Rabid Viper Productions

# ActionCube v0.92 (BETA)

## About

ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.

## Readme

Basic sections:

- get started - before you play, basics, instructions on running the game
- game - information about gameplay, modes, weapons, etc
- server - set up your own server, administration

Advanced sections:

- config - commandline-options, general config commands, scripting
- game commands - reference of game related commands
- editing - map making tutorial from cubeengine.com
- edit reference - reference of map editing commands
- history - changes on this game
- misc - a few configuration tricks

Check out the following files for further information:

- docs/known_issues.txt
- docs/mappers_readme.txt

## Contact and Help

Please do not ask ActionCube specific stuff on the cube forums, please use one of the following possibilities instead:

- help and discussions on the forums
- development, testing and gaming on IRC #actioncube Quakenet
- report bugs on the bugtracker
- submit patches here
- mail to the core team, team AT action.cubers.net

Before you ask for help you should read this readme and check out the FAQ on the official website. Thank you.

## Authors

### Rabid Viper Productions

Andrew “Arghvark” Davis | Project Leader, Game Concept, Code
Adrian “driAn” Henke | Lead Coder
Markus “makkE” Bekel | Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
Shane Nieb | Models
Mitaman | Maps, Ressources
Elliot “Verbal_” Lockwood | QA, Advisor, Lead Tester, pro-coffee service
Lee “eihrul” Salzman | Coder, Enet Library, Cube2 backporting

### Thanks to

Wouter “Aardappel” van Oortmerssen and others | The Cube Game/Engine
Lee “Eihrul” Salzman | Enet Library
Rick Helmus | Bot Code
Julian “absinth” Mayer | Packaging ActionCube for Mac
Paul “JCDPC” Cash | Laptop Model, Company
Dietmar “DCP” Pier | Soundtrack
Zac “dtd” Jarco | Hosting

Thanks to kurtis84, player1, quase and some others for testing.

### Texture sources

- Ted Southard (DigitalFlux)
- Noctua Graphics
- Craig Fortune
- Arcitool
- 3dcafe
- Rohrschach
- lemong.fr
- Mayang.com
- Chris Zastrow
- imageafter.com
- Boeck (ressources)
- makkE`s box and photoshop

## License

ActionCube is freeware, you may freely distribute the ActionCube installer/archive unmodified on any media. ActionCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred.

As this game consists of different packages with different licenses, see these files in your ActionCube installation for additional information:

- docs/package_copyrights.txt
- source/README.txt
- source/README_CUBEENGINE.txt