/*
 *  DarwinUtils.cpp
 *  OpenSceneGraph
 *
 *  Created by Stephan Huber on 27.06.08.
 *  Copyright 2008 Stephan Maximilian Huber, digital mind. All rights reserved.
 *
 */

#include <osg/Referenced>
#include <osg/DeleteHandler>
#include "DarwinUtils.h"
#include <Cocoa/Cocoa.h>

@interface MenubarToggler : NSObject {

}

-(void) show: (ID) data;
-(void) hide: (ID) data;

@end

@implementation MenubarToggler



-(void) hide:(ID) data 
{
    OSErr error = SetSystemUIMode(kUIModeAllHidden, kUIOptionAutoShowMenuBar);
    if (error) {
        osg::notify(osg::DEBUG_INFO) << "MenubarToggler::hide failed with " << error << std::endl;
    }
}


-(void) show:(ID) data 
{
    OSErr error = SetSystemUIMode(kUIModeNormal, 0);
    if (error) {
        osg::notify(osg::DEBUG_INFO) << "MenubarToggler::show failed with " << error << std::endl;
    }
}


@end

namespace osgDarwin {


static inline CGRect toCGRect(NSRect nsRect)
{
    CGRect cgRect;

    cgRect.origin.x = nsRect.origin.x;
    cgRect.origin.y = nsRect.origin.y;
    cgRect.size.width = nsRect.size.width;
    cgRect.size.height = nsRect.size.height;

    return cgRect;
}


MenubarController::MenubarController()
:    osg::Referenced(), 
    _list(), 
    _menubarShown(false),
    _mutex() 
{
    // the following code will query the system for the available rect on the main-display (typically the displaying showing the menubar + the dock

    NSRect rect = [[[NSScreen screens] objectAtIndex: 0] visibleFrame];
    _availRect = toCGRect(rect);
    
    // now we need the rect of the main-display including the menubar and the dock
    _mainScreenBounds = CGDisplayBounds( CGMainDisplayID() );


    // NSRect 0/0 is bottom/left, _mainScreenBounds 0/0 is top/left
    _availRect.origin.y = _mainScreenBounds.size.height - _availRect.size.height - _availRect.origin.y;
    
        
    // hide the menubar initially
    SetSystemUIMode(kUIModeAllHidden, kUIOptionAutoShowMenuBar);
}




MenubarController* MenubarController::instance() 
{
    static osg::ref_ptr<MenubarController> s_menubar_controller = new MenubarController();
    return s_menubar_controller.get();
}


void MenubarController::attachWindow(WindowAdapter* win)
{
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
    _list.push_back(win);
    update();
}


void MenubarController::detachWindow(osgViewer::GraphicsWindow* win) 
{
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
    for(WindowList::iterator i = _list.begin(); i != _list.end(); ) {
        if ((*i)->getWindow() == win)
            i = _list.erase(i);
        else 
            ++i;
    }
    update();
}

// iterate through all open windows and check, if they intersect the area occupied by the menubar/dock, and if so, hide the menubar/dock


void MenubarController::update() 
{
    unsigned int windowsCoveringMenubarArea = 0;    
    unsigned int windowsIntersectingMainScreen = 0;
    for(WindowList::iterator i = _list.begin(); i != _list.end(); ) {
        WindowAdapter* wi = (*i).get();
        if (wi->valid()) {
            CGRect windowBounds;
            wi->getWindowBounds(windowBounds);
            
            if (CGRectIntersectsRect(_mainScreenBounds, windowBounds))
            {
                ++windowsIntersectingMainScreen;
                // osg::notify(osg::ALWAYS) << "testing rect " << windowBounds.origin.x << "/" << windowBounds.origin.y << " " << windowBounds.size.width << "x" << windowBounds.size.height << std::endl;
                // osg::notify(osg::ALWAYS) << "against      " << _availRect.origin.x << "/" << _availRect.origin.y << " " << _availRect.size.width << "x" << _availRect.size.height << std::endl;
                // the window intersects the main-screen, does it intersect with the menubar/dock?
                if (((_availRect.origin.y > _mainScreenBounds.origin.y) && (_availRect.origin.y > windowBounds.origin.y)) ||
                    ((_availRect.origin.x > _mainScreenBounds.origin.x) && (_availRect.origin.x > windowBounds.origin.x)) || 
                    ((_availRect.size.width < _mainScreenBounds.size.width) && (_availRect.origin.x + _availRect.size.width < windowBounds.origin.x + windowBounds.size.width)) || 
                    ((_availRect.size.height < _mainScreenBounds.size.height) && (_availRect.origin.y + _availRect.size.height < windowBounds.origin.y + windowBounds.size.height) ))
                {
                    ++windowsCoveringMenubarArea;
                }
            }
            
            ++i;
        }
        else
            i= _list.erase(i);
    }
    
    // if we use the cocoa implementation then we have a NSRunLoop in place, and so we can use the deferred menubar-toggling which is thread safe
            
    #ifdef USE_DARWIN_COCOA_IMPLEMENTATION
    
        // SetSystemUIMode is not threadsafe, you'll get crashes if you call this method from other threads
        // so use a small NSObject to switch the menubar on the main thread via performSelectorOnMainThread
        
        NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
        if (windowsCoveringMenubarArea && _menubarShown) 
        {
            
            //error = SetSystemUIMode(kUIModeAllHidden, kUIOptionAutoShowMenuBar);
            MenubarToggler* toggler = [[MenubarToggler alloc] init];
            [toggler performSelectorOnMainThread: @selector(hide:) withObject:NULL waitUntilDone: YES];
            [toggler autorelease];
        }
        if (!windowsCoveringMenubarArea && !_menubarShown) 
        {
            //error = SetSystemUIMode(kUIModeNormal, 0);
            MenubarToggler* toggler = [[MenubarToggler alloc] init];
            [toggler performSelectorOnMainThread: @selector(show:) withObject:NULL waitUntilDone: YES];
            [toggler autorelease];
        }
        [pool release];
    
    #else
    
        OSErr error;
        
          // see http://developer.apple.com/technotes/tn2002/tn2062.html for hiding the dock+menubar
        if (windowsCoveringMenubarArea && _menubarShown) 
        {
            error = SetSystemUIMode(kUIModeAllHidden, kUIOptionAutoShowMenuBar);
        } 
        else 
        {
            error = SetSystemUIMode(kUIModeNormal, 0);
        }
    #endif
    
    _menubarShown = !windowsCoveringMenubarArea;
}



/** Helper method to get a double value out of a CFDictionary */
static double getDictDouble (CFDictionaryRef refDict, CFStringRef key)
{
    double value;
    CFNumberRef number_value = (CFNumberRef) CFDictionaryGetValue(refDict, key);
    if (!number_value) // if can't get a number for the dictionary
        return -1;  // fail
    if (!CFNumberGetValue(number_value, kCFNumberDoubleType, &value)) // or if cant convert it
        return -1; // fail
    return value; // otherwise return the long value
}

/** Helper method to get a long value out of a CFDictionary */
static long getDictLong(CFDictionaryRef refDict, CFStringRef key)        // const void* key?
{
    long value = 0;
    CFNumberRef number_value = (CFNumberRef)CFDictionaryGetValue(refDict, key); 
    if (!number_value) // if can't get a number for the dictionary
        return -1;  // fail
    if (!CFNumberGetValue(number_value, kCFNumberLongType, &value)) // or if cant convert it
        return -1; // fail
    return value;
}



/** ctor, get a list of all attached displays */
DarwinWindowingSystemInterface::DarwinWindowingSystemInterface() :
    _displayCount(0),
    _displayIds(NULL)
{
    ProcessSerialNumber sn = { 0, kCurrentProcess };
    TransformProcessType(&sn,kProcessTransformToForegroundApplication);
    SetFrontProcess(&sn);
    
    if( CGGetActiveDisplayList( 0, NULL, &_displayCount ) != CGDisplayNoErr )
        osg::notify(osg::WARN) << "DarwinWindowingSystemInterface: could not get # of screens" << std::endl;
        
    _displayIds = new CGDirectDisplayID[_displayCount];
    if( CGGetActiveDisplayList( _displayCount, _displayIds, &_displayCount ) != CGDisplayNoErr )
        osg::notify(osg::WARN) << "DarwinWindowingSystemInterface: CGGetActiveDisplayList failed" << std::endl;
    
    }

/** dtor */
DarwinWindowingSystemInterface::~DarwinWindowingSystemInterface()
{
    if (osg::Referenced::getDeleteHandler())
    {
        osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
        osg::Referenced::getDeleteHandler()->flushAll();
    }

    if (_displayIds) delete[] _displayIds;
    _displayIds = NULL;
}

/** @return a CGDirectDisplayID for a ScreenIdentifier */
CGDirectDisplayID DarwinWindowingSystemInterface::getDisplayID(const osg::GraphicsContext::ScreenIdentifier& si) {
    if (si.screenNum < static_cast<int>(_displayCount))
        return _displayIds[si.screenNum];
    else {
        osg::notify(osg::WARN) << "GraphicsWindowCarbon :: invalid screen # " << si.screenNum << ", returning main-screen instead" << std::endl;
        return _displayIds[0];
    }
}

/** @return count of attached screens */
unsigned int DarwinWindowingSystemInterface::getNumScreens(const osg::GraphicsContext::ScreenIdentifier& si) 
{
    return _displayCount;
}

void DarwinWindowingSystemInterface::getScreenSettings(const osg::GraphicsContext::ScreenIdentifier& si, osg::GraphicsContext::ScreenSettings & resolution)
{
    CGDirectDisplayID id = getDisplayID(si);
    resolution.width = CGDisplayPixelsWide(id);
    resolution.height = CGDisplayPixelsHigh(id);
    resolution.colorDepth = CGDisplayBitsPerPixel(id);
    resolution.refreshRate = getDictDouble (CGDisplayCurrentMode(id), kCGDisplayRefreshRate);        // Not tested
    if (resolution.refreshRate<0) resolution.refreshRate = 0;
}


void DarwinWindowingSystemInterface::enumerateScreenSettings(const osg::GraphicsContext::ScreenIdentifier& screenIdentifier, osg::GraphicsContext::ScreenSettingsList & resolutionList) {
        // Warning! This method has not been tested.
        resolutionList.clear();

        CGDirectDisplayID displayID = getDisplayID(screenIdentifier);
        CFArrayRef availableModes = CGDisplayAvailableModes(displayID);
        unsigned int numberOfAvailableModes = CFArrayGetCount(availableModes);
        for (unsigned int i=0; i<numberOfAvailableModes; ++i) {
            // look at each mode in the available list
            CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(availableModes, i);
            osg::GraphicsContext::ScreenSettings tmpSR;

            long width = getDictLong(mode, kCGDisplayWidth);
            tmpSR.width = width<=0 ? 0 : width;
            long height = getDictLong(mode, kCGDisplayHeight);
            tmpSR.height = height<=0 ? 0 : height;
            long rate = getDictLong(mode, kCGDisplayRefreshRate);
            tmpSR.refreshRate = rate<=0 ? 0 : rate;
            long depth = getDictLong(mode, kCGDisplayBitsPerPixel);
            tmpSR.colorDepth = depth<=0 ? 0 : depth;

            resolutionList.push_back(tmpSR);
        }
    }

/** return the top left coord of a specific screen in global screen space */
void DarwinWindowingSystemInterface::getScreenTopLeft(const osg::GraphicsContext::ScreenIdentifier& si, int& x, int& y) {
    CGRect bounds = CGDisplayBounds( getDisplayID(si) );
    x = static_cast<int>(bounds.origin.x);
    y = static_cast<int>(bounds.origin.y);
    
    // osg::notify(osg::DEBUG_INFO) << "topleft of screen " << si.screenNum <<" " << bounds.origin.x << "/" << bounds.origin.y << std::endl;
}


bool DarwinWindowingSystemInterface::setScreenSettings(const osg::GraphicsContext::ScreenIdentifier &si, const osg::GraphicsContext::ScreenSettings & settings)
{
    bool result = setScreenResolutionImpl(si, settings.width, settings.height);
    if (result)
        setScreenRefreshRateImpl(si, settings.refreshRate);
    
    return result;
}



/** implementation of setScreenResolution */
bool DarwinWindowingSystemInterface::setScreenResolutionImpl(const osg::GraphicsContext::ScreenIdentifier& screenIdentifier, unsigned int width, unsigned int height) 
{ 
    CGDirectDisplayID displayID = getDisplayID(screenIdentifier);
    
    // add next line and on following line replace hard coded depth and refresh rate
    CGRefreshRate refresh =  getDictDouble (CGDisplayCurrentMode(displayID), kCGDisplayRefreshRate);  
    CFDictionaryRef display_mode_values =
        CGDisplayBestModeForParametersAndRefreshRate(
                        displayID, 
                        CGDisplayBitsPerPixel(displayID), 
                        width, height,  
                        refresh,  
                        NULL);

                                      
    CGDisplaySwitchToMode(displayID, display_mode_values);    
    return true; 
}

/** implementation of setScreenRefreshRate */
bool DarwinWindowingSystemInterface::setScreenRefreshRateImpl(const osg::GraphicsContext::ScreenIdentifier& screenIdentifier, double refreshRate) { 
    
    boolean_t  success(false);
    unsigned width, height;
    getScreenResolution(screenIdentifier, width, height);
    
    CGDirectDisplayID displayID = getDisplayID(screenIdentifier);
    
    // add next line and on following line replace hard coded depth and refresh rate
    CFDictionaryRef display_mode_values =
        CGDisplayBestModeForParametersAndRefreshRate(
                        displayID, 
                        CGDisplayBitsPerPixel(displayID), 
                        width, height,  
                        refreshRate,  
                        &success);

                                      
    if (success)
        CGDisplaySwitchToMode(displayID, display_mode_values);    
        
    return (success != 0);
}


unsigned int DarwinWindowingSystemInterface::getScreenContaining(int x, int y, int w, int h)
{
    CGRect rect = CGRectMake(x,y,w,h);
    for(unsigned int i = 0; i < _displayCount; ++i) {
        CGRect bounds = CGDisplayBounds( getDisplayID(i) );
        if (CGRectIntersectsRect(bounds, rect)) {
            return i;
        }
    }
    
    return 0;
}






}
