/*  $Id: soundprovider_type.cpp,v 1.4 2003/11/11 10:13:25 grumbel Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#include "Sound/precomp.h"

#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif

#include "API/Sound/SoundProviders/soundprovider_type.h"
#include "API/Sound/SoundProviders/soundprovider_factory.h"

/////////////////////////////////////////////////////////////////////////////
// CL_SoundProviderType construction:

CL_SoundProviderType::CL_SoundProviderType(const std::string &type)
{
	CL_SoundProviderFactory::types[type] = this;
}

CL_SoundProviderType::~CL_SoundProviderType()
{
	std::map<std::string, CL_SoundProviderType *>::iterator it;
	
	for (it = CL_SoundProviderFactory::types.begin(); it != CL_SoundProviderFactory::types.end(); it++)
	{
		if (it->second == this)
		{
			CL_SoundProviderFactory::types.erase(it);
			break;
		}
	}
}

/////////////////////////////////////////////////////////////////////////////
// CL_SoundProviderType operations:


/////////////////////////////////////////////////////////////////////////////
// CL_SoundProviderType implementation:
