/**********************************************************************
 *
 *   FreeDoko a Doppelkopf-Game
 *    
 *   Copyright (C) 2001-2010  by Diether Knof and Borg Enders
 *
 *   This program is free software; you can redistribute it and/or 
 *   modify it under the terms of the GNU General Public License as 
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details. 
 *   You can find this license in the file 'gpl.txt'.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 *   MA  02111-1307  USA
 *
 *  Contact:
 *    Diether Knof dknof@gmx.de
 *    Borg Enders  borg@borgsoft.de
 *
 **********************************************************************/

#ifdef USE_UI_GTKMM

#ifndef GTKMM_GAMEINFO_DIALOG_INFORMATION_GENSCHER_HEADER
#define GTKMM_GAMEINFO_DIALOG_INFORMATION_GENSCHER_HEADER

#include "gameinfo.h"

namespace UI_GTKMM_NS {

  /**
   ** @brief	genscher information
   **
   ** @author	Diether Knof
   **/
  class GameInfoDialog::Information::Genscher
    : public GameInfoDialog::Information
  {
    public:
      // constructor
      Genscher(Base* const parent,
               Player const& genscher, Player const& partner);
      // destructor
      ~Genscher();

    private:
      // update the text
      void update_texts();

    private:
      // the genscher player
      Player const* const genscher;
      // the new partner
      Player const* const partner;

    private: // unused
      Genscher();
      Genscher(Genscher const&);
      Genscher& operator=(Genscher const&);
  }; // class GameInfoDialog::Information::Genscher : public GameInfoDialog::Information

} // namespace UI_GTKMM_NS

#endif // #ifdef GTKMM_GAMEINFO_DIALOG_INFORMATION_GENSCHER_HEADER

#endif // #ifdef USE_UI_GTKMM
