span>, where 0 &#8804; <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
								<mml:mi>i</mml:mi>
							</mml:math> &lt; the implementation-dependent value of <tt>GL_MAX_TEXTURE_UNITS_ARB</tt>.
					</dd><dt><span class="term"><i><tt>v</tt></i></span></dt><dd>
						Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the
						<i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>, and <i><tt>q</tt></i>
						texture coordinates.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glMultiTexCoordARB.3G-description"/><h2>Description</h2><p>
			<tt>glMultiTexCoordARB</tt> specifies texture coordinates in one, two, three, or four
			dimensions. <tt>glMultiTexCoord1ARB</tt> sets the current texture coordinates to
			(<i><tt>s</tt></i>,0,0,1); a call to <tt>glMultiTexCoord2ARB</tt> sets them to
			(<i><tt>s</tt></i>,<i><tt>t</tt></i>,0,1). Similarly, <tt>glMultiTexCoord3ARB</tt> specifies the texture coordinates as
			(<i><tt>s</tt></i>,<i><tt>t</tt></i>,<i><tt>r</tt></i>,1), and <tt>glMultiTexCoord4ARB</tt> defines all four components explicitly as
			(<i><tt>s</tt></i>,<i><tt>t</tt></i>,<i><tt>r</tt></i>,<i><tt>q</tt></i>).
		</p><p>
			The current texture coordinates are part of the data that is associated with each vertex and with the current raster
			position. Initially, the values for <i><tt>s</tt></i>, <i><tt>t</tt></i>, <i><tt>r</tt></i>,
			<i><tt>q</tt></i> are (0,0,0,1).
		</p></div><div class="refsect1" lang="en"><a name="glMultiTexCoordARB.3G-notes"/><h2>Notes</h2><p>
			<tt>glMultiTexCoordARB</tt> is only supported if
			<tt>GL_ARB_multitexture</tt> is included in the string returned by <a href="glGetString.3G.xml"><tt>glGetString</tt></a> when called with the argument <tt>GL_EXTENSIONS</tt>.
		</p><p>
			The current texture coordinates can be updated at any time. In particular, <tt>glMultiTexCoordARB</tt> can be called between a call to <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding call to <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p><p>
			It is always the case that <tt>GL_TEXTURE</tt><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mi>i</mml:mi>
				</mml:math><span class="bold"><b>_ARB</b></span> = <tt>GL_TEXTURE0_ARB</tt> + <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mi>i</mml:mi>
				</mml:math>.
		</p></div><div class="refsect1" lang="en"><a name="glMultiTexCoordARB.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<tt>glGet</tt> with argument <tt>GL_CURRENT_TEXTURE_COORDS</tt> with
			appropriate texture unit selected.
		</p></div><div class="refsect1" lang="en"><a name="glMultiTexCoordARB.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glActiveTextureARB.3G.xml">glActiveTextureARB</a>, <a href="glClientActiveTextureARB.3G.xml">glClientActiveTextureARB</a>, <a href="glTexCoord.3G.xml">glTexCoord</a>, <a href="glTexCoordPointer.3G.xml">glTexCoordPointer</a>, <a href="glVertex.3G.xml">glVertex</a></span>
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