//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2008 by Eran Ifrah                            
// file name            : editor_creator.h              
//                                                                          
// -------------------------------------------------------------------------
// A                                                                        
//              _____           _      _     _ _                            
//             /  __ \         | |    | |   (_) |                           
//             | /  \/ ___   __| | ___| |    _| |_ ___                      
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )                     
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/                     
//              \____/\___/ \__,_|\___\_____/_|\__\___|                     
//                                                                          
//                                                  F i l e                 
//                                                                          
//    This program is free software; you can redistribute it and/or modify  
//    it under the terms of the GNU General Public License as published by  
//    the Free Software Foundation; either version 2 of the License, or     
//    (at your option) any later version.                                   
//                                                                          
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
 #ifndef EDITOR_CREATOR_H
#define EDITOR_CREATOR_H

#include "singleton.h"
#include "wx/string.h"
#include "deque"

class LEditor;
class wxWindow;

/**
 * Under GTK, a creation of Scintilla object is slow, the creator runs a background thread
 * the always creates scintilla objects and keep them in a pool
 */
class EditorCreator {
	friend class Singleton<EditorCreator>;
	std::deque<LEditor*> m_queue;
	wxWindow *m_parent;

public:
	EditorCreator();
	virtual ~EditorCreator();

	LEditor *NewInstance();
	void SetParent(wxWindow *parent);
	void Add(LEditor *editor);
	size_t GetQueueCount();
};

typedef Singleton<EditorCreator> EditorCreatorST;

#endif // EDITOR_CREATOR_H
