#include <NetworkTypes.h>
Public Attributes | |
| PlayerID | playerId |
| unsigned long | time |
| unsigned char | AESKey [16] |
| bool | setAESKey |
| unsigned long | nextRequestTime |
This structure is used internaly to store the connection request
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Security key |
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Next time we will try to connect |
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Who we wanted to connect to. |
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true if security policy are enabled |
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When will we requested this connection. |
1.4.2