/**********************************************************************
 *
 *   FreeDoko a Doppelkopf-Game
 *    
 *   Copyright (C) 2001-2006  by Diether Knof and Borg Enders
 *
 *   This program is free software; you can redistribute it and/or 
 *   modify it under the terms of the GNU General Public License as 
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more detai_dummyls. 
 *   You can find this license in the file 'gpl.txt'.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 *   MA  02111-1307  USA
 *
 *  Contact:
 *    Diether Knof dknof@gmx.de
 *    Borg Enders  borg@borgsoft.de
 *
 **********************************************************************/

#ifndef CLASS_NETWORK_PLAYER_HEADER
#define CLASS_NETWORK_PLAYER_HEADER

#ifdef USE_NETWORK

#include "../player.h"
#include "../aiconfig.h"

namespace Network {
  class Connection;
}

// Class for a network player
class NetworkPlayer : public Player, public Aiconfig {
  public:
    // constructor
    NetworkPlayer(Network::Connection& connection);

    // destructor
    ~NetworkPlayer();

    // the game request a reservation
    Reservation reservation_get(bool const duty_solo = false);
    // the game request a card to play
    HandCard card_get();
    // the game request an announcement
    Announcement announcement_request() const;

  private:
    PRIV_VAR_P_R(Network::Connection, connection);

  private: // unused
    // constructor
    NetworkPlayer();
    // clone the player
    NetworkPlayer* clone() const;
    // copy constructor
    NetworkPlayer(NetworkPlayer const&);
    // copy operator
    NetworkPlayer& operator=(NetworkPlayer const&);
}; // class NetworkPlayer : public Player, public Aiconfig

#endif // #ifdef USE_NETWORK

#endif // #ifndef CLASS_NETWORK_PLAYER_HEADER
