/**********************************************************************
 *
 *   FreeDoko a Doppelkopf-Game
 *    
 *   Copyright (C) 2001-2004  by Diether Knof and Borg Enders
 *
 *   This program is free software; you can redistribute it and/or 
 *   modify it under the terms of the GNU General Public License as 
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details. 
 *   You can find this license in the file 'gpl.txt'.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 *   MA  02111-1307  USA
 *
 *  Contact:
 *    Diether Knof dknof@gmx.de
 *    Borg Enders  borg@borgsoft.de
 *
 **********************************************************************/

#ifndef CLASS_GAMEPOINTS_HEADER
#define CLASS_GAMEPOINTS_HEADER

#include "../basistypes.h"

#include "specialpoint.h"
class Game;

#include "exception.h"

class GamePoints {
  public:

    GamePoints(Game const& game) throw (InvalidGameException);
    ~GamePoints();

    GamePoints& operator=(GamePoints const& g);

    int points() const;

    unsigned playerspoints(unsigned const p) const;
    unsigned teampoints(Team const& t) const;


    GameType gametype() const;

    Team winnerteam() const throw (InvalidGameException);

    Team team(unsigned const p) const;

    const Specialpointsvector& pointlist() const;

    void evaluate(Game const& g) throw (InvalidGameException);

  private:
    Team winnerteam_p; // the winnerteam
    int points_p;         // the points of the last game
    vector<Team> team_p;         // the team of each player
    vector<unsigned> playerspoints_p; // the points made with tricks of each player
    GameType gametype_p;  // type of the game with this points
    Specialpointsvector pointsvector_p;
    Announcement highest_announcement_re_p;
    Announcement highest_announcement_contra_p;
    Game* game_p;
}; // class GamePoints

ostream& operator<<(ostream& ostr, GamePoints const& gv);

#endif // #ifndef CLASS_GAMEPOINTS_HEADER
