# All object-files
OBJECTS = \
	utils.$(OBJ_SUFFIX) \
	base.$(OBJ_SUFFIX) \
	ui.$(OBJ_SUFFIX) \
	  ui.init.$(OBJ_SUFFIX) \
	  ui.party.$(OBJ_SUFFIX) \
	  ui.game.$(OBJ_SUFFIX) \
	    ui.poverty.$(OBJ_SUFFIX) \
	    ui.swines.$(OBJ_SUFFIX) \
	    ui.game.gameplay.$(OBJ_SUFFIX) \
	  ui.trick.$(OBJ_SUFFIX) \
	  ui.update.$(OBJ_SUFFIX) \
	thrower.$(OBJ_SUFFIX) \
	translations.$(OBJ_SUFFIX) \
	cards.$(OBJ_SUFFIX) \
	icons.$(OBJ_SUFFIX) \
	splash_screen.$(OBJ_SUFFIX) \
	main_window.$(OBJ_SUFFIX) \
	menu.$(OBJ_SUFFIX) \
	party_summary.$(OBJ_SUFFIX) \
	party_settings.$(OBJ_SUFFIX) \
	  players.$(OBJ_SUFFIX) \
	    player.$(OBJ_SUFFIX) \
	      aiconfig.$(OBJ_SUFFIX) \
	        card_selector.$(OBJ_SUFFIX) \
	  rules.$(OBJ_SUFFIX) \
	game_finished.$(OBJ_SUFFIX) \
	  game_summary.$(OBJ_SUFFIX) \
	  game_review.$(OBJ_SUFFIX) \
	party_points.$(OBJ_SUFFIX) \
	  game_overview.$(OBJ_SUFFIX) \
	party_finished.$(OBJ_SUFFIX) \
	players_db.$(OBJ_SUFFIX) \
	table.$(OBJ_SUFFIX) \
	  table.parts.$(OBJ_SUFFIX) \
	  table.draw.$(OBJ_SUFFIX) \
	  reservation.$(OBJ_SUFFIX) \
	  poverty.$(OBJ_SUFFIX) \
	  trick.$(OBJ_SUFFIX) \
	  htin.$(OBJ_SUFFIX) \
	    hand.$(OBJ_SUFFIX) \
	    trickpile.$(OBJ_SUFFIX) \
	    icongroup.$(OBJ_SUFFIX) \
	    name.$(OBJ_SUFFIX) \
	gameinfo_dialog.$(OBJ_SUFFIX) \
	gametype_info.$(OBJ_SUFFIX) \
	marriage_info.$(OBJ_SUFFIX) \
	genscher_selection.$(OBJ_SUFFIX) \
	genscher_info.$(OBJ_SUFFIX) \
	announcement_info.$(OBJ_SUFFIX) \
	swines_info.$(OBJ_SUFFIX) \
	trick_drawing.$(OBJ_SUFFIX) \
	trick_summary.$(OBJ_SUFFIX) \
	full_trick.$(OBJ_SUFFIX) \
	last_trick.$(OBJ_SUFFIX) \
	card_suggestion.$(OBJ_SUFFIX) \
	chatter.$(OBJ_SUFFIX) \
	about.$(OBJ_SUFFIX) \
	changelog.$(OBJ_SUFFIX) \
	license.$(OBJ_SUFFIX) \
	cardset_license.$(OBJ_SUFFIX) \
	preferences.$(OBJ_SUFFIX) \
	  preferences.cards_order.$(OBJ_SUFFIX) \
	bug_report.$(OBJ_SUFFIX) \
	bug_report_replay.$(OBJ_SUFFIX) \
	error.$(OBJ_SUFFIX) \
	game_info.$(OBJ_SUFFIX)
