/*  $Id: label_generic.cpp,v 1.18 2003/09/18 17:53:29 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

#include "precomp.h"
#include "label_generic.h"
#include "API/Core/XML/dom_element.h"

/////////////////////////////////////////////////////////////////////////////
// Construction:

CL_Label_Generic::CL_Label_Generic(CL_Label *self, const std::string &_text)
: alignment(origin_top_left), label(self)
{
	text = _text;

	slot_set_options = label->sig_set_options().connect(
		this, &CL_Label_Generic::on_set_options);
}

void CL_Label_Generic::on_set_options(const CL_DomElement &options)
{
	if (options.has_attribute("text"))
		text = options.get_attribute("text");
}
