/***************************************************************************
 *   Copyright (C) 2006 by FThauer FHammer   *
 *   f.thauer@web.de   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef STDSESSION_H
#define STDSESSION_H
#include "gamedata.h"
#include "playerdata.h"
#include "game_defs.h"
#include <string>
#include <boost/shared_ptr.hpp>
#include <core/crypthelper.h>

class GuiInterface;
class Game;
class ConfigFile;
class ClientThread;
class ServerManager;
class IrcThread;
class AvatarManager;
class QtToolsInterface;

class Session{
public:

	Session(GuiInterface*, ConfigFile*);

	~Session();

	enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET };

	// Only one of the two inits should be called.
	bool init();
	void init(boost::shared_ptr<AvatarManager> manager);

	void addOwnAvatar(const std::string &avatarFile);

	void startLocalGame(const GameData &gameData, const StartData &startData);
	void startClientGame(boost::shared_ptr<Game> game);

	Game *getCurrentGame();
	GuiInterface *getGui();
	GameType getGameType();

	boost::shared_ptr<AvatarManager> getAvatarManager();

	void startInternetClient();
	void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
	void startNetworkClientForLocalServer(const GameData &gameData);
	void terminateNetworkClient();
	void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
	void clientJoinGame(unsigned gameId, const std::string &password);

	void startNetworkServer();
	void sendLeaveCurrentGame();
	void sendStartEvent(bool fillUpWithCpuPlayers);
	void terminateNetworkServer();
	bool pollNetworkServerTerminated();

	void sendIrcChatMessage(const std::string &message);
	void setIrcNick(const std::string &value) { myIrcNick = value; }

	void sendClientPlayerAction();

	void sendChatMessage(const std::string &message);
	void kickPlayer(unsigned playerId);
	void kickPlayer(const std::string &playerName);
	void startVoteKickPlayer(unsigned playerId);
	void voteKick(bool doKick);
	
	void resetNetworkTimeout();

	bool isNetworkClientRunning() const; // TODO hack
	bool isNetworkServerRunning() const; // TODO hack

	GameInfo getClientGameInfo(unsigned gameId) const;
	PlayerInfo getClientPlayerInfo(unsigned playerId) const;
	ServerStats getClientStats() const;
	unsigned getClientCurrentGameId() const;

	bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName);

private:

	int currentGameNum;

	std::string myIrcNick;

	ClientThread *myNetClient;
	ServerManager *myNetServer;
	IrcThread *myClientIrcThread;

	boost::shared_ptr<AvatarManager> myAvatarManager;

	boost::shared_ptr<Game> currentGame;
	GuiInterface *myGui;
	ConfigFile *myConfig;
	GameType myGameType;
	QtToolsInterface *myQtToolsInterface;
};



#endif
