/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOUSE. See the GNU
 * General Public License for more details.
 *
 * You should have recieved a copy of the GNU General Public License
 * along with this program; if not write to the Free Software
 * Foundation, inc., 59 Temple Place, Suite 330, Boston MA 02111-1307
 * USA
 */
package j3d;

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;

import javax.media.opengl.GL;
/**
 * Insert the type's description here.
 *
 * @author: Yuriy Mikhaylovskiy
 */

public class shpBgImage implements shp{
  private BufferedImage img;
  private int x=0;
  private int y=0;
  private boolean show;
  
  public void paint(Graphics2D g, Canvas3D j3d){
    g.drawImage(img,null,x,y);
  }

  public shpBgImage(BufferedImage i, int xx, int yy){
    img = i;
    x=xx;
    y=yy;
  }
  public shpBgImage(BufferedImage i){
    img = i;
  }

  public void transform2D(Matrix3D t, Vector3D cor, Canvas3D J3D){ }

  public float get_Z(){
    return -java.lang.Float.MAX_VALUE;
  }

  public boolean isPickPoint(int x, int y, boolean ogl) { return false; }

  public boolean isPickPoint(Rectangle2D r, boolean ogl) { return false; }
  
  public void setPicked(boolean s) {
      // do nothing
  }
  
  public void setShow(boolean s) {
      show = s;
  }

  public boolean isShow() {
      return show;
  }


public float[] getBoundaries() {
    // TODO Auto-generated method stub
    return null;
}

public float[] get2DBoundaries() {
    // TODO Auto-generated method stub
    return null;
}

public void paintGL(GL gl, Graphics2D g2D, Canvas3D j3d, float rcx, float rcy, float rcz, float scale) {
    
    this.paint(g2D,j3d);
    
}
  
  
  
}