/*  $Id: resourcetype_float.cpp,v 1.1 2004/04/07 07:45:39 sphair Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**

	File purpose:
		Float resource type

*/

#include "Core/precomp.h"
#include "API/Core/Resources/resourcetype_float.h"
#include "API/Core/Resources/resource.h"
#include "API/Core/System/clanstring.h"

/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Float construction:

CL_ResourceData_Float::CL_ResourceData_Float(CL_Resource &resource)
: CL_ResourceData(resource)
{
	value = CL_String::to_float(resource.get_element().get_attribute("value"));

	resource.attach_data("float", this);
}
