// hardcoded sounds, defined in sounds.cfg
enum
{
    S_JUMP = 0, S_LAND,
    S_KNIFE, 
    S_PISTOL, S_RPISTOL,
    S_SHOTGUN, S_RSHOTGUN,
    S_SUBGUN, S_RSUBGUN,
    S_SNIPER, S_RSNIPER,
    S_ASSAULT, S_RASSAULT,
    S_ITEMAMMO, S_ITEMHEALTH,
    S_ITEMARMOUR, S_ITEMPUP, 
    S_NOAMMO, S_PUPOUT, 
    S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, //24
    S_DIE1, S_DIE2, 
    S_FEXPLODE, 
    S_SPLASH1, S_SPLASH2,
    S_GRUNT1, S_GRUNT2, S_RUMBLE,
    S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
    S_GRENADEPULL, S_GRENADETHROW,
    S_RAKIMBO, S_GUNCHANGE, S_GIB, S_HEADSHOT,
    S_NULL
};

