/*  $Id: input_button_generic.h,v 1.6 2003/10/14 15:52:12 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#ifndef header_inputbutton_generic
#define header_inputbutton_generic

#if _MSC_VER > 1000
#pragma once
#endif

#include "API/Display/input_event.h"
#include "API/Display/key_binding.h"
#include "API/signals.h"

#include <list>

class CL_InputButton_Generic
{
//! Construction:
public:
	CL_InputButton_Generic() { return; }

//! Attributes:
public:
	int presses;
	std::list<CL_KeyBinding> bindings;

//! Operations:
public:
	void bind(const CL_KeyBinding &key);
	void unbind(const CL_KeyBinding &key);

//! Implementation:
private:
	CL_SlotContainer slots;

	void on_input_down(const CL_InputEvent &key);
	void on_input_up(const CL_InputEvent &key);
};

#endif
