// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Image>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/AnisotropicLighting>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

#include <osg/observer_ptr>
        
BEGIN_OBJECT_REFLECTOR(osgFX::AnisotropicLighting)
	I_DeclaringFile("osgFX/AnisotropicLighting");
	I_BaseType(osgFX::Effect);
	I_Constructor0(____AnisotropicLighting,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgFX::AnisotropicLighting &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____AnisotropicLighting__C5_AnisotropicLighting_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "clone an object of the same type as the node. ",
	          "");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "return a clone of a node, with Object* return type. ",
	          "");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "return true if this and obj are of the same kind of object. ",
	          "");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the node's class type. ",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the node's library. ",
	          "");
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
	          Properties::VIRTUAL,
	          __void__accept__osg_NodeVisitor_R1,
	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
	          "");
	I_Method0(const char *, effectName,
	          Properties::VIRTUAL,
	          __C5_char_P1__effectName,
	          "get the name of this Effect ",
	          "");
	I_Method0(const char *, effectDescription,
	          Properties::VIRTUAL,
	          __C5_char_P1__effectDescription,
	          "get a brief description of this Effect ",
	          "");
	I_Method0(const char *, effectAuthor,
	          Properties::VIRTUAL,
	          __C5_char_P1__effectAuthor,
	          "get the effect author's name ",
	          "");
	I_Method0(osg::Image *, getLightingMap,
	          Properties::NON_VIRTUAL,
	          __osg_Image_P1__getLightingMap,
	          "get the lighting map ",
	          "");
	I_Method0(const osg::Image *, getLightingMap,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Image_P1__getLightingMap,
	          "get the const lighting map ",
	          "");
	I_Method1(void, setLightingMap, IN, osg::Image *, image,
	          Properties::NON_VIRTUAL,
	          __void__setLightingMap__osg_Image_P1,
	          "set the lighting map ",
	          "");
	I_Method0(int, getLightNumber,
	          Properties::NON_VIRTUAL,
	          __int__getLightNumber,
	          "get the OpenGL light number ",
	          "");
	I_Method1(void, setLightNumber, IN, int, n,
	          Properties::NON_VIRTUAL,
	          __void__setLightNumber__int,
	          "set the OpenGL light number that will be used in lighting computations ",
	          "");
	I_ProtectedMethod0(bool, define_techniques,
	                   Properties::VIRTUAL,
	                   Properties::NON_CONST,
	                   __bool__define_techniques,
	                   "abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",
	                   "You will usually call addTechnique() inside this method. ");
	I_SimpleProperty(int, LightNumber, 
	                 __int__getLightNumber, 
	                 __void__setLightNumber__int);
	I_SimpleProperty(osg::Image *, LightingMap, 
	                 __osg_Image_P1__getLightingMap, 
	                 __void__setLightingMap__osg_Image_P1);
END_REFLECTOR

